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Hendrik
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Hmm... I honestly don't think that any of the original SMAC-7 factions were presented in a condemnatory manner... Chairman Yang does have excellent quotes, and from his viewpoint, he is the only faction leader willing to try to overcome the problems caused by individualism in order to unite humanity towards a common goal.
Either way I continue to love this game, the breadth and depth of thought BR put into it amazes me. At this point I just wish it were either open sourced, or Firaxis decides for some unknown reason to actually patch the game and reprogram the AI so that it doesn't make the same easily exploitable mistakes again, and again, and again...
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Xian
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I think lal can also be considered a cooperationist.
The drones are also a fun faction to play, in fact i actually work better with them than i did with the hive (!). The data angels are probably the most "free" society, problem is that probe rating bug that make you choose illogical SE choices to balance
Yang is still the best philosopher in any game ever, except for his hatred of democracy (which really doesnt make sense if you think about it) - but you only see that in AI disscussions with him. Domai is almost as cool, but Yang came first.
REmember that one of the goals of the game is to show that philosophy is NOT linked with race. while cultural stuff DOES show up (for example in Zaks base names, and the mao-yang similarities) the idea expressed in the manual is that in space people are NOT brought together by birth, but by ideas.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:14
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So Alinestra, what exavtly do you think about Yang? And to what extent does he resemble the Chinese rulers?
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Main_Brain
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Economic World Center
Jul 2002 time: 06:14
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Every Time I see this Thread I am asthounished at the Number od Drone Supporters! :=)
way to go Pals.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:14
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quote: Originally posted by Ivellios
Gaians (nice all-round Build faction, though crap at war without relying on Mind Worms) |
Having a -1 morale is really such a non-penalty it is barely worth mentioning. With creches built, your garrisons won't even notice, and when you're ready to build your army, you should have some morale improvement facilities, which easily keep you in the running with the other factions. If you're running wealth while building your force, then your army is going to be outclassed by an equivalently developed faction, but this is true for _all_ of the factions. The only _real_ drawback for Deedee's morale penalty is the inability to build commando units for the quick monolith upgrade to elite, at least without going Fundie. And even that is only relevant to land units.
Can the Gaians outfight a equivalently developed Spartan or Believer army? Maybe not, but with her inherent bonuses, she shouldn't have to face these factions without a pronounced tech edge.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:14
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quote: Originally posted by Hendrik
I am running planned/wealth, and he is running dem/planned. My units cost 80% of his, but have only 75% the morale. I haven't had the time to put creches and command centers into all of my bases, the majority of my military will be produced at bases without any such infrastructure. . |
Just a question, but are you only at a 25% morake disadvantage when running wealth? I would have thought that the inherent bonuses and disadvantages would give the Spartans a 25 % advantage and that running wealth would would give at least another 12% disadvantage from running a minus 3 Morale SE choice. Or is it the situation that your units are very green anyway and it works out that there is no impact.
Note that you will feel the morale bite for certain when you get a morale enhancing facility in place . . . ( and see the gains halved)
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:14
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Just to clarify my stance on morale, I think the _inherent_ minus 1 that the Gaians get is negligible. Running wealth while in a shooting war is asking to be annihilated, unless you have a pronounced production/tech advantage. -1 morale is a 12.5 % penalty to all units produced, which, while inconvenient, just isn't that big a deal. Its the halving effect of running -2 morale or more to your morale facilites, ie: bioenhancement centers, command centers, etc., that will make your units markedly less powerful than those of your more violent neighbors. The moral of the story? Don't run wealth during a shooting war, at least during one you're worried about maybe losing. Does this affect Gaians any more than other factions? Not really. Hence my conclusion that an inherent morale penalty of -1 is not really all that crippling.
quote: Originally posted by Hendrik
I am a huge fan of the Morganites... playing as them has given me an insatiable lust for energy credits... having a productive economy is a tremendous boon in MP games, because it allows you to react to threats adaptively, and it allows you to distribute the money to develop bases however you see fit.
It just amazes me what a huge difference Morgan's +1 economy and starting energy credits make. |
Yeah, I kinda like the Morganites. Yeah, you could say that. 
Last edited by CEO Aaron on 30-01-2003 at 00:13
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Hendrik
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Flubber-
My SE morale is at -3, so my units are actually below very green morale, if I build a unit at a base without a creche/command center and upgrade it at a monolith- the morale moves to "very green". Spartans have an SE morale of +2, meaning their units are disciplined on offense, hardened on defense. So I suppose that if I were attacking his units there would be an even larger morale difference.
Force tends to be asymmetrical too... in most multiplayer games I have played high attack rovers are the norm, and even with a low morale unit it is quite easy to kill said rover in open terrain. If you can get into an attrition situation like this then wealth is very *good*. I find that in most battles I fight morale would make very little noticable difference. I tend to keep a few high morale units along for taking out hard targets.
Morale does effects interceptors a lot... there are some situations where I might not want to be running wealth... but if that extra energy means you get fusion power earlier, it is worth it.
Wealth is a great SE choice for most factions, and a FANTASTIC choice for Morgan! Having +2 econ without FM is great, I tend to run dem/green/wealth and allocate all energy to econ or labs, depending on which I need more at the time.
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