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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Yeah KC, I usually play on a small map and usually the games involve a shared continent.
Those satellite cities are hard to defend. And they often require resources I need for my SSC. Like rush built city walls. Once they get going it's good, but sometimes they impede the building of wonders in the SSC.
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kcbob
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Kansas City, MO USA
Dec 1999 time: 23:12
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My brother-in-law comes over to play about every other week. He's only playing his third game and I still have to coach him. He's playing on a large world, has ships sailing to every corner of the globe, and every time he spots a goody hut, it's like pulling teeth to keep him from tipping it over and over and over until he gets an advanced tribe. He has about 50 cities going, the AI has about 200 all total, he saves and reloads constantly, it's about 1800 AD, we've got about 20 hours of playing time invested in this game, and he's just started build factories in a few cities.
Somebody shoot me!
[This message has been edited by kcbob (edited June 22, 2000).]
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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quote:

Originally posted by Tom DeMille on 06-15-2000 10:47 AM
. . . . . . . . . . . . . # AIs with 10 techs
beakers for | 1 AI . . . . .3 AI . . . 5 AI. . . 6 AI
1st tech . | . 10 . . . . . 10 . . . . 10 . . . . 10
2nd tech . | . 18 . . . . . 18 . . . . 18 . . . . 18
3rd tech . | . 27 . . . . . 27 . . . . 24 . . . . 24
4th tech . | . 36 . . . . . 36 . . . . 32 . . . . 36
5th tech . | . 45 . . . . . 45 . . . . 40 . . . . 45
6th tech . | . 66 . . . . . 66 . . . . 48 . . . . 54
7th tech . | . 84 . . . . . 84 . . . . 63 . . . . 63
8th tech . | . 96 . . . . . 96 . . . . 72 . . . . 80
9th tech . | . 108 . . . . 108. . . . 81 . . . . 90
10th tech. | . 130 . . . . 130. . . . 110. . . .110
You can see from the above table that by holding off giving anything to a single AI, my beaker requirements go down. This might explain some of the strange behaviour we see in OCC games. Sometimes beaker requirements will actually go up after we gift science to everyone. 
The moral of the story... I'm still working on that. 
[This message has been edited by Tom DeMille (edited June 15, 2000).]
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I'm glad you did this. Having read this I realized something about my 1525 large world A.C. game. I was quite surprized that on a large map a super science city was able to get half of the science necessary for a tech discovery, and then some every turn. I don't believe that the rest of my civ combined was contributing even a 3rd of the beakers the SSC was) I'm quite sure that my beaker requirement never got over 2000. Granted, there were a lot of thechs I wasn't forced to research, but still, I'd have thought that the penalty would have been higher. But I realized something late last night when I should have been asleep. I was pretty liberal in giving techs away toall civs, but I never had much occasionto even talk to the Vikings. So they were always way behind the other AI's in tech. (Didn't talk to the Zulus much either, cause they kept asking for tribute, but I think they got techs from the other civs. Noone liked the vikings.)
Another thing I noticed. Up to the very end Secret alliances were being formed not against me, but the Chinese. Probably also significant.
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