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BigJMoney
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North Carolina
Sep 2003 time: 05:20
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I will miss rioting. Those rioting little peasanties really influenced the way I played the game. It wasn't just something that slowed you down, it was a real PAIN in the A** I deserved for the things I as a leader did to contribute to it. I was literally afriad of my people rioting. It seems to me that now it will be more of a strategic decision we get to make. In other words, it will actually be a legitimate style of play to allow some of your cities to riot, as you exploit them. I think I liked it better as a risky proposition with the threat of neutralizing entire cities at a time. Also, the possibilities for espionage seemed better under that system, too. I'll give it a chance though, maybe it will still be a good punishment.
=$= Big J Money =$=
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BigJMoney
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North Carolina
Sep 2003 time: 05:20
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Yes, it definitely needed a warning system. I never understood the lack of it; especially with ALL the updates Civ III got. I agree with you there on all points. I don't think ANYONE enjoyed that. I most enjoyed it, though, in the times when your city went into riot without serious maintenance. Mainly, these were times when I was in a long-standing war with an opponent and then I captured one of their cities. The new population would be so mad at me, even after assimilation (or whatever that was called) that I had to do everything in my power to keep the people from rioting.
Of course, all of this doesn't matter now. I wonder what kind of espionage tricks we will be able to use, if we can't provoke riots in enemy cities.
=$=
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:20
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where do i find this new video?????/
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:20
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thanks for the link
Now i did hear him say roads now only give movement bonus, so that players don't build roads everywhere.
.... but whats stopping someone from building roads everywhere with their idle workers?
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sophist
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Maybe it's harder to build both workers and roads, so you're less likely to have idle workers and less likely to want to devote them to useless roads.
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sophist
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Because of the chance you might need to move into that square. Or, to be more precise, out of it.
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BigJMoney
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North Carolina
Sep 2003 time: 05:20
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quote: Originally posted by sophist
Maybe it's harder to build both workers and roads, so you're less likely to have idle workers and less likely to want to devote them to useless roads. |
Do we know for sure that workers are actually in he game? To be honest, I think if they want to streamline the game and speed it up, they would just get rid of workers all together.
=$=
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Actually, Roman, I think you will find that the '19 Improvements' referred to by Jesse are in fact the 19 'TILE IMPROVEMENTS'-not city improvements-that are being added to the game. The specialisation he is referring to is based around the fact that cities will be able to focus on Agriculture or Industry-by what kind of tile improvements they build (choices which will probably impact the kinds of city improvements they build).
I think this will be a big improvement for the game!
Yours,
Aussie_Lurker.
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