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Eggman
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I think you are talking to me, Flavor Dave. I am the Eggman (coo-coo-ka-choo).
I am flexible on the maintenance costs. Whatever works best. Some possible options that come to mind:
1) You have to pay full maintenance. Obviously, having lots of excess buildings is not a good idea.
2) You still have to pay maintenance but since you aren't using them, the cost is reduced by half. There is no wear and tear from use so the costs are reduced.
3) You do not have to pay maintenance. They just don't work.
4) You do not have to pay maintence. However, if you do not use the building for a for a long time, the buildings start falling apart on their own. You do not get any money if they become ruined since they are now abandoned buildings.
5) Etc.
Here are some reasons why I like this idea:
1) Larger cities are more valuable. This provides motivation for those perfectionist players to build the infrastructure.
2) Realism. I know I am talking to the wrong person on this (No, I don't want to die of old age) but many of these city improvements are not practical for small cities or villages. How many real life size one villages have city walls? Moreover, could Hiroshima use factories and banks after it had its population reduced dramatically by the bomb? How useful is a city if half its population just emigrated or became refugees from your merciless army?
3) ICS is neutered somewhat. Ten small cities, even with the bonus production of the base square are weak compared to a size ten city since they can't build marketplaces or libraries or even barracks until they get larger (not much larger - obviously play balance is key here).
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Flavor Dave
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I don't have a problem with realism. I just would make it secondary to gameplay. In your case, I would disregard the whole realism thing, and consider your idea an attempt to rein in the ICS. But my question is, don't the maintenance costs do what you propose? Why would you build a bank in a small city, anyway--why invest 120 shields in an improvement that costs 3 (or is it 2) maintenance, and won't make you any money. You're better off building 3 settlers, anyway.
Plus, what you're suggesting would really hurt the AI, as it is now programmed. Like I said, those size 3 cities in 1950 will have all of the improvements. It's fun to go after the big cities and leave the small ones untouched, and then watch the AIs gold reserve plummet, as the maintenance costs kill it. At least if the AI is gonna build all of that stuff, it should get something out of it.
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Bigcivfan
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Quesnel, B.C., Canada
Jun 1999 time: 05:14
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I like your idea of military units being restricted to city size, Eggman. Although realism comes second to fun in CIVIII, it is often the realism that makes the game fun. I suggested that each unit should count as one citizen of the city. This would represent that a part of the population would be drawn away to serve in the army. If a unit of yours went to a city, it would add one pop. to the city, representing the effect of a garrison of soldiers on the local economy.
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Eggman
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Well, I really wasn't thinking of banks and stock markets. They self-regulate. I was thinking more of city walls, cathedrals, factories, barracks, universities and stuff like that. The way I see it, it should have somewhat limited effect on early development (except for size one and two cities which should be useless and near useless respectively). Your population will usually be around the target size when you are ready to build them anyway. Where it really shines is in war situations where losses in population wreck true havoc. Those bombing raids suddenly hurt a whole lot more. You care if refugees are trying to get away (BTW, did I mention I like the idea of refugees?) And you, the totalitarian dictator, may want to close your borders to immigration out of self-preservation.
As for the units, if you can't build anything bigger than a warrior or phalanx unit (except in the capital where these restrictions don't count), ICS loses its luster. I hope.
Just a thought. Feel free to improve or disprove it.
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Re: the game atmosphere thread, I came across a fresh post from Dominique on the Clash of Civs thread - she's actually a thread master there. I'd like to do it but I can't.....
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