 |
|  |
 |
|
blinder2451
|
|
FTC, CO
Dec 2000 time: 05:14
|
|
Ok, I remember my sister and my girlfriend said they hated some video games cuz they were always getting killed.
Meanwhile I would keep playing, dying a lot but progressing through the levels. Killing the boss meant dying a few times until you found their vulnerable spot. For some reason, my female friends could take this with Mario Bros, any other game made it too intense. (There were a lot of 'Fighters' but only the Simpsons brought both sexes, and you die a lot in that game!)
My point is, some of us want to play a peaceful game of Civilization or Call to Power. Others want to die and deal death and convert the planet to a wasteland.
Thanks for all the help getting the AI to kill me! I can't wait to see what's next.
|
|
|  |
 |
|
magma12
|
|
Bangkok, Thailand
Nov 2000 time: 05:14
|
|
I have download the BlueO frenzy, first I install the
complete diplomat and strategy. I also add new unit and advance to the game. I notice that I can exchange tech with out first install Embassy and the AI are very friendly to me but that is not the problem. The problem is around 13-1500 AD one of the AI develope Gaia Control wonder! I use the cheat mode to see if it has the advance to do it and it does! and the shocking part is it doesn't have all the advance require to reach it. I havn't change anything in the advance.txt relate to gain control tech.
So I reinstall the game and this time use my new unit, advance and use only strategy from Frenzy. Same thing
happen. Anyone has experience this problem?
|
|
|  |
 |
|
Alpha Wolf
|
|
Prince of the Barbarians
Feb 2001 time: 05:14
|
|
i'm not much for temp fixes, so my vote is 3.0
------------------
History is written by the victor.
|
|
|  |
 |
|
Calphor
|
|
Columbus, OH, USA
Dec 2000 time: 05:14
|
|
The advance for gold bug is part of the game not the diplomod. Hopefully it's something that can be addressed by future patches.
Thanks for the great work on the mods everyone!
|
|
|  |
 |
|  |
 |
|
Huysmans_666
|
|
Somewhere over the Rainbow ........
Jan 2001 time: 05:14
|
|
Hi,
I'm rathern new on the block here but that solution to the array out of bounds error don't work when you take away the + 5.
In the for statements you have to change DIP_civ1 to player[DIP_civ1] and you have to change all of these statements !
This is a simple C programming language error...you have to let the SLIC know which array it's about !
The player array !
But having changed this leaves me with a new error. To many arguments in ConsiderDiplomaticState.
What the heck is this ? How do I solve this.
|
|
|  |
 |
|
Dale
|
 |
Sir! Why do you keep clicking on me?
Dec 2000 time: 15:14
|
|
If you didn't see my post in the Activision statement post, then I'll repeat myself here.
I'm very pissed off with the support we've received for CTP2. While a good game, the glaring problems will not be addresses (namely diplomacy and AI ferocity). In response to the frustration I'm facing in trying to get the AI to perform diplomacy, I'm putting Diplomod V3.0 on the shelf. If I don't have anything else to do, I may go into it. But considering how many crashes I get with patch 1.1, and the fact that the unpatched CTP2 has almost no diplomacy SLIC available, I doubt very much that I'll continue. Thanks for your support though.
Except for the fact the AI will NEVER make a treaty or alliance (because of the internal programming settings and there is no SLIC to force a proposal/acceptance), I actually had a pretty decent AI diplomacy model working. But without treatys or alliances between AI's, what's the point of using diplomacy? These two options make diplomacy, not all the others which I have working well.
PS. If there is interest for the AI diplomacy script that I do have working, then let me know and I'll send it to Rich to update his link on V2.2.
Wes, it's a SLIC script, not just txt file changes.
------------------
Author of Diplomod. The mod to fix diplomacy.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
|
|
|  |
 |
|
kormer
|
|
Dale, please do not give up your efforts. I just installed your diplomod into my modern era scenario today. I already had treaties setup, and the game was going awesome. I was playing as the indians. After a few turns, the EU declared war on russia, and the next turn 4 other nations declared war on russia as well.
|
|
|  |
 |
|
|
yeah, Dale, dont give up!
i believe we have a lot to find out on what we can do with ctp2!
|
|
|  |
 |
|
|
speaking about discovering things...
check out my last post in the thread about the medieval mod: an experiment with the gamefile.txt
|
|
|  |
 |
|
Huysmans_666
|
|
Somewhere over the Rainbow ........
Jan 2001 time: 05:14
|
|
Hey,
I've tried Diplomod and it was great...for the first time since I bought the game I actually thought that it had some kind of intelligence.
It activelly seeked out my civ and made diplomacy it's priority instead of conquest.
Also it's extremely good in making contact and diplomacy with other civ's now.
If you quit it will be a dark day in the history of CTP2, a day in which the players said : "The game sucks but we will make it work !".
I hope sincerely that you continue your work !
greetings, a big fan of diplomod
|
|
|  |
 |
|
Ganja
|
|
Here's a question I hope someone can answer.
Is it possible to use the diplomod in the MedMod2 mod ?
If so, how do I go about doing it?
|
|
|  |
 |
|  |
 |
|
ASHBERY76
|
|
ENGLAND
Jan 2001 time: 05:14
|
|
I cant understand why activision stopped treatys by a.i.s it sucks big time.So there will never be a.i treatys what a let down.
|
|
|  |
 |
|
WesW
|
 |
Florence, Al., USA
Jan 1970 time: 23:14
|
|
Dale, your mod sounds great. As you develop your mod, it would be a big help to everyone, yourself included, if you would try and keep track of which changes had which effects on the ai. I know that this can be quite difficult when dealing with diplomacy, but anything we can learn will help our efforts.
I look forward to using any progress you make with the text files in the Med mod, and perhaps the slic parts as well, eventually. I will probably wait until the other slic parts of the Med mod are in place first, though.
|
|
|  |
 |
|
kormer
|
|
Dale, I had to take your mod out of my scenario for it to work. I kept getting an error, diplomod:39 array index 1 out of bounds. Might want to check that one out, I think that was the variable for # of players in a game, and since I have more than 8 it might create a problem somewhere.
|
|
|  |
 |
|
kormer
|
|
Odd, I wonder why it was working for me before. Oh well, guess it had to do with my other problems of the slic coding not working at all. Make sure to include my name on the list getting version 3.0 tomorrow.
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|