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alms66
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Louisiana
Oct 1999 time: 23:22
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quote: Originally posted by Ninot
kinda off topic but I wonder if in short games, tech will research faster too, and longer research times for epic? I hope so. |
I'm about 99% certain that will be the case. I suspect that all the "fast" & "epic" settings do, is multiply a few set variables (such as research cost, shield costs, movement - maybe, etc.) by a certain amount. So the "fast" games might be 75% or 400*.75=300 turns long, with items costing 100 shields only costing 75, etc. The "epic" games would then do the opposite, bringing costs to 125% or so, of normal. The game would then be 25% longer or 400*1.25=500 turns, with costs adjusted approriately.
The figures above (75% and 25%) are undoubtedly wrong, since Soren, I believe, has already stated that the epic game will be somewhat longer than Civ3 games.
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Max Sinister
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quote: Originally posted by GeoModder
Then you have to have at least 6 turns of anarchy, one for every single change in civic and state religion. Probably even more for those times a player 'upgrades' to a better civic. My, in earlier civ versions the typical game would have had less then 6 anarchy turns, and civ IV has less turns available... |
That would be way too many. There hasn't been that much of anarchy in history, too.
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Vince278
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A Civil War can be considered a period of anarchy.
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KyuuA4
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quote: Originally posted by Vince278
A Civil War can be considered a period of anarchy. |
Not really. I do not consider the American Civil War to be anarchistic at all.
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Vince278
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Well, the north and south had their own version of order but the U.S. as a whole was in disorder.
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Vince278
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quote: Originally posted by Kuciwalker
A civil war is very different from anarchy. |
Organized anarchy (hope that doesn't sound too much like an oxymoron).
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sophist
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quote: Originally posted by Max Sinister
That would be way too many. There hasn't been that much of anarchy in history, too. |
The warring states period in ancient China was pretty long, as were the Hundred Years and the Thirty Years Wars in Europe. Those weren't exactly anarchy, but I think that's more the sort of thing the civ designers are aiming for. You could argue that some countries are so non-functional as to have been in permanent states of anarchy for decades, like Somalia or Republic of Congo or Afghanistan from 1979 to the present (with varying degrees of order imposed on part of the country part of the time by the USSR, Taliban, and USA). If it helps, don't think of the civ "anarchy" isn't anarchy in the sense of complete lawlessness and lack of control, think of it more as being enough anarchy that any useful production goes to just staying afloat, with no surplus for anything more.
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