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Taxa
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Southampton, Hants, UK
May 2001 time: 05:14
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NO, WAIT AGAIN (hehehe)
It was changed in the patch. Problem solved!!!
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DrFaustus
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Los Angeles, CA, USA
Jan 2001 time: 21:14
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Some of my favorites:
Trance PanzerFormers - armored second or even third best; worms hate them, as do invaders, and oh so useful. Also its first cousin, the Trance PanzerSupply.
Neutronium AAA Drop Sentinels - take over any base anywhere and drop one of these in with the SE; it's your forever. Excellent when you're busting your way to the heart of someone's empire, and want to keep your attack forces on the move.
Trained Shard Chopper - the workhorse of any war. Seems like the shard tech lasts forever, and is such an upgrade from chaos (the other weapons tech that seems to last for a long time) - it shreds through everything. I usually make quite a few of these and they change the tide of any battle in my favor. And while we're on choppers, how about a nice Trained Empath Chopper for taking out worms, esp. those nasty late-game city rapers. Planet pearls, anyone? Even Empath Rovers are really nice early on.
Locusts - If you are way ahead in tech, and are using choppers to take over base after base after base, then locusts of chiron become really useful. Just have them follow your attack choppers everywhere, take over the bases the choppers have just cleaned out, and conveniently provide them with a place to land. This tag-team assault over land and sea (against the AI) can move so quickly and roll over so many bases, you can crush an entire faction in a few turns. They make a cool sound, too 
Blink Quantum Tank with Soporific Gas - Think of the possibilities...
Tectonic Missile - Used against an area of large bases that are using sea enhancements for their n/m/e, even one of these babies can be absolutely devastating. Detonate on a nearby coastal square and watch all their sea enhancements vanish, and the cities shrivel and die. Took a very strong Lal completely out of the game once with a few of these aimed near his largest bases. They never even have to encounter any flak.
Probe *Anything* - Don't leave home without it.
AAA Marine Cruiser - say, with heavy armor and shard weaponry? Nothing is better in naval combat than stealing the enemies ships for free... A wonderful feeling.
I could go on... There's so much fun stuff to build in this game.
But to balance all this sweet with a little sour, don't you think Needlejets are a little crappy? I usually build a few, before the chopper tech comes around, but they're never very satisfying in their effect. Even the art is kind of ugly compared to other units.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:14
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quote: Originally posted by Solver
Effect that Angels get is same as for others from the Planetary Datalinks. |
Yes, but only if they have infiltrated all the relevant factions. Otherwise, they *do not get any tech known to three other factions*. I repeat, *they do not get any tech known to three other factions*. The effect is only true if they have infiltration. Which, I repeat, must make the Empath Guild rather useful to the Angels, no?
I know this to be true, because I recently played a rather depressing game as the Angels, where I was crushed in no uncertain terms. And things would have been rather different if I had gained every tech known to three other factions, I can assure you 
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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:14
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1-1-1*1 Dropboy. During an extended war situation, have captured bases churning out 1-1-1 trained scout infantry units (10 minerals, and elite with CNexus and CyborgF). Upgrade to 1-1-1 drop (10 energy). Take enemy bases, drop these guys in and upgrade them to defenders -- 1-best-1 (+best reactor), with a combo of AAA, trance, ECM, clean as circumstances dictate. Actually, the AI is so poor in organizing its counterstrike that 1-3r-1 or 1-4-1 usually will suffice, and would be much cheaper than 1-5 or 1-6.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:14
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quote: Originally posted by DrFaustus
I agree needlejets have their day. Early on, they can be devastating. And the ZOC thing is forever useful. But, honestly, I build as few of these as possible. Completely uninteresting for the most part.
Am just starting to try MP games. Impressed by the sheer slowness of the whole PBEM affair. But looking forward to the challenge as the games build up some steam. |
Yeah, you're right, I don't build many of them either. But just a few is very useful. I have no complaints about them 
MP games can be slow, it varies. A turn a day is pretty good unless you're going one-on-one. Addicts like myself (and there are quite a few of us on this board!) counter this by playing a number of games simultaneously. You're right, the early turns are very, very dull. But once the game builds up steam, it's a blast! 
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DrFaustus
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Los Angeles, CA, USA
Jan 2001 time: 21:14
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Angst -
Wouldn't a regular chopper with empath + high morale hit the worms harder?
Last edited by DrFaustus on 04-06-2001 at 21:29
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