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Immortal Wombat is offline Immortal Wombat
Prince
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Dec 2000
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Post  Old Post 03-02-2001 03:09 Visit Immortal Wombat's homepage!
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#31 Report this post to a moderator
Put an end to popups!

Sorry to be a pain, but was there not an unused combat engineer sprite in ctp? Its not in the list and I have found a use for it. If it were included I would be very grateful. Thank You

Ben

OmniGod is offline OmniGod
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Post  Old Post 06-02-2001 10:47 Visit OmniGod's homepage!
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#32 Report this post to a moderator
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What sprite # was that and what is it? You are just a bit vague....

Immortal Wombat is offline Immortal Wombat
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#33 Report this post to a moderator
Lose 30 kilos (of popups)

Sorry if I was a little obscure, I think the combat enginner was ctp sprite number 37, but it was never used in the game.
It looks like a woman with a metal detector, (and God knows what Activision added it for, it isn't anything like any military unit past or present) but I am using it in a mod and having a space alocated for it would be very useful.

Thanks

WesW is offline WesW
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#34 Report this post to a moderator
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Check out the modification page, and the Ctp1 sprites link. That should tell you.

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#35 Report this post to a moderator
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A combat engineer... okay lets see if you can provide the tga's for this sprite since I doubt most people even know it exists it'll find a place in the numbers as 113.

Immortal Wombat is offline Immortal Wombat
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Post  Old Post 08-02-2001 00:34 Visit Immortal Wombat's homepage!
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Thanks Omni.

Um, how do I get the TGAs from the *.zfs files ?

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Post  Old Post 08-02-2001 01:18 Visit OmniGod's homepage!
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All you need to do is take screen shots of the image and crop it to the size of the tga's. I'm not 100% sure what the size is but I know it's in the forum somewhere.... getting a number isn't as easy as it sounds is it

WesW is offline WesW
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#38 Report this post to a moderator
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I used hypersnap to make the tgas. Play the unit's video with Media Player (you will need Ctp1 installed to do this) and capture the image you want.
All pics use a 4-to-3 ratio: 160x120, 32x24, and 24x18.

Immortal Wombat is offline Immortal Wombat
Prince
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Smile  Old Post 09-02-2001 10:53 Visit Immortal Wombat's homepage!
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#39 Report this post to a moderator
Inflate your Upload Space

Thanks Wes and Omni, I always wondered how it was done...

Ben

hexagonian is offline hexagonian
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Post  Old Post 08-02-2001 23:51 Visit hexagonian's homepage!
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#40 Report this post to a moderator
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What about the Catapults from CTP1???

Blue Catapult - Apolyton Pack
Brown Catapult - fan created

Currently I'm using 'ol Blue at #180 and the brown one at #181

WesW is offline WesW
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Post  Old Post 09-02-2001 08:46 Visit WesW's homepage!
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quote:

Originally posted by hexagonian on 02-08-2001 01:51 PM
What about the Catapults from CTP1???

Blue Catapult - Apolyton Pack
Brown Catapult - fan created

Currently I'm using 'ol Blue at #180 and the brown one at #181


I would recommend 98 and 197, respectively.

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Sprite_BlueCatapult 98
Sprite_BrownCatapult 197

Please submit the sprite and tga to me so others know which sprites you are speaking about exactly and I'll put it into the db. Thanks

EDIT: please note that I've posted the most up-to-date spr # listing near the top of page 1 of this thread. BlueO I would like it if you would claim your numbers and renumber your sprites. Thanks
[This message has been edited by OmniGod (edited February 08, 2001).]

hexagonian is offline hexagonian
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Post  Old Post 12-02-2001 19:00 Visit hexagonian's homepage!
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#43 Report this post to a moderator
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Catapults sent...

Is there still a conflict with units that are numbered below 100????

hexagonian is offline hexagonian
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Post  Old Post 21-02-2001 18:48 Visit hexagonian's homepage!
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Reserve the following numbers...

CTP1 Settler - 134
CTP1 Knight - 135
CTP1 Longship - 136

OmniGod is offline OmniGod
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Post  Old Post 21-02-2001 20:29 Visit OmniGod's homepage!
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CTP settler - 196
CTP Knight - 114
CTP Longship - 195

There will be no stealing of BlueO's numbers until he has made his claim and then decided not to make anymore units. Sorry Hex, but at least you got numbers right?

hexagonian is offline hexagonian
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Post  Old Post 22-02-2001 01:59 Visit hexagonian's homepage!
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I thought numbers 134-150 were reserved for CT1 units...

OmniGod is offline OmniGod
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Post  Old Post 22-02-2001 02:15 Visit OmniGod's homepage!
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## sprite nos. 101-125 reserved
## for Ctp1 and WW2 scenario units.

You can have 111 and 112.
[This message has been edited by OmniGod (edited February 21, 2001).]

OmniGod is offline OmniGod
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Post  Old Post 04-03-2001 06:03 Visit OmniGod's homepage!
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#48 Report this post to a moderator
Tired of ads?

SPRITE_AM_SWORDSMAN 126 #ZAMSWORD.tga
SPRITE_AM_ARCHER 127 #ZAMARCHER.tga
SPRITE_AM_WARRIOR 128 #ZAMWARRIOR.tga
SPRITE_AM_BOWMAN 129 #ZBOWAZON.tga
SPRITE_AM_VALKYRIE 130 #ZVALKYRIE.tga
SPRITE_AM_DOMINATRIx 131 #ZSM.tga
SPRITE_AM_WINGED 132 #ZBA.tga
SPRITE_AM_BLUEWARRIOR 133 #ZGD.tga
SPRITE_AM_ECO?WARRIOR 134 #ZGP.tga
SPRITE_AM_ROGUE 135 #Zrogue.tga
SPRITE_HITECH_ROBOT 136 #ZIPT.tga
SPRITE_WARWALKER 137 #ZWI.tga
SPRITE_WARWALKER2 138 #ZVF.tga

I'm not quite sure if these are the best descriptions but I have not seen or heard from BlueO in awhile.
[This message has been edited by OmniGod (edited March 05, 2001).]

WesW is offline WesW
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Post  Old Post 05-03-2001 14:48 Visit WesW's homepage!
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131 is a Dominatrix, I believe. The SM should be S"&"M, if you know what I mean.
[This message has been edited by WesW (edited March 07, 2001).]

 
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