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yin26 is offline yin26
Emperor
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Apr 1999
time: 14:18
  Old Post 12-07-2005 17:09
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LOL! Well, I just want to read back the record where I said I'd eat "part" of the box!

pg is offline pg
Prince

Jan 2001
time: 21:18
  Old Post 13-07-2005 05:41 Visit pg's homepage!
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quote:
Originally posted by Sirian
I got 150 hours on a single game.

That's the one that got away. To this day, only I know what happened. It's a shame, too. But after playing the thing for six weeks, 25hr/wk, I just didn't have it in me to spend another 50hr writing about it.


How the hell do you guys find these games fun? The micromanagement must be mind numbing boring. Once I get so large I usually quit. Is it really rewarding and fun to play out a game like this? I find myself playing games up until I know I can win then starting a new one.

This is one of the things I really disliked in Civ3 that I had to customize world maps + random maps myself to be small, balanced and have lots of civilizations. I really like Civ3 on my custom, small, and civ packed maps but I really can not stand playing it in large maps with a few number of civs.

yin26 is offline yin26
Emperor
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Apr 1999
time: 14:18
  Old Post 13-07-2005 06:15
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Yeah, I gotta say: Sirian puts most hardcore gamers to shame. I'm a Sunday driver at best next to him, and I thought I played too much. Next game of Civ I try, I'm going to Sirianize my mindset and see if I don't find myself writing a 50 hour After Action Report.

Of course, if I end up liking the game that much, Markos will demand that I eat the entire Civ 4 box, which will likely kill me. So this is a serious (Sirianous ... sorry) decision.

Sirian is offline Sirian
Chieftain
Pennsylvania, USA
Dec 2001
time: 00:18
  Old Post 13-07-2005 06:43 Visit Sirian's homepage!
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quote:
Originally posted by pg

How the hell do you guys find these games fun?


That particular game was a tournament game. It was not an everyday affair, but a do-once challenge to see how far one could push within certain boundaries.

I had a blast.

This was the largest and most complex of the RBCiv Epics. It was number 36.

Realms Beyond Civilization, Tourney Record

If you check some of the others, you'll see that most are much simpler concepts.


- Sirian


PS: I launched the Epics when Markos allowed Poly's tournament to fizzle and evaporate. A man needs fun games to play! He cannot live on food and air alone.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:18
  Old Post 13-07-2005 08:23
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Wow, talk about an old school Poly thread!! All we need now is for both Vel and Libertarian to make an appearance.


Good to you Yin, always fun to read your threads, even if you're being a tad pessimistic.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:18
  Old Post 13-07-2005 13:06
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quote:
Originally posted by yin26
Of course, if I end up liking the game that much, Markos will demand that I eat the entire Civ 4 box, which will likely kill me.


Not likely if the box is made of cardboard. Munch slowly and well, as any mother teach, and take your time.
Please note a friend's hint: the time to finish the lunch was not part of the bet. You can eat it as slow as to end in time for the first game expansion (that will leave you six to eight months, I suppose).

On a serius note, I'm a really slooooow player, and I can't understand how anyone can really play so many games.
OTOH, I usually don't stop a game if I'm not sure I'm losing so badly that I'm hopeless, while I hate not to be rewarded by an accomplished mission, so I'll keep rolling turn (annoying me) till the end.
I remember the old SMAC/Civ 2 complain, about the need for a game that can bring the players attention high enough till the last bunch of turns, because victory should not be assumed too early.

Very difficult in anything but a pre-made scenario with triggered events, and taking into account it should not be anything so random you can't manage it.

May be something like a civil war, or a revolt into once enemy town (citizen become guerrilla!), an unexpected Great Person born in a city of enemy civilization, a bunch of collateral discoveries that open shortcut to main accomplishment (reserved to this kind of a "lifesaver" opportunity, not available in normal game path).

I don't think this should be an event that really turn the game upside down (that will end in a cursing player and a quick reload of last autosave), still something as an unfortunate serie of bad dice throw, that you must manage carefully to bring your civ back on tracks.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:18
  Old Post 13-07-2005 14:54
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quote:
Originally posted by yin26
Yeah, I gotta say: Sirian puts most hardcore gamers to shame. I'm a Sunday driver at best next to him, and I thought I played too much. Next game of Civ I try, I'm going to Sirianize my mindset and see if I don't find myself writing a 50 hour After Action Report.


Yeah, the thought of me writing an informed day1 review seems ludicrous now... I´m such a n00b compared to you, Sirian and others...

quote:
Of course, if I end up liking the game that much, Markos will demand that I eat the entire Civ 4 box, which will likely kill me. So this is a serious (Sirianous ... sorry) decision.


You could try to shred the box real thin and eat it like cornflakes

yin26 is offline yin26
Emperor
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Apr 1999
time: 14:18
  Old Post 13-07-2005 15:59
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Considering I must obey an Admiral when given orders and should always follow a Doctor's directions, I think the plan is to eat the shredded box over several months' time. Can I sprinkle on some bacon bits?

By the way, noob schnoob! I haven't played a game myself since the fairly early days of Civ 3. It was Civ 1 and 2 that did me in, but think about how long ago that was. If anything, what's that saying about if you haven't done it in a while you become a virgin again? Be gentle, Civ 4. Be gentle.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:18
  Old Post 13-07-2005 16:04
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quote:
Originally posted by yin26
Considering I must obey an Admiral when given orders and should always follow a Doctor's directions, I think the plan is to eat the shredded box over several months' time. Can I sprinkle on some bacon bits?


Sure, knock youself out.

quote:
By the way, noob schnoob! I haven't played a game myself since the fairly early days of Civ 3. It was Civ 1 and 2 that did me in, but think about how long ago that was. If anything, what's that saying about if you haven't done it in a while you become a virgin again? Be gentle, Civ 4. Be gentle.


That´s true of course.

* note to self: Be more self-confident!

Mahdimael is offline Mahdimael
Prince
Sandy Eigo, CA, USA
May 2001
time: 05:18
  Old Post 14-07-2005 03:50
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I always remember MOO as having a great system to prevent ICS. Every civ, except the silicoids, needed to develop new technologies that would allow them to settle increasingly hostile worlds. For example, I could research tech that would allow me to settle "Minimal" worlds, and later tech that would allow me to settle "Radiated" worlds.

This could certainly work in Civ. Make certain squares uninhabitable or unimproveable until certain techs are discovered. Certainly, you can have a small town eke out existence in a desert with no irrigation, but it should not be more than size 1 or 2. Eventually, modern technology will allow the desert town to thrive (Las Vegas, for example).

Another idea is to make certain terrain types impassible until certain techs are researched. Mountains, deserts and jungles all spring to mind. Alternatively, make them as treacherous as a trireme sailing in open water. An x% chance of any unit dying in hostile terrain.

yin26 is offline yin26
Emperor
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Apr 1999
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  Old Post 14-07-2005 03:54
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Nice idea! Could this be done with the new modding abilities?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:18
  Old Post 14-07-2005 03:56 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Of course .

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:18
  Old Post 14-07-2005 03:57
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quote:
Originally posted by Mahdimael
I always remember MOO as having a great system to prevent ICS. Every civ, except the silicoids, needed to develop new technologies that would allow them to settle increasingly hostile worlds. For example, I could research tech that would allow me to settle "Minimal" worlds, and later tech that would allow me to settle "Radiated" worlds.

This could certainly work in Civ. Make certain squares uninhabitable or unimproveable until certain techs are discovered. Certainly, you can have a small town eke out existence in a desert with no irrigation, but it should not be more than size 1 or 2. Eventually, modern technology will allow the desert town to thrive (Las Vegas, for example).

Another idea is to make certain terrain types impassible until certain techs are researched. Mountains, deserts and jungles all spring to mind. Alternatively, make them as treacherous as a trireme sailing in open water. An x% chance of any unit dying in hostile terrain.


Great ideas

It´s annoying that there really isn´t that kind of difference in terrain types. C & C Tiberian Sun had this feature for troops that stayed for too long in radioactive patches of land IIRC.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:18
  Old Post 14-07-2005 04:13
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Well, I actually think that city health will play a great role in restricting-indirectly-the kinds of terrains that can be reasonably settled.
For instance, we know that both food and proximity to fresh water boost health and-therefore-population growth. This means that cities in deserts will get a 'double whammy', so to speak, when it comes to the rate at which their populations grow. In fact, it wouldn't be at all suprising if some desert cities have a 'negative' growth rate fairly early on, without technological intervention. I have the feeling that other 'hostile' terrains will prove equally hard to settle for this reason.
So, what does this mean exactly? Hard to say without more detail on how Health and Population Growth work together, but my feeling is that we will see much more settlement of River Valleys, Coasts and Floodplains settled almost exclusively in the first 1000-2000 years of the game, with construction-related improvements making less fertile regions more palatable in the latter parts of the game. Though not perfect, I do feel that this will have some impact on reducing settler diarreah.
Another very simple way to reduce ICS is to restrict REXing in the early game. Best way to achieve this is by making those dark parts of the map much more dangerous to non-exploratory units. Even after these regions of the map have been explored, it should be somewhat risky to enter regions outside of your borders until at least the late Middle Ages IMO.

Yours,
Aussie_Lurker.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 14-07-2005 21:20
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I think that's the purpose of the 'wild animal' units, to make unguarded settlers move into the wilderness a hazard.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:18
  Old Post 18-07-2005 18:13
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quote:
Originally posted by GeoModder
I think that's the purpose of the 'wild animal' units, to make unguarded settlers move into the wilderness a hazard.

Very good point.
IMHO wild animals should be unrelated to the starting game setting about barbarian presence, but may be more related to kind of terrain and density of cities versus unexplored terrain.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:18
  Old Post 19-07-2005 00:32
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I wonder whether the Civ4 ai will behave like civ3, where it knows the map and resources beforehand, and whether that can be modded out. This single behaviour killed the game for me. That and late game workers tedium.
Back to Yin's comment that Firaxis' Civ is dead, I'd like to say that Stardock would like to make a Master of Magic 2, so there's still hope we get some new TBS games from companies which didn't have anything to do with the initial game. But then CtP had nothing to so with Civ and wasn't very successful.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:18
  Old Post 19-07-2005 01:32
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quote:
Originally posted by GeoModder
I think that's the purpose of the 'wild animal' units, to make the wilderness a hazard.



??

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:18
  Old Post 19-07-2005 02:05
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quote:
Originally posted by lebensraum

??

There is a screenshot about civilopedia units page. If you check by yourself clicking here you can see the first few units are wild animals, like bear, lion, wolf.
Anyone is supposing they will be early "barbarian", dangerous for undefended settlers wandering in search of a good founding city place.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 19-07-2005 04:46
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When you guys going to learn not to feed the troll?

Last edited by Willem on 21-07-2005 at 19:05

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:18
  Old Post 19-07-2005 13:12
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quote:
Originally posted by Willem
When you guys learn not to feed the troll?

Hmmm, to me it seems the face of Gollum, not a troll.
Trolling is a different kind of action, AFAIK. That can be a poster looking for higher post score.

Jack_www is offline Jack_www
King

Donate to the Red Cross
Southern California
Jul 2001
time: 21:18
  Old Post 21-07-2005 10:29
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I have seen the screen shots and the graphics look dumb to me. I dont think Civ 4 will be all that great.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:18
  Old Post 21-07-2005 14:50
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The grapics can be altered with the zoom function. And besides, you can mod it to your hearts desire. The gameplay will also be vastly different as seen in other threads. I´m cautiously optimistic

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:18
  Old Post 21-07-2005 16:07 Visit Dis's homepage!
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quote:
Originally posted by yin26
If ICS isn't still the dominant strategy in Civ 4, then I'll eat (at least part) of the cardboard box! And if combat isn't as dull as ever, I'll eat more parts!

The question, of course, is: "But if you 'fix' these things, is it still Civ?" Maybe not, but then I just have to say that what was exciting and new a decade or more ago will naturally be (by many people) run through the paces until there's no more blood to be squeezed from the rock. So I guess that's what we have: More of the same, and for those of you who can't get enough of it, great!

Since you asked, I'd make the battle portions of Civ 4 real-time or do something like you see in Heroes of Might and Magic. You know. Give me something TO DO once the battle actually starts! I'd also introduce some kind of other limitations (like the number of people allowed in your royal court in Knights of Honor) to make it logically more difficult to wage world-wide wars so effectively. Then I'd do something like you see in Supreme Ruler 2010 where you can appoint cabinet members who have specific political leanings, which can be of use during specific political turmoils.

The theme there is: Make me think a little more! That's all I'm saying. The core of Civ is great, but we figured this thing out a LONG LONG time ago!


real time! heretic!

I hate real time strategy games on a global scale. Stupidest concept ever.

I've used this example before. But did George W. Bush have mere split seconds to plan the Iraq war? No, he was planning it since he took office. It shouldn't take twitch reflexes to plan a war. Tactically, yes some battlefield commanders need to improvise their tactics on a dime. But on a global scale, this isn't realistic.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:18
  Old Post 21-07-2005 17:57
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Two things:

1.
quote:
or do something like you see in Heroes of Might and Magic.


2. Your lack of gaming flexibility is your own problem.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:18
  Old Post 21-07-2005 18:20
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I'd not like a combat that would take more time than it currently does, or, at most, than CtP. Real time I'd not play either, but having some combined arms system (CtP), or an optional minigame for combat (a la Master Of Magic) would be interesting. But it looks like it's going to ve Civ3 with less tedium like indeed.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 21-07-2005 23:28
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I know that ICS is one of the biggest problems in the entire Civ series, but Civ3 did make an effort at trying to fix the underlying mechanics of ICS. Maniac was correct in his assessment of ISC for all of the civ games (including SMAC/X) except for civ3.

In civ3 the city size (town, city, metro) determined the size of the food box. A flat 20 for towns, 40 for cities, and 80 for metros (i'm going on memory alone so I might have the numbers wrong). This along with 2 pop settlers was a huge step in the right direction. I wouldn't mind if they took the food box and made it flat for all city sizes though. In the Blitz mod I changed the cost of settlers to 3 pop, and that really did discourage ICS. The AI couldn't completely cope with the change though, because it would waste turns of production trying to build settlers in size 3 towns that couldn't make a settler until they hit size 4.

ICS still exists because of a few things:

1. Control: 10 size 1 cities don't have to worry about unhappy citizens compared to the effort it takes to police 1 size 10 city.

Possible fixes: Civs get a certain percentage of happy citizens based on demographics instead of number of cities, or cities don't get free happy citizens (this would require military units as part of the basic start)

2. Production: Because of the base square, 10 size 1 cities can outproduce 1 size 10 city unless it has all of the factories etc.

Possible fixes: Make the base square produce a percentage of the city's overall production, or have each citizen add a bonus to the base square
for example: size 1 city, 1-1-1, size 2 city 2-1-1, size 3 city 2-2-1 and so on

3. Upside swing: Despite having a fixed size food box or not, 10 size 1 cities will have far more potential for explosive growth than 1 size 10 city

Possible fixes: none, ICS should retain some strategic advantages

4. Support: Civ3 fixed this to an extent with global gold support for units instead of city based shield support

5. Growth: Civ3 fixed this to an extent with fixed size food boxes

6. Expansion Costs: It was still a little cheap for me in civ3 even with 2 pop settlers, but it was better than in all previous civ games...

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:18
  Old Post 21-07-2005 23:41
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Good posting, as always!

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 21-07-2005 23:42
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Still though, I do look forward to playing Civ4 (I just hope it will run on my machine, if not hopefully I'll have enough cash by then to upgrade to a better computer). I have four things that make me hesitant about Civ4 though.

1. Combat sounds overly simplified. Adding firepower back was good, as was the upgrades; however, I'd have liked other stats like armor (reduces firepower), rate of fire (ability to attack multiple times in a single round of combat), and possibly other stats added to the mix. I would like to see some expensive high armor units like tanks need a high firepower counter (bazooka), while cheap low armor units like infantry need a high rate of fire counter (machine gun).

2. Limitations on strategic choices. Same complaint as in Civ3. Will we run out of improvements to build? Will all units and governments basically be the same (regardless of how many combos we may have...2000 choices of the same thing isn't a choice at all)? Will improvements have pros and cons or will it be like in civ3 where you would build the exact same structures no matter which final victory strategy you were following.

3. Will removing corruption, riots, pollution, etc simply decrease micromanagement or will it break the game?

4. Will modders actually have the ability to change almost everything or can they only change stats?

Guess I'll find out when I play it, but those are my worries.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 21-07-2005 23:43
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thanks yin, ps long time no see

 
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