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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > WIP: The Soviet Invasion of Afghanistan 1979 -1990
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Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:35
  Old Post 22-06-2005 01:18 Visit Broken_Erika's homepage!
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#31 Report this post to a moderator
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a new arab horseman,

Attachment: arabraider.gif
This has been downloaded 152 time(s).

communism is offline communism
Settler

Feb 2004
time: 05:35
  Old Post 30-06-2005 19:41
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Re: WIP: The Soviet Invasion of Afghanistan 1979 -1990 Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by our_man
Hi all. It's time for me to announce that I'm progressing quite well with my current bi-annual scenario project. As some of you are no doubt aware, communism was working on an Afghan scenario, but I haven't seen any sign of him since the forum crash.

Impatient as I am, I decided to dust off some of the stuff he did and base a scenario around it. Only a few days into it however I decided I'd take a radically different approach to what he was working towards. communism was going to have a separate Soviet civilization and an Afghan People's Republic allied to them. I was never the biggest fan of alliances - lots of AI units clogging up your transport network and taking up time between turns gets on my nerves.

I solved this by having a joint USSR/Democratic Republic of Afghanistan civilization under Babrak Kamal, with Soviet units only available via events. The mujahideen don't really feature in the first few turns of the scenario; it starts off at the very beginning of the Afghan war, 25th December 1979. You'll be expected to storm Kabul, kill Hafizullah Amin and finally defeat any remaining PDPA forces loyal to him to take control of the country. Amin certainly won't go down without a fight! The mujahideen will be trying to do the same however, so it's a race against time!

I'll post a few screenshots of what I've done below. If anyone has any comments/suggestions, I'd love to hear them.


Hey, unfortunately, my comp busted, and I lost my Iraq and Afghan war scenarios so I have to start from scratch.

Could I have the map? I wanna make my own version for FW.

Last edited by communism on 30-06-2005 at 19:59

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:35
  Old Post 09-07-2005 14:13
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#33 Report this post to a moderator
Inflate your Upload Space

I'll post your scenario files within the next few days.

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:35
  Old Post 11-07-2005 22:35
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Here are your files; I hope you finish it off - if there can be a limitless number of WW2 scenarios out there the market's surely big enough for another Afghanistan scenario!

Attachment: afg.zip
This has been downloaded 16 time(s).

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:35
  Old Post 04-09-2005 18:27
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UPDATE!

Or rather, lack of. I'ver really been struggling with this one guys. My muse deserted me after I finished the tech tree.

So, hopefully a few of you out there can give me some inspiration for WoW and city improvements.

Current WoW are:
Brezhnev Doctrine (Newton's College)
The Buddhas (not assigned to any WoW yet)
Military Assistance (Darwin's Voyage)
Any other ones?

With regard to city improvements, I'm looking for whatever would fit it to the milieu of Afghanistan. The exceptions are science improvements. As science controls reinforcement rate from the USSR, I've been thinking that the player would have to build improvements that would cause the USSR to look upon him more favourably e.g. PDPA HQ in a city, furthering the socialist revolution, rather than a simple library.

Ideas greatly appreciated!

 
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