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Curumbor Elendil
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of Númenor
Nov 1999 time: 00:12
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I've been thinking about moving from simul to turn-based in wars, combined with the 1-turn notification rule. It's a little more complicated than it might seem: if you're lower down in the turn order, you would have to give your opponent 2 turns before you could attack. So here's a new rule: You must declare war at the beginning of the turn, when it says you can move units. At that point, turn order goes into effect for all civs in combat, along with any civs that the warring civs request to respect turn order. If the attacker is above the defender in turn order, then turn order proceeds as usual. The attacker moves but does not attack, the defender moves and may launch a preemptive strike, then the next turn the attacker attacks. If the attacker is below the defender in turn order, the turn order is reversed (for everyone following turn order). The turn order stays reversed until the end of the conflict.
Examples: 1) Russia declares war on Germany and requests Austria respect turn order. Russia moves and does not attack, Germany moves, Austria moves. Everyone else can move whenever he likes. Germany may launch a preemptive strike during its turn and also has the chance to rush buy. Next turn, Russia attacks at the beginning, then Germany moves, then Austria moves. And so on.
2) Germany declares war on Russia and asks that Austria respect turn order. Austria moves, Germany moves but does not attack, Russia moves and may launch a preemptive strike and rush buy. Next turn, Austria moves, Germany moves and may attack, Russia moves.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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Crustacian
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of Idaho PST
Jul 1999 time: 21:12
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It was regarding your question to him:
posted December 19, 2000 11:39
under TOT forum under "a word with you john"
Originally posted by John Possidente on 12-18-2000 09:25 AM
The simultaneous human movement thing was actually a leftover from the Multiplayer Gold Edition. The team put it in and it seemed to work, but in testing we found that it caused major game play problems, including opportunities for blatant cheating. So, we nixed it in the shipping version, but the code, like a trick knee, remained in place waiting to cause trouble. We developed ToT based on a version of the MGE code-base--thus the legacy simultaneous human turns code.
Curumbor Elendil:
You wouldn't happen to know what kind of cheating? You see, lots of people are now using the simultaneous-move feature in multiplayer games; in fact, some people are now refusing to play games without it. I'm still uneasy, though; I'd like to know the main game problems with this mode.
John P.:
I also don't remember the specifics of how folks cheated using the simultaneous movement. What I remember is the testers throwing things across the room at each other when somebody got caught. :-) It had something to do with changing the doubling parameters during the game or attacking or editing other players' cities after they'd finished their turn, or something like that
Crustacian:
We have a good group of players in this game, so there is no worry of anyone of us using these bugs he mentions, and likely this is news to us all,
and since I have not nor has anyone told me that they have experienced any of these bugs for themselves, maybe they are not a problem.
But if true that these kinds of things can be done, maybe we don't want simul moves in this or other games? Maybe a re vote is needed on simul moves altogether.
So that is why I asked you beings that you were the one to ask him and maybe you had more info on it, or drew some conclusions positive or negative on it.
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The journey itself is the thing~Odysseus
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markusf
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What about the suggestion i made?
Every player has the option to not to allow a embasy established with them.
every player has the right to refuse to let other civs send caravans. Like come on, if US imposes a trade embargo on china, do you really think china would get 60 billion a year in trade?
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Curumbor Elendil
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of Númenor
Nov 1999 time: 00:12
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Markus - I agree with your suggestion, but I think the enforcement of that rule should be part of diplomacy. In other words, you should say, "If you send me a caravan I will declare war on you," or, "If you don't pay a tariff of 50% I will declare war on you." In real life, embargoes are somewhat porous (witness the flouting of the Iraq embargo by Russia, France, and others). They rely on force to be carried out. If someone gets away with breaking it, then they get away with it. So it shouldn't be part of the house rules in the same way that the city bribe ban is (if someone breaks that rule, we reload the game from before the infraction).
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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deity
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I vote that, since jedi didn't show, Lowang be permitted to continue as the French.
I'll find another sub if needed...
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*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924
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