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GAMEOVER
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Washington dc, usa
Nov 2000 time: 05:14
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When can we expect this mod?
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:14
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Getting the AI to be pissed off is simple (using LogRegardEvent or something like that in SLIC), but I don't think that that'll help in getting it's capitol back, that would very much depend on the situation: what other goals are available, how high the force matching values are, etc, all kinds of AI stuff - AFAIK, SLIC has little to say about that (though you could, ala Frenzy mod, pick a big army and send it out to attack it's old capitol or something like that, but personally I think that's a bad idea)...
Well, Huysmans, if you know all those languages, it should be fairly easy to learn SLIC, it's not a complicated language to learn (though no matter how good you are, it'll always be a pain in the @*$%!#$ to use correctly ).
If you'd write some SLIC code to get those barbarians to use ships again, both Wes and I would be very grateful...
How to implement it is rather ambiguous, it depends on what exactly you want to do and how you want to do it, plenty of options there. Most importantly, you'd need the function CreateUnit (or optionally the event of the same name) to create the ship and it's contents, you'd need something like the BoardTransport event to make the units board the ship somehow and you'd need to somehow send it in the direction of a city (possibly using MoveUnits or MovePathOrder or something of the sort) and make the units unboard near that city (with UnloadOrder or something). It's not one of the easiest things to do, but it's very much needed in the game... (I'd do it myself but I don't know when I'll have time for it)
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