Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Off-Topic > Random Game Design Question
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
20.Sep: FOURTH CHAPTER IN `HISTORY OF...` PUBLISHED
13.Sep: NEWS ON THE FLY
06.Sep: APOLYTON DONATES TO HURRICANE RELIEF

bottom of page
   - CIVILIZATION 3 $9.99 - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - ALPHA CENTAURI + ALIEN CROSSFIRE (laptop collection) from $19.99 - ALPHA CENTAURI PC $9.99 -->
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:37
  Old Post 18-07-2005 15:36 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Perhaps a slider to split science funding/effort into theoretical and applied? A high priority on theoretical would give the theory quicker but maybe only one of several practical applications of that theory whilst lower theoretical research would give the theory after a longer time but would mean more into applied and yield two or three of the practical applications?

The main drawback I can forsee with this is that humans being humans would try and get to nuclear fission theory and build A-bombs whilst the AI is still using archers. I suppose that could be stopped by linking the "cost" of the next theoretical advance to the number of practical applications of the previous theory you know?

Obsolete techs could be dealt with by a random technology spread as with CK. So old techs become known more widely once they are no longer secret.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:37
  Old Post 28-07-2005 09:12
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Full PM-box? Change here!

"Future wife"?

Boy am I ever out of touch. Way to go Vel!

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:37
  Old Post 29-07-2005 10:01
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Az
I say that the key lies in separating Science and technology. That's how I've always felt, but I don't know how to impliment this...


Okay, I am back

I pointed the same thing out a long time ago on the Civ 3 forum. My suggestion was to separate discoveries and inventions. Discoveries are facts about nature people find out, e.g. the periodic table, while inventions are things/ideas based on these facts.

A way to implement this is to have two areas a player can allocate resources: Basic Research and Applied Research. Basic Research has a number of areas such as physics, chemistry, biology, mathematics, etc. Each of these areas can be allocated a percentage of the resources put into Basic Research, although a 0% in an area initiates a long declining process (deterioration of facilities, loss of researchers, etc.)

Once a discovery (e.g. genetic code) has been made it becomes an item in Applied Research. A player can allocate resources to various discrete items in Applied Research to try getting useful stuff out of them. For example, Oxidation-Reduction Theory may produce High Explosives, which in turn is one of the prerequsites for the Engineer unit.

You can make this more elaborate by making some discoveries the prerequisites for other discoveries (e.g. you don't get Theory of Gravity until you get Calculus).

Resources can be in a number of forms, for example RP (Research Points). RP not only depends on funds (money) but also a host of other factors such as the education level of your population, racial traits, advanced research facilities (including universities) available, etc. RP generated in one turn can be allocated during the next turn; unused RP are lost (or maybe stored, your call).

Diminishing returns works here. The more RP you put in any one area in Basic or Applied Research the less the increase in output you will get. For example, if there are ten areas in Basic Research the optimal allocation is 10% in each of the areas. You can see where I am going with this - making R&P a long and gradual process.

One thing that is important is a player should never know when a breakthrough can be made. Afterall, this is about going into uncharted territory.

Okay, now the randomness. Indeed, a lot of discoveries are results of sheer serendipity and/or dumb luck. So some randomness is needed, to add spice if nothing else. However this is a game, so it needs a way of balancing out the randomness. For example, if a player gets lucky, the software won't let him getting lucky again until after every other player gets his or her lucky turn.

Clearly, such a separation is much harder to carry out in a historical game (e.g. Civ) than a modern (e.g. HoI) or sci-fi (e.g. Alpha Centauri).

Last edited by Urban Ranger on 01-08-2005 at 13:10

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:37
  Old Post 01-08-2005 13:10
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Put an end to popups!

bump

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:37
  Old Post 31-08-2005 05:40 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton buy from Amazon

Hey! Had almost forgotten about this thread...re-read the entire thing and there's a lot of gold in this one.

RedFred...thank you sir! We're one month and a week from M-Day!

UR....that's quite possibly one of the BEST tech systems I've seen yet!

I love it!

It would take a LOT of thought to put together a nested system along those lines, but well worth the effort, methinks.

Not sure I can invent something of that complexity quickly enough (well, not and do the idea justice, in any case) to fit into the beta version of CB, but I'm thinking something like that almost HAS TO be included as the game matures.

In two words...it rocketh...

-=Vel=-

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:37
  Old Post 31-08-2005 06:57
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Enter the AD-FREE zone

Hi Vel, if my idea gives you some help, great It's still in a very coarse form and needs much refining.

Civilization was a fantastic game with lots of great ideas when it came out. Since then hardware has made huge leaps in progress. So what used to be approximations can and should be converted into detailed models. The game should still be easy to play, but with a lot of things going on underneath the surface. Just like an iceberg

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:37
  Old Post 01-09-2005 15:13 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete



Couldn't agree more! And the idea really is an excellent one!

-=Vel=-

Az is offline Az
King
MACEDONIA - It's the name of the sovereign country to the north of Greece
Apr 2000
time: 07:37
  Old Post 01-09-2005 15:45
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Put an end to popups!

It seems that most hardcore gamers think. I was having this conversation about three weeks ago with Siro - we need a deeper economics engine. A HUGE one. That can be both tweaked and left for the AI. Also, we need simultaneous movement turns.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:37
  Old Post 02-09-2005 06:42
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Az
It seems that most hardcore gamers think.


Of course we do

quote:
Originally posted by Az
I was having this conversation about three weeks ago with Siro - we need a deeper economics engine. A HUGE one. That can be both tweaked and left for the AI. Also, we need simultaneous movement turns.


I was also thinking about a revamped population model. One bit at a time, I guess. How else could we have a successive series of games if we put everything out the door at once?

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0371 seconds (90.09% PHP - 9.91% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net