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DetriusXii is offline DetriusXii
Chieftain

Apr 2004
time: 05:34
  Old Post 21-06-2005 07:06
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#31 Report this post to a moderator
Help yourself to an AD-FREE life

ajelovic2@yahoo.com

Bearhugger is offline Bearhugger
Chieftain

Jun 2005
time: 05:34
  Old Post 21-06-2005 18:50 Visit Bearhugger's homepage!
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#32 Report this post to a moderator
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i posted my mail earlier. i hope it will work. had some trouble downloading attachments earlier.

im fine with every map. how many people are we? 4? than standard size would be enough, wouldnt it? no AI..

I'd also like to see no sea colony pods (e.g. sea colonies)
so maybe two large continents with two people starting on each? though we can also random starting positions. dont have to be equal.
hmm. average or abundant natives. wet. hilly (or is it called rocky?) or mountainous. hmm. transcend. what more information do you need senethro?

Ah. and i think believers would be easier for me than PKs.
that one talent per 4 inhabitants doesnt apply anymore once you have a lot of colonies, right? in the end you still get size 1
bases with one drone. only later, true?

Bearhugger is offline Bearhugger
Chieftain

Jun 2005
time: 05:34
  Old Post 21-06-2005 18:53 Visit Bearhugger's homepage!
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#33 Report this post to a moderator
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ah. one more thing concerning "randomness":
it might be nice to at least equal the first base site to a degree. like some rainy rolling squares and a river and less fungus or something like that (for me jungle that is )

PJayTycy is offline PJayTycy
Warlord

Apr 2005
time: 06:34
  Old Post 21-06-2005 19:13
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Why no sea colony pods? I want them in the game !

I am fine with most of the rest of your ideas... Good starting points with a few rivers and monoliths gets the game started a lot faster.

But in the end, it's Maya who should (hopefully soon) decide these things.

maiasystemsltd is offline maiasystemsltd
Chieftain
Rochester, N.Y.
May 2005
time: 05:34
Exclamation  Old Post 22-06-2005 06:45
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my weight Support Apolyton, buy Civilization III: Complete

Senethro,

binTravkin & Bearhugger appear to be the only ones who lack the input you desire on mods & maps.



no longer need binTravkin's email



PJayTycy's email: pieterjan DOT busschaert AT gmail DOT com

Bearhugger: jensjendricke@hotmail.com

DetriusXii: ajelovic2@yahoo.com

me: smoke_henke_kelner AT yahoo DOT com


PM is a always an option.


-maia

Last edited by maiasystemsltd on 23-06-2005 at 08:10

Bearhugger is offline Bearhugger
Chieftain

Jun 2005
time: 05:34
  Old Post 22-06-2005 06:47 Visit Bearhugger's homepage!
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#36 Report this post to a moderator
Increase Your PM Length

nargh!

now i dont really want to take miriam anymore. i wanted to try to get enough energy with efficiency below zero. it is possible but you have to build a crawler for every single point of energy (then transfer it to hq base). the idea is: her having lots of support the other bases can build units to explore, terraform or wage war. they dont need to build lots of facilities (like lab enhancing).
but the problem is: no one really NEEDS to take SE choices that give -EFF.
because then, miriam would have 4, or even 6 support which is pretty d*** useless.
another good thing would be: you dont need to crawl "in the open". the crawlers are safe in HQ base. also you get good growth, ind and police and 6 support ( /sarcasm mode on hey 6 support! isnt that great? /sarcasm mode off)

Last edited by Bearhugger on 22-06-2005 at 19:17

PJayTycy is offline PJayTycy
Warlord

Apr 2005
time: 06:34
  Old Post 22-06-2005 15:32
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#37 Report this post to a moderator
Got spare money?

I don't think binTravkin wanted to join this game...

My email (again) = pieterjan DOT busschaert AT gmail DOT com


Bearhugger : which faction would you choose then ?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:34
  Old Post 22-06-2005 17:01
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#38 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
6 support


Please note that Support above 3 does not give any more bonus.

All Social values have their max and min limits.
If you want to know about others, just ask.

And, yes I did not want to join this game, sorry.
Im the most active person here and was just trying to be useful.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:34
  Old Post 22-06-2005 17:03
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#39 Report this post to a moderator
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And bearhugger, if you want to have good Support, but no efficency hit, take Hive and go Police-Planned-Wealth.

Hive never has support lower than 0 and it's support with Police State is 2 which gives you 4 units per base without support upkeep.

Bearhugger is offline Bearhugger
Chieftain

Jun 2005
time: 05:34
  Old Post 22-06-2005 19:16 Visit Bearhugger's homepage!
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thanks bin!
actually i wanted to try a different approach. but it seems impossible. that is: having a support of 3 early. no matter the
effeciency hit coz all bases would transport their energy to HQ base. but its useless with believers (no one needs 6 support) and not needed when taking hive (not effeciency below 0) thus most bases would still produce some energy. so i wrapped up this idea and put it into the next dustbin.

where were we? ah!
so, are we 4 people now? it seems so. ill take PK then. believers was the choice of some other person here...

Now we just need all emails and the game set up.

Bearhugger is offline Bearhugger
Chieftain

Jun 2005
time: 05:34
  Old Post 24-06-2005 15:08 Visit Bearhugger's homepage!
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#41 Report this post to a moderator
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has anyone heard anything from senethro of late?

maiasystemsltd is offline maiasystemsltd
Chieftain
Rochester, N.Y.
May 2005
time: 05:34
  Old Post 25-06-2005 07:10
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#42 Report this post to a moderator
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I will email senethro. I am also wondering where he is.

-maia

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:34
  Old Post 25-06-2005 21:20
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#43 Report this post to a moderator
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Hello, I'm also a newbie PBEM player and I would like to join your game. I have no preferance for a faction on the moment, but I would like to play with smacX factions available.

My availabilities at : http://bluetemplar.free.fr/smacx/ac_calendar.htm

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:34
  Old Post 25-06-2005 21:36
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Support Apolyton, buy GURPS/ Alpha Centauri

E-mail : ivan DOT sproude AT free DOT fr

ICQ number : 234-309-810

Some suggestions:

- I'm for a completely random faction placement.

- We should make an agreement for the rules used in this game.

-Maybe we could do some things to improve the AI...

P.S.: sea bases are fine

Last edited by bluetemplar on 25-06-2005 at 23:12

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:34
  Old Post 25-06-2005 23:15
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#45 Report this post to a moderator
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Bugs/Features:
http://www.civgaming.net/smac/acad_buglist.shtml

14-(Pact Support Bug): I thought this was fixed with the latest patch?

There is also 3 other feature/tricks that are not described in this page:

(Transport in Sea Base Trick):
When you put a transport (sea or land(air?) in a sea base near a coast (and on the coast near a sea base?) you can transfer units from coast to base and inversely. The transport itself can also move from base to coast and inversely.

(Unit Sea/Cost transfer with help of another Unit):
When you put a unit on a coast near a sea base another unit can move from the base to the square where the 1st unit is (and inversely?).

(Transport Floating Bridge):
If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!



SUGGESTONS:

Game Rules:
Default rules + :

no Do or Die
Random events
Non-Blind Research
Look First



-No turn restarting
-No commlink before contact
-Only one SE change/turn



I think we should authorise these bugs/features:


-18 (Reverse Engineering)

-21 (Unload in Flight)

-26 (no Vendetta after Stealing) : as Dreifeils wrote:
quote:
A probe team operation is a secret service operation and it's just the character of a secret service operation that the victim doesn't see / know it and has no possibility to act at once.


35-(Sea Artillery Combat)

44/45-(Stockpile Energy Bug)

63-(Upgrades in Workshop): OK, but without attacking the same turn!

76-(fire Artillery from Transport)

(Transport in Sea Base Trick):

(Unit Sea/Cost transfer with help of another Unit):

(Transport Floating Bridge)



And forbid these:

1-(Extra growth w/ColonyPod)

2-(Multiple AirDrop)

4-(AI unfair Base Trade)

7-(Restart bonus)

16-(Editor Cheating)

19-(Probe to Rover Reverse Engineering)

22-(Terraformer Move-Again Trick)

25-(AI Withdrawal)

27-(Erase Vendetta Trick)

38-(Industry Switching with Crawlers Disbanding)

42/43-(Planetary Council Bribes) : We should make all elections/votes/bribes by e-mail first.

50-(Facilities in Queue trick)

65-(Air Defense with Vendetta only): It should be also for Nothing/Truce/Treaty without the approval of the other side!

71-(Terraforming Credit Up)

72-(Spying on Commlink Communications)

74-(Instant Patrol Upgrade Cheat)

75-(Citizen Remote Control)


Game modifications:
http://www.civgaming.net/smac/alphaxguide_v1_3.html

-Modify the Angels faction to give them only +1 PROBE but 60% probe cost (to counter the awful "+4Probe =0 Bug (73))

Rules:
-Authorise specialists since size 1 bases

-Improve Artillery from 3/2 to 7/4

- +/-12% ground combat for attacking from higher/lower elevation.

Terrain;
-Sea Sensor:
Sensor Array, None, Sensor Buoy, None, 4, Construct $STR0, O, O

(I read somewhere that it was a good size for PBEM's : 52x104):
-Worldbuilder:
3,6,12,18,18,24 ; Ratio (Continent size ratios)
-Worldsize:
6
Great Planet, 52, 104

-Abilities: (Bug corrections
Antigrav Struts, 1, Gravity, Grav, 000000111101, +1 movement rate (or +Reactor*2 for Air)
Amphibious Pods, 1, DocInit, Amphibious,000000101001, Attacks from ship

-Units:
(AI Tweak
Probe Cruiser, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000
(Maybe also a Probe Foil?)

Nerve Gas Missile:
XX Missile, Missile, Conventional, Scout, 0, 0, 0, Orbital, 8, 00000100000000000000000000
(Niark )


What do you think of all this? (It's only some suggestions)

PJayTycy is offline PJayTycy
Warlord

Apr 2005
time: 06:34
  Old Post 26-06-2005 02:23
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#46 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't know what's allowed in other games, but I guess the usual rules are:

quote:
Originally posted by bluetemplar
(Transport in Sea Base Trick):
(Unit Sea/Cost transfer with help of another Unit):


allowed

quote:
(Transport Floating Bridge):
If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!


Didn't know this trick.


quote:
Game Rules:
Default rules + :
no Do or Die
Random events
Non-Blind Research
Look First


I guess you meant "Do or Die" ON and "no random events" ON ?

quote:
I think we should authorise these bugs/features:
-18 (Reverse Engineering)

except for probe team => rover chassis

quote:
-21 (Unload in Flight)

fine with me

quote:
(no Vendetta after Stealing)

should be banned

quote:
35-(Sea Artillery Combat)

allowed

quote:
44/45-(Stockpile Energy Bug)

Is usually banned from pbems, but I have no problems with it being allowed.

quote:
63-(Upgrades in Workshop): OK, but without attacking the same turn!

OK

quote:
76-(fire Artillery from Transport)

Don't know the general agreement here. I would ban it though.


quote:
modifications:

-Modify the Angels faction to give them only +1 PROBE but 60% probe cost (to counter the awful "+4Probe =0 Bug (73))


this is usually solved in a different way (don't exactly know how), but is anybody playing the angels? If not, it doesn't matter.

quote:
Rules:
-Authorise specialists since size 1 bases

...and everything in between till...

Nerve Gas Missile:
XX Missile, Missile, Conventional, Scout, 0, 0, 0, Orbital, 8, 00000100000000000000000000


That would cause constantly switching in and out of alpha.txt files. I don't like that :-)
And besides, we don't need AI tweaks if we play without them

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:34
  Old Post 26-06-2005 16:07
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#47 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by PJayTycy
I guess you meant "Do or Die" ON and "no random events" ON ?

No, I meant "Do or Die" OFF and "No Random Events" OFF.

The second is useful because those events are not so random: they affect more the top stance player than the others, thus leghten the game.



76-(fire Artillery from Transport):
This is a moot point. Should we consider realism here or gameplay?

From the realism point of view:
There is two issues:
The additional impulsion which could cause the ship to sink when artillery fires, and the space needed for the artillery to place itself to position of fire.

IMHO, an artillery unit cannot fire from a normal foil transport IRL, but without problem from a deck of a cruiser, or from an IoD.

According to this we should only authorise units to fire from a transport, only if they take 1/3 or less of the transport capacity.

From the gameplay point of view:
Since artillery units are rarely used, it shold be permitted in order to improve interest for them. (And Planet already does it...)

What do you think?



There is some other rules that should be considerated:

(SP Instabuild with crawler move and upgrade the same or previous turns)
I'd say NO

(SP Instabuild with normal crawlers)
I'd say YES

And another undocumented feature that I think is useful to bring to mind:
(Probe use to make units to go past ZOC's of enemy units)

Senethro is offline Senethro
Prince

Jul 2004
time: 05:34
  Old Post 27-06-2005 03:49
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#48 Report this post to a moderator
Got spare money?

Ok, I've got a map made. Just need a little faction starting position tweaking so its balanced.

Bluetemplar, I think all 4 slots have already been filled. Not to worry though as it sounds like this game is pitched at too low a level for you anyway. The land transport bridge bug is new even to me.

Some of the other bugs have been eliminated in patches.

Oh, and that specialists from base size 1 might be the worst idea ever. Do you know about ICSing?

Artillery from transport is not a problem. An arty unit loaded on a transport costs more than boat arty. Therefore, there is no reason to do so. As arty is rare already I don't think those situations in which one finds itself on a transport are a problem.

You should start your own game blue templar, or I can direct you to one that failed to get off the ground due to one player vanishing.

http://apolyton.net/forums/showthre...threadid=133401

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:34
  Old Post 27-06-2005 18:06
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#49 Report this post to a moderator
Support Apolyton, buy Civilization 2

Thanks for the link!


quote:
Oh, and that specialists from base size 1 might be the worst idea ever. Do you know about ICSing?


Oops, I take back this.
I usually play in a hybrid fashion with maximum of exploration and don't use FM.
So until Fusion Power (engineers), I use specialists only when I have a tile with less than 3 ressources on it, and even when I have Fusion Power, I still prefer boreholes.

But yesterday I tried UoP + FM + ICS :
Surely, no drones (thus exploration available) and a librairian
(3*1.5)*1.2=(4.5 rounded to 5(or it was 4?))*1.2=6 research is better than the 1/2/1 of a forest!


quote:
The land transport bridge bug is new even to me.

http://www.civgaming.net/forums/sho...211&postcount=2

maiasystemsltd is offline maiasystemsltd
Chieftain
Rochester, N.Y.
May 2005
time: 05:34
  Old Post 27-06-2005 20:35
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#50 Report this post to a moderator
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Senethro,

Unless the all but remaining tasks of faction starting positions are needed from others, pass around the rest of the work to capable 'engineers' to move ahead now. For the sake of simplicity lets push this out into the harbor and get underway.


sincerely,

'maia'

P.S. Do you have an email address for this game? I don't seem to have the right address for you.
Do we need new patches??

Last edited by maiasystemsltd on 27-06-2005 at 20:52

Senethro is offline Senethro
Prince

Jul 2004
time: 05:34
  Old Post 27-06-2005 21:28
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#51 Report this post to a moderator
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You do have the right email address for me, I've just been distracted.

I should have it ready by tomorrow and have emailed it to the first player. I'll PM you your passwords.

Its your responsibility to check that you have the most up to date patch. Check your files and compare with whats available from firaxis.com

maiasystemsltd is offline maiasystemsltd
Chieftain
Rochester, N.Y.
May 2005
time: 05:34
  Old Post 27-06-2005 23:15
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#52 Report this post to a moderator
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K Senethro,

Thanks for the reply. Ready 2 play.

'maia'

Senethro is offline Senethro
Prince

Jul 2004
time: 05:34
  Old Post 29-06-2005 02:54
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Browse Apolyton AD-FREE

The game is being finished up right now...

PJayTycy is offline PJayTycy
Warlord

Apr 2005
time: 06:34
  Old Post 29-06-2005 03:05
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#54 Report this post to a moderator
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Thanks for your work on this Senethro !

Senethro is offline Senethro
Prince

Jul 2004
time: 05:34
  Old Post 29-06-2005 03:45
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#55 Report this post to a moderator
Tired of ads?

The new thread.

http://apolyton.net/forums/showthre...threadid=135760

 
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