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DaShi
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The Taste of Japan
Sep 2000 time: 05:24
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quote: Originally posted by Urban Ranger
Which, of course, was not what I wrote that you quoted. |
Yes, but you've used the same line of reasoning on other topics. Mobile phones quickly come to mind. I'm just making a whimsical generalization from an obvious pattern of behavior.
In response to your other. . .erm. . .response, it wasn't so long ago that mobile phones couldn't send text messages let alone take and send pictures. Who would have thought of using a device for vocal communication to send words and pictures? Crazy! Even Will Wright is attempting to develop new gaming ideas. Hell, where do you think the ideas for 4x, TBS, RTS, FPS, simulations, action games, sports games, trivia games, RPG, etc. came from? Aliens? Ancient Chinese? 
Reminds me of Chinese biology teacher I had in college. He opened his class by telling us that other sciences were a waste of time because everything had been done in those fields. I nearly walked out, if it wasn't near the end of the semester and I was premed and wanted the grade. Advanced course, my ass. It's no wonder that he only taught a third of that course and no other. Didn't seem to have much research going on either. Wonder if he's related.
Don't worry too much UR. You're not that predictable. I didn't expect you to respond. 
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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quote: Originally posted by Urban Ranger
Name one "new" idea. Go ahead. |
The Sims. Ultima Online. Counter Strike.
All come from the mid-90's and later, at a time we believed everything has been done already.
The whole woman market is entirely left alone, only the Sims are sold to women. New ideas will be created to tackle this market.
I personally expect "games" (more like "interaction schemes") with credible worlds in a few years. The progresses of graphics, as well as the progresses of computing power (that allow better physics as well as an increased "personality" of each individual object in the game) will make this possible in the near future IMO.
Last edited by Spiffor on 02-06-2005 at 21:28
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:24
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quote: Originally posted by Spiffor
The Sims. Ultima Online. Counter Strike.
All come from the mid-90's and later, at a time we believed everything has been done already. |
None of those where conceptually new, actually.
Particularily Ultima Online and Counter Strike - I find your choice of those two puzzling, but I can see where you're coming from with The Sims. But the concept of The Sims is, at it's core, the same as "playing house" which children have done for centuries, and it is not a new concept to video games, either - I believe the first game that used this concept was Keeping up with the Joneses (or some take on that phrase, I don't really remember the title).
Now, counter-strike had some new gameplay elements, but conceptually it was about as cliche as they come - a FPS "cops and robbers" game.
And Ultima Online? I really don't know what could be called new in this game... persistent multplayer worlds had been around for a while, there had been other subscription based games (I believe) and even other graphical MMOGs.
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child of Thor
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Activisions 'Little Computer People' was for me the first recognisalbe Sims type game(1985).
http://www.mobygames.com/game/little-computer-people
Still i think if this ever did get through into copyright law, origonality might be the least of our worries.
Higher prices definately(but then they are coming with the next gen anyway).
What i worry about is that it could be used against smaller companies that dont have the cash to fight legal battles against the big guns who might claim infringement on their concepts. Especialy if they just have to pay bucks to get their concepts registerd, and sit on them untill they feel like fileing a claim to screw someone else over from making a game.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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The patent shown in the op is not really patenting a concept, it's patenting the way of scoring points. So it's a process, not a concept, thus, it may be seen as valid by some nutheads. Patenting a process to have fun would seem much harder. I hope the uspto finally gets some sense and some experts who realize that anyone in the know could easily have devised that, and that pen and paper games, board games, are all prior art. For instance, I could argue that when I was a kid, I played games where I would decide which points were scored on the fly, so prior art exists that could send the op patent to the trashcan.
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