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truepurple
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Anyone? Please don't make me repeat my inquiry, again.
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DragonBlood87
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Sounds good to me.
I have been thinking of another related solution for a while now. If you increase the pop. limits without Hab Complex and Hab Dome, but then disable the Hab Dome, then you have a population limit at every base, for every faction, with only minor differnces at several factions.
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mart7x5
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I find interesting ideas of no production from city, no food from recycling.
Some time ago i joined a multiplayer game, where nutrient requirement was set up at 3, not 2 nutrients for each citizen. It was an interesting experience, though we played only like 20 turns.
Removing all production from a base square is a nice way to counterbalance ICSing. Problem reappears when having nutrient satellites. I have though some ideas. And also bonus squares that can add to a base tile production.
I have to study your SMAniaC mod. Very interesting considerations.
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