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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Firaxis opens its Civ IV site!
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22.Sep: BLUE IS OCEAN, GREEN IS GRASS
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Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:23
  Old Post 03-06-2005 16:11
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#31 Report this post to a moderator
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quote:
Originally posted by Sir Ralph


Down with Sid!

More Elvis instead!


Blasphemy!!!

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:23
  Old Post 03-06-2005 17:45
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#32 Report this post to a moderator
Inflate your Upload Space

Bring back the civ 2 cultural advisor!

Vince278 is offline Vince278
King

Dec 2002
time: 05:23
  Old Post 04-06-2005 10:50
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#33 Report this post to a moderator
Increase the size of your Attachments

How about that hot foreign advisor?

DerSchwarzfalke is offline DerSchwarzfalke
Chieftain
USA
Jul 2002
time: 00:23
  Old Post 05-06-2005 10:51 Visit DerSchwarzfalke's homepage!
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#34 Report this post to a moderator
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The background graphics look a lot like Warcraft III, I find. This is not a huge deal; graphics across the industry have been plateauing, and I at least applaud Firaxis for not succumbing to the lowest of the low, ie "modelling the hair on a man's arms" as the cutting edge of graphics.

My interest in this game is growing after the severe let down I felt with Civ III. I grow cautiously optimistic.

Vince278 is offline Vince278
King

Dec 2002
time: 05:23
  Old Post 05-06-2005 10:58
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quote:
Originally posted by DerSchwarzfalke
My interest in this game is growing after the severe let down I felt with Civ III. I grow cautiously optimistic.


Appearently, you never tried Master of Orion 3.

DerSchwarzfalke is offline DerSchwarzfalke
Chieftain
USA
Jul 2002
time: 00:23
  Old Post 05-06-2005 11:00 Visit DerSchwarzfalke's homepage!
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#36 Report this post to a moderator
Put an end to popups!

Heh, you are correct.

Vince278 is offline Vince278
King

Dec 2002
time: 05:23
  Old Post 05-06-2005 12:07
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quote:
Originally posted by DerSchwarzfalke
Heh, you are correct.


Don't.

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:23
  Old Post 09-06-2005 08:35
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#38 Report this post to a moderator
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Web page has links for some good games ( i loved pirates!). There is nothing on it for civ II though (or civ I). The tendency to forget what made this legacy great, and instead to focus so much on a frankly worse sequel (by which I mean civ III) is a general tendency that I fear may continue to show up. It's as if someone in charge wants to forget about civ II, and promote civ III. It will be too bad if civ IV ends up as more of III, and remains blind to II. (and superficial skim of the info out looks a lot like III...)

Anyway, Sid rocks, and civ is the best. No complaints about the best game ever, just genuine hopes for it to live to its potential...

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:23
  Old Post 09-06-2005 20:06 Visit Max Sinister's homepage!
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#39 Report this post to a moderator
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quote:
Originally posted by Solver
3125 IF no civics options are mutually exclusive, which I doubt.


Though some might look a bit improbable... a pacifist police state? Maybe even a communist / fascist / theocratic one?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:23
  Old Post 09-06-2005 20:19 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yup, that's unlikely. But maybe it's possible. After all, if the real USSR was officialy religion free, maybe Civ 4 lets you have your religios communist state...

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:23
  Old Post 12-06-2005 04:04
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quote:
Originally posted by alva
I'm assuming the AI will start to 'think' while you are still on your turn to shorten the time it needs, or at least make it seem go faster.


As generally an AI would check all possible moves and choose what lands them in the best position. That position would be determinated by a set of values which are predefined.
By coming up with better values the AI would become "better", by telling the AI to use predefined tactics and skip to check possible moves of a certain class (you know is useless, but AI dont) you can save up some neat AI time.
This is not completly correct as im too tired to produce a better explanaion, it being 1am here, and my limitations of the english languague, i'd need a grammar book and a translator.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:23
  Old Post 12-06-2005 04:08 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#42 Report this post to a moderator
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quote:
As generally an AI would check all possible moves and choose what lands them in the best position. That position would be determinated by a set of values which are predefined.


There's a crapload of possible moves. Assume early game with 5 units. Each unit can move in 8 adjacent squares or not move, that's 9 actions. That's 9^5=59 thousand possible moves already...

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:23
  Old Post 12-06-2005 05:44
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Chess is a great example, it is played on a 8x8 tile board and there are 32 units, 9 uniqe types, and a coupple of special rules. It's not until the last years the AI have been able to defeat the world elite of players.
And yet the possibilities in chess are VERY limited to thoose in civ for example.
And theese super chess computers still take quite a lot time figuring out what to move. An AI for Civ would not be able to work this way as it would take a year or two to play each turn and we dont have that patience, really. (not to mention the system req. that would be needed)
Let me just clarify: Moves are not necessary moves where you allocate a unit but a list of possible actions the AI can undertake.
The AI will check diffrent options and will go on with the one that will put them in the most favourable position.
The definition of what is favourable position and what is not, and to which degree is what will to us players become the AIs skill.
Simple and not too accurate examples of the definition could be: "2 cities are better than one", "it's better to have spearmen defending your cities than archers" or better to capture that undefended city than to get killed while attacking the pikeman army fortified on that mountain" etc.
Ofcourse they are not defined like that but that's what you get in practic in the game.

Vince278 is offline Vince278
King

Dec 2002
time: 05:23
  Old Post 14-06-2005 05:22
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#44 Report this post to a moderator
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quote:
Originally posted by Ennet
it would take a year or two to play each turn


Sounds like my PC on gigantic 32 player map.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:23
  Old Post 14-06-2005 14:08
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#45 Report this post to a moderator
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quote:
Originally posted by Ennet
Chess is a great example, it is played on a 8x8 tile board and there are 32 units, 9 uniqe types, and a coupple of special rules. It's not until the last years the AI have been able to defeat the world elite of players.
And yet the possibilities in chess are VERY limited to thoose in civ for example.
And theese super chess computers still take quite a lot time figuring out what to move. An AI for Civ would not be able to work this way as it would take a year or two to play each turn and we dont have that patience, really. (not to mention the system req. that would be needed)
Let me just clarify: Moves are not necessary moves where you allocate a unit but a list of possible actions the AI can undertake.
The AI will check diffrent options and will go on with the one that will put them in the most favourable position.
The definition of what is favourable position and what is not, and to which degree is what will to us players become the AIs skill.
Simple and not too accurate examples of the definition could be: "2 cities are better than one", "it's better to have spearmen defending your cities than archers" or better to capture that undefended city than to get killed while attacking the pikeman army fortified on that mountain" etc.
Ofcourse they are not defined like that but that's what you get in practic in the game.


The Ultimate Civ4, now released for Cray computers!

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:23
  Old Post 14-06-2005 15:08
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#46 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Ennet
9 uniqe types


6. Other than that, you are right.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:23
  Old Post 14-06-2005 15:31
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#47 Report this post to a moderator
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By the way, what's wrong with portraying Elvis in a civ game? What's with all these protest responses? The King was one of the best parts of the Civ2 advisor movies.

Perhaps we should take Michael Jackson instead of Elvis this time, now that he got his acquittal?

* runs and hides *

Vince278 is offline Vince278
King

Dec 2002
time: 05:23
  Old Post 15-06-2005 11:31
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#48 Report this post to a moderator
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I thought the best adviser was the foreign adviser.

 
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