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What kind of Moding will you do to Civ 4? (Time out:0 days after 11-08-2005, 00:28)
Bug Fixes (their are always a few)
Balance Tweaking
New Civs/Leader and Expantion type material
Adding small Features of your own design
Changing Core Civ game play aspects
Total Convertions for example a SMAC TC
Senarios Packs for example a WWII senario
Adding in-game Tools & Rules for Democracy games
Other, please specify
Bannana Mods
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LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 11-08-2005 22:25
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#31 Report this post to a moderator
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Oh, and a global WW2 scenario would be sweet.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 12-08-2005 01:01
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#32 Report this post to a moderator
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quote:
Originally posted by sophist
Why do you suppose it is that I don't have 1000 hours?

Hmmm, because in your previus post I quoted you ended with the words:
quote:
Originally posted by sophist
But I don't have 1000 hours of free time to do those things.

May be I've not understand it rightly: please forgive me, as you know english is not my native language.
BTW, my best wishes for your modding project.
I hope Civ IV will be so moddable, of course. it will only be a benefit for us.

sophist is offline sophist
Prince

Nov 2001
time: 23:37
  Old Post 12-08-2005 01:53
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#33 Report this post to a moderator
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quote:
Originally posted by Boris Godunov
Where are you getting those guesses from? Given that we really know jack squat about such modding capabilities for now, that seems like very pie-in-the-sky thinking...


The guesses are based on how I think the game would be programmed and the Firaxis assertions that it will be very moddable. There aren't that many ways to do things.

Adm.Naismith, you said "think (love smilie)," which I interpreted to mean that was something I could do with my time. The thing is, I don't have 1000 hours for this because I have a wife and child. I'm already there, in other words.

 
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