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AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:37
  Old Post 13-08-2005 10:15
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So sorry. Some raw recruits forgot to fill gas tanks. Throw them in the stockade!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 13-08-2005 14:50 Visit curtsibling's homepage!
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#32 Report this post to a moderator
Put an end to popups!

For all factions, some units are not ready for battle on the first turn!

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:37
  Old Post 23-08-2005 07:13 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Uploaded.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 23-08-2005 15:22 Visit curtsibling's homepage!
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Nice one!

Many thanks, St Leo!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 23-08-2005 15:25 Visit curtsibling's homepage!
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Increase the size of your Attachments

PS

St leo, could you edit this line:

"Only you can decided the balance between Freedom and Fascism."

I have made a typo in the scen text and it should read...

"Only you can decide the balance between Freedom and Fascism."

Cheers, man!

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:37
  Old Post 23-08-2005 20:12 Visit Eivind IV's homepage!
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You know you can do it yourself? Just register and edit the page. That's what the wiki SL is all about!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 24-08-2005 16:53 Visit curtsibling's homepage!
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Enter the AD-FREE zone

I'll do that then!

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:37
  Old Post 24-08-2005 20:00
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Help yourself to an AD-FREE life

Just one quick question for you Curt, it may have been asked already and you might not know the answer but what the hell. Do you know what class of submarine or U-Boat is it exactly thats featured in the the unit file? It has the designation UB 125 but a quick web search couldn't find any such boat.

There's no real need for this answer, just a curiosity of mine .

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:37
  Old Post 28-08-2005 10:27
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Some thoughts Increase the size of your Attachments

Just realized I've been playing a couple weeks and that I do have feedback to report:

(It's Nov 1943, I'm playing as the Germans. Have conquered all of Europe/N. Africa/Middle East (save the yellow cities) and am presently working my way down the east coast of Africa, planning to take out Field Marshal Smuts by May or June 1944. In Russia, I have captured Moscow, Leningrad and Sevastopol, but am moving slowly - only launched the Russian war in June 1943, and I generally am slow with scenarios, anyway.)

Thoughts:

- I still can't build Engineers - is this intended? I thought I had the latest patch. One Engineers unit was created (presumably by event) in Berlin about 2 dozen turns ago, but that's all, despite my having the required tech.

- Game notes read 'Commonwealth' for cities that don't appear to be Commonwealth (e.g. Balkan, Vichy). Is this a leftover from the debate between having a Commonwealth Civ?

- Civilopedia movement point listings seem to be incorrect.

- I haven't run across them myself, but from checking the Civilopedia and observing the Sino-Japanese war, the Zero seems a bit underpowered at hp 2, fp 1. Is this intended?

- Is it intended for some tiles to be non-stackable? I've run across a few 'regular' tiles in odd places, and exploited them.

- I restarted the scenario after upgrading my rules file. The first aborted game I played had dozens of US units buzzing my Atlantic seaboard, after the US declared war. Now, I don't see any. Not sure what's different.

In general - I'm enjoying the scenario.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:37
  Old Post 28-08-2005 15:16
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Avatar Enlargement: We've got the solution

I've been able to build Engineers since discovering the Improved RR tech in Aug 1940. The latest download definitely has them as the second unit in the units table and in the units.bmp file.

You've been operating under the huge handicap of not being able to cover all European hills with mines and RR's to increase shield production as well as to speed up movement by building RR's.

There definitely are some non-stackable squares in Russia, west of the Urals. They seem to be good places where to permanently station otherwise useless German units. I also created a few such squares when I pillaged all air bases to deprive the %$@*&! American B-17's of places to land.

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:37
  Old Post 28-08-2005 17:11
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I haven't been playing this week, but I've been meaning to post feedback so far based on my campaign notes.

Played as the US so I could take a breather and build up my infrastructure before going to war. It's now Jan 1945 and I'm at the Rhine in the West; Japan was a much easier conquest last year because those cities were often defended by Armoured Cars and Artillery with City Flak Defences - not enough to protect them from B-17s. Also the Japanese had not expanded at all, except through events, and had even been turned back by the Chinese using Partisans. In fact the only cities they took by force were Midway and Pearl. * ahem*

The AI used destroyers and battleships together very well, and losing vet B-17s to defending destroyers was very annoying.

So I was a little confused by having a GI unit and Marines unit where the costs are the same and the stats so similar. It wasn't until the European events were revealed that this made sense. Considering their performance I obviously haven't been building as many infantry units as I should. German cities have been very hard to take by B-17 and M-26s, protected as they are by AA batteries behind City Flak Defences.

In Europe we've seen four years of pure attrition with nothing to show for it except the loss of a few cities, leaving the civ equivalent of a cordon sanitaire. Static progress everywhere has to be because of the defensive bias to the unit stats.

Anyway, attached 5 save games from each game year for your consideration.

Attachment: dictator saves.zip
This has been downloaded 1 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:37
  Old Post 28-08-2005 17:46
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Remove this text

quote:
Originally posted by AGRICOLA
You've been operating under the huge handicap of not being able to cover all European hills with mines and RR's to increase shield production as well as to speed up movement by building RR's.


Somehow I managed to screw that up again. Oh well, I'm not doing that badly. I'll persevere.

quote:
There definitely are some non-stackable squares in Russia, west of the Urals. They seem to be good places where to permanently station otherwise useless German units. I also created a few such squares when I pillaged all air bases to deprive the %$@*&! American B-17's of places to land.


Gotta remember that trick. The Americans finally learned Torch (early 1944) so I expect they'll be showing up next turn.

Last edited by Six Thousand Year Old Man on 28-08-2005 at 17:52

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 28-08-2005 21:30 Visit curtsibling's homepage!
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quote:
Originally posted by Panda
I haven't been playing this week, but I've been meaning to post feedback so far based on my campaign notes.

Played as the US so I could take a breather and build up my infrastructure before going to war. It's now Jan 1945 and I'm at the Rhine in the West; Japan was a much easier conquest last year because those cities were often defended by Armoured Cars and Artillery with City Flak Defences - not enough to protect them from B-17s. Also the Japanese had not expanded at all, except through events, and had even been turned back by the Chinese using Partisans. In fact the only cities they took by force were Midway and Pearl. * ahem*

The AI used destroyers and battleships together very well, and losing vet B-17s to defending destroyers was very annoying.

So I was a little confused by having a GI unit and Marines unit where the costs are the same and the stats so similar. It wasn't until the European events were revealed that this made sense. Considering their performance I obviously haven't been building as many infantry units as I should. German cities have been very hard to take by B-17 and M-26s, protected as they are by AA batteries behind City Flak Defences.

In Europe we've seen four years of pure attrition with nothing to show for it except the loss of a few cities, leaving the civ equivalent of a cordon sanitaire. Static progress everywhere has to be because of the defensive bias to the unit stats.

Anyway, attached 5 save games from each game year for your consideration.


Got those saves, Panda!
Would you say that some defence should be shaved from the units?

Is everyone finding enemy cities too hard to crack?

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:37
  Old Post 28-08-2005 21:41
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quote:
Originally posted by curtsibling

Is everyone finding enemy cities too hard to crack?



I'm not, really. Playing on Field Marshal level, I haven't found cities any tougher than in vanilla Civ2.

Wespes/SS/75 mm Arty did the trick when I conquered the British isles. The Russian units seem even easier - I'm probably losing one unit for every 10 I destroy. Again, Wespes and SS, augmented by tanks and FW-190s, are doing well against the Russian defences.

edit: Then again, almost all my units are vets, and the Russians don't seem to have any City Flak that I've noticed.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 28-08-2005 21:48 Visit curtsibling's homepage!
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Inflate your Upload Space

Good show!

Taking the entirity of Eurasia may be a real challenge though!

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:37
  Old Post 28-08-2005 23:30
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quote:
Originally posted by curtsibling
Good show!

Taking the entirity of Eurasia may be a real challenge though!



In general, I have found the Brits to be a lot tougher than the Russians. I'm not looking forward to invading India (which I will do once I mop up the Caucasian/Caspian area). The English have been throwing 6-10 Mosquitoes/Typhoons at me each turn from S. Africa and about the same amount from India.

So yes, all of Asia may be tough. Will keep you posted.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 28-08-2005 23:46 Visit curtsibling's homepage!
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Good luck and give them hell!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:37
  Old Post 29-08-2005 07:33
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@ curtsibling

I more or less halted my game (Germany, Deity) at the end of Dec '44 when 10 isolated cities in the Pacific and 3 west African cities were all that remained to be conquered.

As for what worked for me, the following list of the most numerous units in Dec '44 gives a pretty good idea of what I considered worth building.

Engineers - 121
Wespes - 306
FW-190 - 163
Stukas - 197
He-111 - 73
Tiger II's - 97

The Wespes were for attacking and Tiger II's for defence. I found the cost effectiveness of Stukas to be a very pleasant surprise.

The scenario played very well. Here's an approximate time line.

Dec '40 - British Isles captured.

Aug '41 - Mediterranean becomes German lake.

March '42 - Middle East captured.
April '42 - Capture of Padang (Hoover Dam) begins operations in SE Asia.

March '43 - US invaded.
May '43 - India captured.
Nov '43 - First Chinese cities taken.

Jan '44 - Finally hold all of the US east of the Mississippi.
March '44 - Barbarossa begins.
June '44 - German forces cross Urals to take Tomsk. Australia invaded.
Aug '44 - Continental US captured at last.
Sept '44 - South Africa and east coast of Africa in German hands.
Oct '44 - Excepting 2 Russian cities in eastern Siberia, Germany holds all of continental Asia.
Dec '44 - Australia and Japanese home islands captured. Task forces steaming towards remaining hostile cities.


I'm afraid that I only have a disgustingly short list of comments, none of them very important:

Minor points: Can't build shipyard in Casablanca. There should be a road between Kuala Lumpur and Singapore.

Minor nuisance: I didn't like the icon for industrialized (mined) trrain because it is impossible to tell whether there is a road or RR present. I changed it to a small industrial plant with a bright red, highly visible roof. They look like little toadstools perched on hilltops.

Toughest opponent: The US, by a large margin. It took a long time and a lot of destroyed Wespes to capture it. If the performance of Flying Fortresses had lived up to their name, it would have been a real bloodbath.

Most fun: With Barbarossa delayed until '44 there was lots of time to systematically reduce the Soviet bomber force by using Luftwaffe units to trap bombers so they could not return to base. Very satisfying to watch 35 of them run out of fuel.

Least fun: Trying to ferry ~60 fighters from European Russia to the Far East at 4 bloody squares per turn. Only some bombers managed to arrive in time to do any good. Bummer.

Law of Unintended Consequences: The 4 US freighters which magically appear every turn have an interesting effect on the US economy. Although a few German destroyers and/or subs have no problem in regularly deep-sixing them, the consequent loss of 800 shekels every turn keeps the US poor as a churchmouse.


It is a very enjoyable scen, with no house rules to hamper players. I liked it enough to spend over a month playing it. Good effort!

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:37
  Old Post 29-08-2005 08:26 Visit Broken_Erika's homepage!
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#49 Report this post to a moderator
Put an end to popups!

i no longer see this!
thanks techumseh!

Attachment: problem.jpg
This has been downloaded 79 time(s).

Last edited by Broken_Erika on 29-08-2005 at 09:07

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:37
  Old Post 29-08-2005 08:35 Visit techumseh's homepage!
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#50 Report this post to a moderator
Lose 30 kilos (of popups)

Stop whimpering and get the patch! http://coc.apolyton.net/utilities/index.shtml

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 29-08-2005 14:28 Visit curtsibling's homepage!
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Lose 30 kilos (of popups)

Chuffed that you enjoyed it, tech!

I am humbled to get a thumbs-up from a great designer like yourself...

Although I was sure that I had got rif of those spawning sea transports for the USA....
I will save your comments and add them to the 'to-do' list for the patch I am working on...

I just have a few Daleks to deal with first!

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:37
  Old Post 09-09-2005 05:13
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OK, some semi-random observations (again, I played as the Germans on the Marshal level):

The Half-Track costs as much as the Paratrooper unit, while being much less useful, IMO.

The "Commonwealth" still exists as a player in the game, despite the real-world Commonwealth nations having been subsumed into the UK and US player. Belgrade, Casablanca, et al shouldn't really be called "Commonwealth".

The movement rates in the Civilopedia are not accurate (I gather this is a frequently occurring bug).

I have run across many tiles, including ocean tiles, which are not stackable. Is this intended?

PzKw III and PzKwIV are the same cost. Perhaps the IV should cost more, or the the III should be obsoleted once the IV can be built?

I've noticed that the British, Russians, and Germans can all build the P-47. Is this intended?

Zeroes seem awfully weak on defence... I suppose that may be intended to reflect their lack of armour plating when facing fighters, but they really do horribly when scrambling against Chinese bombers, which is probably unrealistic. Then again, that's probably the only reason Japan didn't finish off China until 1945, in my game.

I am sort of stymied now - the Russians are finished, the Brits are down to a few cities in India and Australia. I can't make the Japanese attack me (I suspect I need to take Washington to do that). But I've enjoyed the scenario

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 09-09-2005 20:08 Visit curtsibling's homepage!
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I will look into those few bugs you mentioned, STYOM!

I plan to release a patch that fixes a lot of smaller issues, and adds some new city art.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 11-09-2005 03:11 Visit curtsibling's homepage!
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Suffering from ads?

I have looked into the rules and only the USA civ can build the P-47 Thunderbolt.

The '@UNITS_ADVANCED' section in the rules determines who can build what.

And the P-47 is set for the USA only.

*The Halftrack and Armour car provides defence for your otherwise vulnerable tanks and men.
*The para units are half the cost of the half-tracks, but fill a more interdictory, city-nabbing role...
*The unstackable tiles are an unfortunate side-effect of the stack utility, I think.

*The 'Commonwealth' is just a coverall name for those nations who exist as lunch for the main players.

Other changes:
*I have made the PzKpfw III cheaper.
*I have given the Zero and Hein a more defence power.

Kugelregen is offline Kugelregen
Settler

Mar 2005
time: 05:37
  Old Post 11-09-2005 04:56
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Got spare money?

Just encountered a MAJOR problem/bug in my game. I am playing as the Soviets. Nazis just got Barbarossa, so I was expecting them to attack. But, they never did! I revealed the whole map, and the British engineer is nowhere to be found. I am assuming that all locations were occupied by AI Nazi units when the event triggered. I am assuming this would mean the engineer would not be created, thus no Barbarossa. Given the AI's tendency to wander about aimlessly with its units, I am surprised nobody has encountered this problem yet. Curt, is there a technical reason you need the engineer unit to trigger the event? It seems like my problem might be a common one. I am suspecting most playtesters are playing as the Nazis. Anyone??

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:37
  Old Post 11-09-2005 14:58 Visit curtsibling's homepage!
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quote:
Originally posted by Kugelregen
Just encountered a MAJOR problem/bug in my game. I am playing as the Soviets. Nazis just got Barbarossa, so I was expecting them to attack. But, they never did! I revealed the whole map, and the British engineer is nowhere to be found. I am assuming that all locations were occupied by AI Nazi units when the event triggered. I am assuming this would mean the engineer would not be created, thus no Barbarossa. Given the AI's tendency to wander about aimlessly with its units, I am surprised nobody has encountered this problem yet. Curt, is there a technical reason you need the engineer unit to trigger the event? It seems like my problem might be a common one. I am suspecting most playtesters are playing as the Nazis. Anyone??


It can happen!
That situation only happened to me about once in all my playtests.
This is a limitation of the CIV2 events, but I have a solution.

1)- Leave the game.
2)- Unzip this delevents file into your Dictator folder,
3)- Drag your sav file onto the delevents file.
4)- You'll see a DOS window for a moment.
5)- Reload your game.
6)- It will rerun whatever events that have triggered so far.
7)- Hopefully the Brit engineer will be there, kill it!
8)- Enjoy beating up the Commies.

Attachment: delevent.zip
This has been downloaded 1 time(s).

 
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