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Aro
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Ipanema
Jul 2002 time: 02:37
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quote: Originally posted by Modo44
Because efficient use of terrain in Civ3 games requires approximately 12 tiles per city. If you have more, you have terrain that does not work for you, and Settlers have to travel longer. It becomes increasingly difficult to survive, let alone win, on higher difficulty levels using a sparse pattern.
I would add another city two tiles north of my westernmost one (one tile above Krill's proposal). That would seal the pattern around the capital, I think? |
quote: Originally posted by Kloreep
As Modo says, 12 tiles per city is pretty much the goal. Hospitals come so late in the game that any benefit we would get from large metros would be wiped out by our comparatively worse performance in the first two eras.
And if we are thinking in terms of the ind era, metros often aren't much better than large cities at building 2-turn tanks, infantry, etc. anyway. |
Thanks, Modo and Kloreep... 
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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It's time to start looking at this and discussing a bit more
We know that our first city will be north of us, to set up a worker pump.
We also know that we would like to see another city, at 2-2 from Apolyton, as a Military Camp. Problem with this is the need for sheilds (working on that).
Also, a Really good city site, is on the hill, 1-1-2-2-2 From Apolyton (I'll post a screenshot soon, but see turnthreads until I do). This site, with the 2-2 site, will get the Spices into our Cultural border and allow us to use it.
So, those are 3 sites, any other suggestions??
E_T
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H Tower
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bump, where's city #2 going to be?
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Poly-Akryll
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Braunschweig, NDS
May 2005 time: 05:37
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i guess 8-8-8 of apolyton
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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