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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:37
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The attached save is from the start of the Nov '42 Japanese turn.
1. Note the US task group of 16 ships cruising off Tokyo.
2. End the turn by using the End Turn option in the ORDERS pulldown.
3. The task force has vanished, a miracle that the Japanese attribute to the same Divine Wind that once saved them from a Mongol invasion fleet. Sadly, the explanation is much more mundane.
The phenomenon appears to be a variation of what I discovered some time ago when testing How Few Remain by our_man. The relevant post is at
http://forums.civfanatics.com/showthread.php?t=90131
quote:
On the turn that the Rebs took Boston, a Union port city, there was a stack of 4 Union ships in the Bermuda Triangle, just NW of the British base at Bermuda.
The stack contained
Frigate (NONE)
Monitor (Boston)
Monitor (NONE)
Frigate (Boston)
When the Rebs captured Boston, all 4 ships were lost, rather than only the two homed to Boston.
A little bit of testing found that, if any stack contains one or more ships homed to a city that is captured, the whole stack is lost. It does not matter if the other ships, ground units or aircraft in the stack are homed to NONE or to other cities. Also, somewhat dismayingly, the same thing happens to a human player’s stack if the AI captures the home city of one of the ships in a stack. Furthermore, the bug is present in both scenarios and regular CIV II games. |
In the present case, the cause is Seattle going into anarchy and the AI trying to restore order by taking squares out of production to create more Elvises.
Unfortunately, the AI takes one too many squares out of production and creates a shortfall of 3 shields. Consequently, the 3 ships in the stack which are homed to Seattle are no longer supported and are disbanded. This destroys the rest of the stack.
Also, just north of the task force are 2 AA units bobbing up and down in the Pacific. Back in June '42, this started out as a stack of 6 ground units homed to Oakland and San Francisco. The cities have had problems with anarchy since then so that only 2 units still remain.
You may want to rehome a lot of units to NONE at the start of the scen; it is the unhappiness with away units that is causing major happiness problems for the US.
Three additional, minor points:
Should Naval Armor be added to the Yamato BB tech tree?
There is no reason why anyone would ever build a Hydro Plant.
You may want to blank out the pollution triangles that appear on city screens. They are useless clutter in a scen with no pollution or global warming.
After capturing the last 2 island cities in the south Pacific, I intend to spend '43 in preparing for the American counterattack in '44 and '45. Three trade routes to Sydney will be established for all cities and 20+ freights will continue to be delivered monthly. The express Pusan - Sigapore and India - China RR's will be completed. Money making and production improvements will be built in all cities that warrant it. The defences of many island and front line cities will be improved by transforming city squares to hills (already under way in many cities). A minimum of 3 or 4 vet 88mm AA units will garrison all cities that may be possible targets for US or Soviet attacks. All airbases that might be used by the enemy will be pillaged. The disbanding of all original infantry and naval units will be completed (including any Giyugen Hohei that I can get my hands on ) and replaced by superior units. In other words, Japan is going to adopt a defensive posture. However, if required, the 65 Howies sitting idle near Peking can spearhead any needed major offensive.
I'm doing this in order to be able to fully test both versions of events in '44 and '45.
Attachment: -0005.sav
This has been downloaded 1 time(s).
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