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meriadoc
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Troy, NY
Dec 1999 time: 00:14
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Okay, I'll admit that I've been playing a lot of CTP2 lately so a lot of what I'm going to say is based on that game and not Civ2. That doesn't mean, however, that I don't like Civ2.
Personally, I tend to agree that the webs of roads and rails that tend to form around cities in Civ2 really don't look that great. Sure, they increase resources and movement rates, but they tend to be ugly and, worse yet, make it too easy for an invader to come in. In CTP2 the roads and RRs only increased movement rates. Food, production, and trade was handled by another series of tile improvements. So I ended up with a minimal set of roads connecting cities and making shortcuts for war transportation.
So how do I feel the roads and railroads in Civ3 should work? Well, I don't think that they should decrease the amount of food/production/trade that a tile produces. Personally, I tend to like the idea of having the roads/railroads only provide transportation benefits and nothing else. However, what I really am after is keeping the amount of roads down to a minimum. If it takes maintenance costs or stuff like that, then so be it. Just keep it simple.
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