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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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This game is amazing.. the tech level we have for year 67 is astounding. Too bad it has to end..
CEO Buddha wishes to remind Commisioner Misotu that she is still in control of the highest faction on the power bar and her population is unparallelled. Meanwhile we Morganites have been on the bottom spot for quite some time despite our tremendous income and our fantastic research.
Any guesstimates (guess/estimate for our non native english speakers) on when transcendance will be? I have no clue who it could be since we are all so evenly matched but I am predicting year 78-85 off the top of my head.
Right now that appears to be the only way to win. Anyone trying to corner the market will be nuked, someone trying to conquer will face a back attack, and no one can do a diplo victory given current conditions.
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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72 -> Mis
Sure in 5-10 years
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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Allrighty the moment I have finished the ascent I will give you all of my techs and energy!
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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On the techs question, I've just been lucky so far. I obtained a few techs that were in advance of where I was, enabling me to "skip" a few and keep my tech cost down. I was interested to see whether I could ignore them altogether, but don't worry, the game keeps wanting me to research the gaps. I'm absolutely certain that I will have to do the whole tree before I can hit the transcendence stuff I *really* want 
I built an ODP as soon as I had the tech, in a single turn, to spare you the temptation Although figuring on destroying 2/3 of my productive cities with one blast is a little, er, optimistic
Delaying switching to 100% labs was not, I can assure you, to enable me to build a few extra net nodes in trivial outposts . I wouldn't say I'm the greatest SMAC player in the world, but I have more sense than that, trust me 
Your tech cost is not so much higher than mine - around 2200 vs 2000 last time I looked. And by next turn, there'll be no difference, so my advantage there will disappear too ...
I'm still behind you both on techs of course, my efficiency handicap doesn't help me here ... but this game is certainly the tightest-run I've played so far. So close, in fact, that just for once it is really going to matter that I am the third player of three. Any of us can take it - and it could so easily just fall to the lucky one who gets the right research options. The tree almost always favours the controlled singularity route in the later stages of the game, but there's always that random chance ...
All I can say is, if one of us gets lucky, I hope it's me 
Turn sent to Paul.
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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75 -> Mis
Researching temporal mechanics now (I think.. i think i have matter transmission already) and if the game is nice to me I will build the voice next turn (disbanding facilities as needed) and the Ascent next turn, switching to 100% econ giving me more than enough cash to upgrade crawlers. Of course I am completely at the mercy of the tree. My current 2 techs per turn rate is going to slow down very quickly if I keep on getting bogged down with worthless techs, and then the game goes to the next closest player.
And do not forget that I have singularity techs Mis! I would not be using some puny fusion buster, I would be using a singularity reactor buster on the city SW of your HQ base that is right in the middle of your little energy park. I think that would take out 6 cities right there, including your HQ. But then again you have an ODP up so we needn't worry about that now.
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