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rush
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Tokyo
Jul 2002 time: 12:37
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GNP 6m = 2nd. (GNP -1m from last turn, position from 1st to 2nd)
This turn order. 7, 6, 6, 6, 6, 6
Last turn oder. 7, 7, 6, 6, 6, 6
We switch to Game tile, GNP reduces by 1m.
Mfg Goods 4 - 2nd (Mfg + 1, position from 1st to 2nd)
This turn order. 5, 4, 4, 4, 4, 3
Last turn order. 3, 3, 3, 3, 3, 3
All but one team Mfg have increased. Likely due to better tiles to work on as culture border expands.
Productivity , 15 = 2nd. (Productivity no change, position from 1st to 2nd)
This turn order. >15, 15, 14, 14, 14, 13
Last turn order. 15, 15, 14, 14, 14, 13
Like E_T pointed out, there are at least 2 teams (CDZ, CBR) with Pop 3 vs our Pop 2, but only 1 team has higher productivity than us ! Our additional worker/bonus grassland by river/game tile certainly help.
Population 35000 - 4th. (Population from 5th to 4th).
Either BAT or PAL could have produced a worker.
CBR (Laranja Verde) grows to Pop 3, at +4 food last turn.
Military Svcs - 5th, (Drop from 4th to 5th)
CDZ, BAT, PAL, CBR all have 2 Warriors.
Poly has 1 Endiku Warrior. CGN has 0 or 1 Warrior.
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