 |
|
John Markenham
|
|
I like the idea of being able to pick the starting tech advances, but what if you could choose the ending ones also. For example you could only use medieval advances. This could creates some interesting scenarios, and you could reenact certain wars if you wanted to. I also like the option to choose the amount of turns etc..., since I wouldn't like your idea of making one year turns throughout, it would be just a tad boring the first 1000 turns waiting to discover one thing.
What if when your tribe dies the cities become ruins that contain some stuff they had in them, and that is how ruins are created.
|
|
|  |
 |
|
Nath
|
|
There was some mention earlier in the forum of implementing Dark Ages. The only historically accurate way I can think of to do this is for players to have a chance of acquiring technology from their neighbours.
For example, Civilization A invents the wheel. Civilization B, nearby, might see A's wheels and there's maybe one in three chance that they'll start building wheels of their own. Thus if there's a technology slowdown in a region, there'll be a slowdown in surrounding regions, too.
Technology should also be acquired when cities/regions are captured.
|
|
|  |
 |
|
Darkstar
|
 |
Huntsville, AL, USA
May 1999 time: 23:14
|
|
Science and Technology...
You do know that technologies come and go, right? Sometimes, we "rediscover" a forgotten technology. Sometimes we don't. Examples of forgotten technology:
Damaskis (sp) Steel/Metallurgy
Celtic Agricultural Technology/Techniques
Damaskis Steel is some of the finest steel there ever was. But the how and related technology to it was LOST. We cannot even reproduce it, today. Even though we can make INCREDIBLE metallurgic material.
The ancient people of England, the Celts, were able to sustain the agricultural fertility and production of modern bread basket America. The HOW of this, or the Technology, was lost. And they did that before the Dark Ages!
There are PLENTY of examples of lost technologies around. For instance, the technique used by the Egytians to build the pyramids. Was it pure stone masonry and muscle? Was it a form of "concrete"?
The Romans "invented" concrete. But this was lost to the world long before the Dark Ages. Concrete is a very useful and important construction technology.
The Greeks had the Steam Engine. They just didn't have a NEED to use it though. Imagine that...
Actually, many ancient people believed "invisible spirits" caused illness. They just didn't know the exact way to keep the invisible spirits away. However, the more we study our ancient ancestors, the more we discover they actually KNEW a good bit about doing things. For instance, many ancient cultures, at 8000 BC, actually practiced brain surgery. Tattooing was used as an EFFECTIVE method to alleviate arthritis. They understood insulation, anti-biotics (penecilin), and all manner of things we think of as "modern". Very FEW things are truly "modern".
It takes a certain level of practice for a technology to STAY. Otherwise, it's forgotten. In some cases, it's easy to recover that technology, due to good retention and storage. In others (Convoy system to protect shipping from submarines), it's simply "rediscovered" completely independantly again. It's the NEED that drives us to find new ways.
Mankind's very FIRST invention? Most likely the sling... made by a mother looking for a way to carry her child in a different. Needle and sewing wasn't to far behind skinning... you NEED a way to put them together to make more effective sheltering clothes. Shelter construction itself probably led to clothing (imo). But who knows? Need causes the looking around for an answer... Without NEED, the Greeks did not use their steam engines. Without NEED, the naval turret, quite capable of being put together, didn't come about until the American Civil War (Or War of Northern Aggression, if you are a Old Family Southern ). Once the turret was used in combat, that was the end of all the OLD naval combat ships. One small engagement... and nothing but noise. But that was it.
Necessity is the mother of all invention.
The question becomes... how do you model what a society NEEDS?
With the rise and fall of technology built in the game, you won't go 4000 turns without a discover. Instead, you'll go 10 to 20 years... and have a refinement (improved fire making, level 1, +10% populationi survival rate). The more people you have that NEED something, the more likely (ie, the more "research points") you will gain towards something. But that means you have to track the "need" and "using"... when the "using" falls below a certain point, the technology is lost. Examples of lost technology? Refined fire making and tracking are two lost technologies to America. Most people can't get a fire going without paper and gasoline. And certainly wouldn't be able to follow a lost dog through their backyard. So what? Well, it presents an excellant example... when modern ecologists needed to locate animals in the wild, how did they find them? They are relearning one of the most ancient of technologies on the planet... tracking. But in the meantime, they make use of the air gun, radio trackers, tranquilizers (chemistry), aerial and satellite survey.
|
|
|  |
 |
|
VetLegion
|
|
quote: The question becomes... how do you model what a society NEEDS? |
should we? it gets really complex if you do it.
|
|
|  |
 |
|
Nath
|
|
I'm fairly sure this has been discussed, but just in case: you shouldn't be able to choose what exactly to research, only the general direction.
|
|
|  |
 |
|
Darkstar
|
 |
Huntsville, AL, USA
May 1999 time: 23:14
|
|
Just to let you know...
Fun with Tech in Civ...
Ok, for me, tech picking wasn't fun after I had played it enough to learn the tech. Why? Always the same. I had a shopping list for the techs I wanted. I had a batting order for how to get them. I only varied the batting order slightly, depending on the PARTICULARS of a game. Tech picking was just BORING.
Now, SMAC and MoO (The Original, not 2)... they were fun. ALWAYS. Why? Because they made me adjust my game plan to suit the techs I had. With them, I couldn't PLAN on getting Tech X in a certain amount of turns. Heck, MoO made me sweat what tech to pursue next, with it's tech system. Because what it offered next might not be there to be pursued AGAIN the next time. THAT was cool and fun... even if it had me cursing my luck to have BOTH of my "lynch pin" techs offered at the same time. I cursed... because next time, one would NOT be there at next tech. Made a huge difference...
SMAC? After playing it long enough, I could GUIDE it so what I wanted would be my next discovery... or maybe after a "wild card" sidestep... in blind research mode. In pick it yourself? Just a shopping list of techs, and the batting order to get them the quickest... once again. Ordered tech picking is just more "micro-management" to me. At least Reach for the Stars let me just pick a research queue so I didn't have to bother with it very often in the game...
I understand not everyone would want such a thing, but you should think about it... realistically, we've been "researching" many things, some for over 50 years, and we STILL don't "have" it. Research is weird that way. 
Just a village idiot's opinions...
|
|
|  |
 |
|
Nath
|
|
The concept of 'advisors' seems to me to be unneccesary, like leaders. All civilizations don't have an Einstein each. I suggest that even if there is an advisor, he shouldn't have any particular name.
|
|
|  |
 |
|
Nath
|
|
Will there be a degree of randomness in deciding what exactly gets researched? Even if one doesn't decide what exactly to research, the effect of this feature would be negated if the same thing happens every game if the research is in the same proportions.
|
|
|  |
 |
|
death_head
|
|
Caledonia, IL, USA
Jul 2000 time: 23:14
|
|
Well, that's the case with all Civ-type games. Eventually, you get similar tech progressions all the time, and the game does not get boring...
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|