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manofthehour
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Well I can almost garentue that the Nukes will be in the game. I hope they include something where if you have a lot of Nukes, like the United States, people are very scared of you.
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meriadoc
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Troy, NY
Dec 1999 time: 00:14
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Nukes have definitely got to be in the game. Not only is it a Civ tradition, but nuclear weapons are a really big factor in world affairs today.
I agree that in order to build a nuke you need access to a special resource like plutonium or uranium, and some kind of wonder like the Manhattan Project should have been built. But, like Big Crunch said, silos shouldn't be required. After all, subs and bombers can carry nukes and I myself would keep the missiles on a sub - they're much harder to find there.
However, what I really want to see is some kind of auto-launch feature like in CTP2. I should be able to set a target for each of my weapons so that if someone nukes me then all of my weapons fire. After all, the MAD (Mutually Assured Destruction) that was present between the USA and the USSR for the last fifty years or so was very important. Finally. I don't think that there should be any kind of wonder like the "Nanite Defuser" from CTP. What's the point of a well implemented MAD feature if you don't ever have a chance of using it? So, please Firaxis, don't leave this feature out (and try and do a better job on it than Activision).
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manofthehour
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I hope they make Nukes a much more than just the ultimate weapon in CIV3 because in real life they effect people much more than just when the are used.
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manofthehour
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Instead of a wonder you could have the option to try and stop there Nukes another way. If you thought someone had just too many nukes you could have all the civs refuse to trade uraimum with them. Also there could be a speacal unit that finds out where nukes are and can destroy them without attacking them.
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Ghost:Rosenkrantz
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Bergen, Norway
May 2001 time: 05:14
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quote: Originally posted by manofthehour
Also there could be a special unit that finds out where nukes are and can destroy them without attacking them. |
Like UN-inpectors, a new spe_CIA_l unit ? -GOOD!
Which reminds me about the U.S. Cruisers who docked in my home town Bergen, during the cold war.
The NATO-member Norway got laws against nukes on norwegian soil, but on the water its unclear, and nobody were allowed onboard.
- The gangplank guard was nice to me though, a little kid back then, and when I asked him about nukes he then responded "They don't tell us!"
So the American captain of the ship wouldn't let anyone know if they had nukes or not...
The patriotic Bergenese civilians then started to worry, at the same time the USSR-targeting satellite probably started to seek for my defensless little town!
Well the US govt. probably knew, the Norwegian govt. knew nothing at all, and also did nothing at all, but to nod and fear their mighty ally! Then the hippocratic politicians say we are a proud and free nation, when they are nothing but cowardous marionettes!
Whats this gotta do with CIV3 ?
Well it happens in CIV2 as well when the weaker civs starts to fear the nuclear powers . And start to seek alliances, or submits to their foes, etc.
But what would be cool in CIV3, is when the UN could yield rules for all civs, i.e. production of a weapon-inspector unit . Not only for the one civ who builds the UN-wonder! cause UN is not like a Great Wall or something, protecting that particular Empire .
I really hope they realize that in Firaxis, and make UN a blessing to mankind!
-G:R-
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