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RyanR
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Even though you can make ludicrious amounts of cash, once you guys get ISSs it becomes MUCH harder for him..evil is not the easier way.. its a way to get lots of money fast.. money isnt everything though!
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RyanR
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You must not be basing this on experience Urban Ranger. I can tell you I am playing a game RIGHT NOW in which I am doing.
You are stealing back exactly what you sold to them. There is some leakage in profits but it is very little. The port can never "run out" as you say using this method. You go until you get busted. And yes, you do get at least 11,000 for 80 holds of equipment.
[This message has been edited by RyanR (edited May 01, 2001).]
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quote:

Originally posted by Hutak on 05-01-2001 11:55 PM
For the record: Unlike other games, evil, in Tradewars, is the hard way to go. Good is the easy path. Not evil. Having said that, it doesn't prevent me from being good at it. Case in point: except for myself, what are the scores and death rate of evil players in the game? Now what are the scores and death rate of good players? Notice any differences? And that's just one example.
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There is a big difference between Hutak and other evil traders. He is a pro and others are a bunch of amateurs. I mean, he played as good until he had exp near 1000, enjoying fed space protection. Then, he quickly turned into evil side (probably jetting some colonialists into deep cold space). He needs alignment under -100 to be able to steal and high exp to steal high amounts of money and products without getting busted too often.
After that things go rather easy being as evil. He can easily make money to get cloaked every night (25t). As photon missiles are disabled he is completely safe in his cloak. He can boost easily his exp level further by detonating planets out there.
I'm not saying that playing evil is easy, but if you are good enough, it's a extremely profitable way to play TW2002 - and fun too! I'm glad that we have Hutak in our game as our worst mutual enemy. 
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dont know....
he had only 45-46 figs on his merchant freighter... 
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