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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Feature Request: Adjusting gamespeed during an active game
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MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:18
  Old Post 19-07-2005 03:43
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#31 Report this post to a moderator
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This discussion is getting wierd - expanding maps and all


I do see a problem that i first didn't consider when writing up this idea. THe problem being production, where the weaker player is at a disadvantage because he can't produce new units in time. While Drafting would kinda solve this problem, its not a good solution.


What i do like is the idea of ONLY slowing tech speed and date, leaving movement points & production & everything else the same.

The reason the date should be slowed is simple - if you slow the game to long, you might end up in the year 2000 with knights

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:18
  Old Post 19-07-2005 07:34
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#32 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

We just want bigger maps, and are piggybacking it onto your gamespeed idea.

 
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