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16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 12-08-2005 18:02
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#31 Report this post to a moderator
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quote:
Originally posted by Chaos Theory
Missiles shouldn't be able to land!


Yes, once launched...
But of course a landtransport should be made available then that can hold missile units, but not other air units.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 12-08-2005 18:27 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#32 Report this post to a moderator
Put an end to popups!

Yes, some provision needs to be made for moving missiles, but they shouldn't get around on their own, at least not as-is. Perhaps even let them hitch rides on planes, giving them truly impressive range and making them actually worthwhile. Then a Planet Buster could be a bomb (1 move air unit).

truepurple is offline truepurple
Settler

Aug 2005
time: 05:37
  Old Post 16-08-2005 10:06
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#33 Report this post to a moderator
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Anyone? Please don't make me repeat my inquiry, again.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 16-08-2005 15:37
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#34 Report this post to a moderator
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The point remains that the vanilla SMAC (and X) can't be modded efficiently for those.

For a SMAC mod in cIV however, things look better. But I think it's better to first have a SMAC mod in cIV and looking then what things can be modded further for the experience of modders will have grown exponentially.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 16-08-2005 15:54 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#35 Report this post to a moderator
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Just try out your idea, and report your findings. Post an alphax.txt if you like what you see.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 16-08-2005 17:41
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#36 Report this post to a moderator
Full PM-box? Change here!

Read http://www.civgaming.net/smac/alphaxguide_v1_3.html if you don't know how to mod alphax.txt yourself.

DragonBlood87 is offline DragonBlood87
Settler

Sep 2005
time: 00:37
  Old Post 09-09-2005 19:11
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Sounds good to me.
I have been thinking of another related solution for a while now. If you increase the pop. limits without Hab Complex and Hab Dome, but then disable the Hab Dome, then you have a population limit at every base, for every faction, with only minor differnces at several factions.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 12-09-2005 08:59
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#38 Report this post to a moderator
Increase Your PM Length

I find interesting ideas of no production from city, no food from recycling.

Some time ago i joined a multiplayer game, where nutrient requirement was set up at 3, not 2 nutrients for each citizen. It was an interesting experience, though we played only like 20 turns.

Removing all production from a base square is a nice way to counterbalance ICSing. Problem reappears when having nutrient satellites. I have though some ideas. And also bonus squares that can add to a base tile production.

I have to study your SMAniaC mod. Very interesting considerations.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-09-2005 18:04
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#39 Report this post to a moderator
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AntiICSing isn't included in SMAniaC (yet?).

 
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