Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Civics and Civil Wars/Secessions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
vovan is offline vovan
Emperor

Oct 2001
time: 06:22
  Old Post 28-05-2005 02:17
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Kuciwalker
He's partly incorrect. There is the option to play shorter games.


Right, but then agiain, there is of course the option to play longer games!

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:22
  Old Post 28-05-2005 05:08
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Remove this text

quote:
Originally posted by vovan


It does? Was there some info on the number of turns I missed?

The number of turns is now 400 vs. the previous 540, but there is an option to play "fast" games (shorter) and "epic" games (longer). How much longer or shorter is uncertain.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:22
  Old Post 28-05-2005 05:18
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Lose 30 kilos (of popups)

Off the top of my head I'd suggest gold for the Civics change cost. The amount could increase over time, so it might cost 40 gold in the stone age and 400 in the Industrial age. Get around the problem in SMAC where you have to save up for your first switch and after that the cost is just a token.

But... having the secession risk might be enough by itself.... If only they'd do it!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 28-05-2005 06:22
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Enter the AD-FREE zone

Paying money to switch SE never made much sense to me.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:22
  Old Post 28-05-2005 07:07
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by alms66

The number of turns is now 400 vs. the previous 540, but there is an option to play "fast" games (shorter) and "epic" games (longer). How much longer or shorter is uncertain.


kinda off topic but I wonder if in short games, tech will research faster too, and longer research times for epic? I hope so.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 28-05-2005 07:08
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Put an end to popups!

I don't see how they could not do that. They actually mentioned these as an important selling point.

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:22
  Old Post 28-05-2005 07:14
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Ninot


kinda off topic but I wonder if in short games, tech will research faster too, and longer research times for epic? I hope so.


I'm about 99% certain that will be the case. I suspect that all the "fast" & "epic" settings do, is multiply a few set variables (such as research cost, shield costs, movement - maybe, etc.) by a certain amount. So the "fast" games might be 75% or 400*.75=300 turns long, with items costing 100 shields only costing 75, etc. The "epic" games would then do the opposite, bringing costs to 125% or so, of normal. The game would then be 25% longer or 400*1.25=500 turns, with costs adjusted approriately.

The figures above (75% and 25%) are undoubtedly wrong, since Soren, I believe, has already stated that the epic game will be somewhat longer than Civ3 games.

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 28-05-2005 08:53
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Kuciwalker
How do you know?


Deductive reasoning based on mostly what Ninot already mentioned. I'm assuming the game is feature-locked now. Hope I'm wrong though.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 28-05-2005 14:11
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Kuciwalker
Paying money to switch SE never made much sense to me.


Who do you think pays the bill when a government changes laws and such? It would be more 'correct' if in some cases for a civic change the player needs to pay for this change, AND on top of that part of the population causes unrest for that.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:22
  Old Post 28-05-2005 14:13 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Full PM-box? Change here!

The game speeds ARE different variables for building speeds, research speeds, etc. Soren has explicitly said that you can even customize your own speeds. For instance, you can have a game where tech researches twice slower, but everything stays the same, or a game where unit production costs are halved.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:22
  Old Post 09-06-2005 15:22 Visit Max Sinister's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Tired of ads?

quote:
Originally posted by GeoModder
Then you have to have at least 6 turns of anarchy, one for every single change in civic and state religion. Probably even more for those times a player 'upgrades' to a better civic. My, in earlier civ versions the typical game would have had less then 6 anarchy turns, and civ IV has less turns available...


That would be way too many. There hasn't been that much of anarchy in history, too.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 09-06-2005 17:03
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Enter the AD-FREE zone

Firstly, I didn't meant 6 consecutive turns of anarchy for a change.
Secondly, a lot of human history since 4000 BC was rather anarchistic.

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 10-06-2005 08:41
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton or Terrorists Win

A Civil War can be considered a period of anarchy.

KyuuA4 is offline KyuuA4
Chieftain

Jun 2005
time: 23:22
  Old Post 11-06-2005 14:21
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Vince278
A Civil War can be considered a period of anarchy.


Not really. I do not consider the American Civil War to be anarchistic at all.

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 11-06-2005 15:08
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton buy from Amazon

Well, the north and south had their own version of order but the U.S. as a whole was in disorder.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 12-06-2005 05:44
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Vince278
A Civil War can be considered a period of anarchy.


A civil war is very different from anarchy.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-06-2005 12:23
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think, for the European powers back then, that the secession attempt in the USA was quite anarchistic.

Or to give a more recent example: how about the Yuguslavian secessions? Do you think all of the territory was neatly divided from the beginning, with people allocated according to their 'nationality' in a harmless way to them?

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 14-06-2005 05:25
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Kuciwalker
A civil war is very different from anarchy.


Organized anarchy (hope that doesn't sound too much like an oxymoron).

sophist is offline sophist
Prince

Nov 2001
time: 23:22
  Old Post 30-06-2005 04:27
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Max Sinister
That would be way too many. There hasn't been that much of anarchy in history, too.


The warring states period in ancient China was pretty long, as were the Hundred Years and the Thirty Years Wars in Europe. Those weren't exactly anarchy, but I think that's more the sort of thing the civ designers are aiming for. You could argue that some countries are so non-functional as to have been in permanent states of anarchy for decades, like Somalia or Republic of Congo or Afghanistan from 1979 to the present (with varying degrees of order imposed on part of the country part of the time by the USSR, Taliban, and USA). If it helps, don't think of the civ "anarchy" isn't anarchy in the sense of complete lawlessness and lack of control, think of it more as being enough anarchy that any useful production goes to just staying afloat, with no surplus for anything more.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0386 seconds (90.64% PHP - 9.36% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net