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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:37
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Just realized I've been playing a couple weeks and that I do have feedback to report:
(It's Nov 1943, I'm playing as the Germans. Have conquered all of Europe/N. Africa/Middle East (save the yellow cities) and am presently working my way down the east coast of Africa, planning to take out Field Marshal Smuts by May or June 1944. In Russia, I have captured Moscow, Leningrad and Sevastopol, but am moving slowly - only launched the Russian war in June 1943, and I generally am slow with scenarios, anyway.)
Thoughts:
- I still can't build Engineers - is this intended? I thought I had the latest patch. One Engineers unit was created (presumably by event) in Berlin about 2 dozen turns ago, but that's all, despite my having the required tech.
- Game notes read 'Commonwealth' for cities that don't appear to be Commonwealth (e.g. Balkan, Vichy). Is this a leftover from the debate between having a Commonwealth Civ?
- Civilopedia movement point listings seem to be incorrect.
- I haven't run across them myself, but from checking the Civilopedia and observing the Sino-Japanese war, the Zero seems a bit underpowered at hp 2, fp 1. Is this intended?
- Is it intended for some tiles to be non-stackable? I've run across a few 'regular' tiles in odd places, and exploited them.
- I restarted the scenario after upgrading my rules file. The first aborted game I played had dozens of US units buzzing my Atlantic seaboard, after the US declared war. Now, I don't see any. Not sure what's different.
In general - I'm enjoying the scenario. 
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Panda
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Europe
Jan 1970 time: 05:37
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I haven't been playing this week, but I've been meaning to post feedback so far based on my campaign notes.
Played as the US so I could take a breather and build up my infrastructure before going to war. It's now Jan 1945 and I'm at the Rhine in the West; Japan was a much easier conquest last year because those cities were often defended by Armoured Cars and Artillery with City Flak Defences - not enough to protect them from B-17s. Also the Japanese had not expanded at all, except through events, and had even been turned back by the Chinese using Partisans. In fact the only cities they took by force were Midway and Pearl. * ahem*
The AI used destroyers and battleships together very well, and losing vet B-17s to defending destroyers was very annoying.
So I was a little confused by having a GI unit and Marines unit where the costs are the same and the stats so similar. It wasn't until the European events were revealed that this made sense. Considering their performance I obviously haven't been building as many infantry units as I should. German cities have been very hard to take by B-17 and M-26s, protected as they are by AA batteries behind City Flak Defences.
In Europe we've seen four years of pure attrition with nothing to show for it except the loss of a few cities, leaving the civ equivalent of a cordon sanitaire. Static progress everywhere has to be because of the defensive bias to the unit stats.
Anyway, attached 5 save games from each game year for your consideration.
Attachment: dictator saves.zip
This has been downloaded 1 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:37
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OK, some semi-random observations (again, I played as the Germans on the Marshal level):
The Half-Track costs as much as the Paratrooper unit, while being much less useful, IMO.
The "Commonwealth" still exists as a player in the game, despite the real-world Commonwealth nations having been subsumed into the UK and US player. Belgrade, Casablanca, et al shouldn't really be called "Commonwealth".
The movement rates in the Civilopedia are not accurate (I gather this is a frequently occurring bug).
I have run across many tiles, including ocean tiles, which are not stackable. Is this intended?
PzKw III and PzKwIV are the same cost. Perhaps the IV should cost more, or the the III should be obsoleted once the IV can be built?
I've noticed that the British, Russians, and Germans can all build the P-47. Is this intended?
Zeroes seem awfully weak on defence... I suppose that may be intended to reflect their lack of armour plating when facing fighters, but they really do horribly when scrambling against Chinese bombers, which is probably unrealistic. Then again, that's probably the only reason Japan didn't finish off China until 1945, in my game.
I am sort of stymied now - the Russians are finished, the Brits are down to a few cities in India and Australia. I can't make the Japanese attack me (I suspect I need to take Washington to do that). But I've enjoyed the scenario 
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Kugelregen
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Just encountered a MAJOR problem/bug in my game. I am playing as the Soviets. Nazis just got Barbarossa, so I was expecting them to attack. But, they never did! I revealed the whole map, and the British engineer is nowhere to be found. I am assuming that all locations were occupied by AI Nazi units when the event triggered. I am assuming this would mean the engineer would not be created, thus no Barbarossa. Given the AI's tendency to wander about aimlessly with its units, I am surprised nobody has encountered this problem yet. Curt, is there a technical reason you need the engineer unit to trigger the event? It seems like my problem might be a common one. I am suspecting most playtesters are playing as the Nazis. Anyone??
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