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William, I have the continuous modifier on every one of the flags. But even if that was the problem, I cheated as the Germans and conquered all the cities on the same turn...
Can I send you the whole scenario so you can see yourself?
BTW, on the technology problem, I haven't solved it but I've worked my way around it so it isn't a problem anymore.
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Whoops!
I forgot to add in the @initflag! I'll try it out and see if it works...
William, on the animation I just deleted all the sprites from the original directory.
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It worked! But the turn needs to end first.
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Argh! It looks like the delay modifier isn't working for me. Here is an example event that uses the delay modifier.
quote: @IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=British Division
count=4
veteran=yes
homecity=none
locations
45,47
39,47
35,47
31,51
29,49
28,52
24,52
24,56
17,57
14,60
10,56
18,46
12,36
endlocations
Delay
delay=4
@ENDIF |
It is past turn 4 and I haven't seen any troops created from this. I am using the delay modifier correctly?
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Civfan
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Toronto, Canada
Sep 1999 time: 05:14
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I think whats wrong is the setup of the event.... I believe it should work now.
@IF
TURN
turn=1
@THEN
DELAY
delay=3
createunit
owner=Allies
unit=British Division
count=4
veteran=yes
homecity=none
locations
45,47
39,47
35,47
31,51
29,49
28,52
24,52
24,56
17,57
14,60
10,56
18,46
12,36
endlocations
@ENDIF
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I changed the position of the delay modifier and it still didn't work. I have similar events except that the units don't have 10 locations, and it doesn't work for them either.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:14
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The structure seems right..... Except, whats the count=4? Might not be working because theres more than 10 locations..... Maybe try 5 locations instead......Before you had the Turn=-1, did you change that to Turn=1?
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I'm not using turn=1. I'm using turn=-1. The problem is with every event that uses the delay modifier. I have some events where there are only 3 unit locations, but they don't work because of the the delay modifier. Does the delay modifier work for the Midgard scenario? Is there any scenario that has been made that sucessfully uses the delay modifier? How come mine won't work?
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