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markusf
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alpha, code of laws, burial, monarchy, --> trade --> Sanitation -->dem -->university --> superhighways --> computers.
Or you can just go to rep and follow the same tech path.
You only need 15 cities, spaced so that they don't use each others food, Connected by roads(+50% trade) & railroads(+50% trade), everything should then be irrigated and mined(adds trade as well) with 1 settlar per city.
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markusf
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Irrigated mined(hills) and roaded
Build up only a city or 2 at a time
Marketplace,(library), aqaduct, bank, col, cathedral, sewer, university, stockexchange.
once 2 cities are built up by 200 AD, you should be generating 100 gold and 2 turns a tech.. That should be enough spare gold to keep buying improvements + you have the gold from incoming caravans to your capitol
<font size=1 face=Arial color=444444>[This message has been edited by markusf (edited January 13, 2001).]</font>
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*various warmongers make mental note to wack Markusf early in any game*
------------------
Chaos, panic and disorder - My work here is done.
Keep the OT sticky thread free!!
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brocher
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L.A CA U.S.A.
Jan 1970 time: 05:12
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the more i read this the more i realize what a smug self satified little ****er u must be .bet you are insufferable in person .......... get a life, smoke some pot, drink some booze, eat some ***** in other words get a life. it never ceases to amaze me how seriously some people take this game .
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markusf
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I must lay awake tonight pondering the fact that an unknown forum user no longer respects me.....suicide has now risen two more knotches as a viable alternative!
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deity
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[quote]<font size=1>Originally posted by brocher on 01-13-2001 01:03 PM</font>
the more i read this the more i realize what a smug self satified little ****er u must be...quote]
he he 
****ing is a rather self-satisfying activity.... from what others tell me....
But seriously, on the one hand I appreciate markus imparting his experiences in a rather open way that surely must help others, whilst others sit quietly on theit little secret strats 
On the other hand, it's a shame it's so ego-driven and let's not forget that the civer of the year is Nappy who beat markus, arii and many others.
But, the 'Voice' is a weapon to be used in diplomacy and wars and helps build a reputation that surpasses the real skills of the player! Sometimes, as in life, sheer reputation will yield success if others, perhaps more competent, do not hold their nerve - LOL 
I've heard at least one player state that Eyes beat them on the strength of Eyes reputation freaking him out....
It's Sunday here so this sermon could continue but I think I've ****ed on enough already, eh?
------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924
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Martin Schmidt
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Germany
Dec 2000 time: 05:12
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somebody wrote :
alpha, code of laws, burial, monarchy, --> trade --> Sanitation -->dem -->university --> superhighways --> computers.
Note that to research monarchy on the direct way is never possible .
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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When the game is from a scenario (typical for a premade map) you have no restriction regarding the choice of techs. You can go straight for monarchy or republic.
In a regular game you need a 4th tech to get to monarchy.
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:12
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As usual, Markus has presented some very good ideas in this thread. I usually learn something when I see how he has disected this game. However, I take a slightly different approach in my civ growth strategy. Markus' strategy is mainly land oriented and requires two things: 1)Favorable terrain, 2)Intensive land improvement. My own growth strategy is more sea oriented. The 1st tech I go for after Republic is Seafaring and it allows you to build my favorite early game city improvement.....Harbors(my favorite late game improvement is Superhighways)....and then I can do WLTCD ad nauseum. The sea based stategy allows for faster early expansion IMO as fewer settlers are tied up for doing land improvement and can be used to found new cities. It is also much easier to grow cites with WLTCD with the increased trade narrows from sea hexes. In my last game against Markus I was forced to go into a sea based growth strategy since my initial starting terrain was so poor( my starting continent was over 25% desert/mountains/jungle/swamp). The final size of your cites is maxed out earlier as you can not irrigate as much farmland but I think that you can build more quality mid-sized cities( size 15-21 ) and ultimately work more hexes on the map. I will admit though that if you start with some nice terrain you can build a very effective large city of 25-30 that can generate very impressive trade after superhighways....I just dont reliably get good terrain on random maps.
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