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Ned
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of Aptos, CA
Oct 1999 time: 21:14
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WE, I set the experiment up as follows and repeated it at two difficulty levels.
I founded a base and created numbers of pods all around it. I then pressed B and checked the all bases for extra drones. Mostly this was easy since the a base went into riot. However, since at least the home base had a unit in it, I check that too for an extra drone.
I started with farther bases and worked inwards to avoid drones caused simply by inefficiency. What I found I reported in the tables. It appears that you get at least one extra drone each time you found a base over the bureaucracy limit, usually, but not always in the base you just founded. As well, you get 0, 1, 2 or possibly 3 other drones in other bases. The average appears to be two for each extra base you found over the limit independent of difficulty level. By the time you reach the second bureaucracy warning, all your bases have should have one bureacracy drone.
I think the effect increases as you continue to add bases. By the time you reach three times the warning level, each base should have two b-drones. At four times the warning level, each should have three b-drones per base.
I also found that captured bases count, and that bases captured from you or given away are still counted against your totals!
Efficiency moves the limit, and thus reduces the effect. However, one can quickly see why constructing a large number of bases can soon, very soon, lead to very severe drone problems unless you have police, psych, or rec. commons, etc.
Therefore, adding bases in large numbers can really kill later attempts at GA, which is vital to pop booming for Aki and Sven, and is necessary to run +2 economy with Wealth anything else but FM.
Ned
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Ned
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of Aptos, CA
Oct 1999 time: 21:14
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Morganstern, After one has built a few Psych enhancing facilities, it is easy to GA by applying 10-20% Psych (assuming you have not ICS'ed). If you GA while in Wealth, you get the +2 economy of FM, but none of its negatives. In other words, you get police and +2 econ at the same time!
Now, add to this GREEN, and you also get +2 efficiency, or PLANNED, and you POP BOOM with Aki and Sven (assuming Demo.)
Plus you also get +1 industry and a positive planet rating!
Ned
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:14
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A very interesting thread.
But I still contend the Morale of your troops is the most important. I find the best way to expand, rather than pop booming, is to wait until your neighbor has built some nice big bases, and then simply take them away from him, roughly doubling the amount of territory you control. Then you rest your troops for a while, replacing infrastructure and perhaps getting a better gun or whatever. Then you again double your empire by conquering another large neighbor. At this point your empire is large enough so that the other SE choices, like effiency or industry may become important.
But it is morale that gets you that point, while ALSO getting rid of your competition.
And that is why I value morale most of all, because it is the only SE choice that strengthens you , while weakening your neighbors, therefore being doubly effective.
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Morganstern
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Birmingham, MI, USA
Oct 1999 time: 00:14
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Ned, I've had limited success building the psychology enhancing bases, and normally run at 20% Psych after I've conquered a significant number of other faction's bases. Still, the drone riots, and delay inherent in building these facilities universally (as opposed to building units) just hasn't been worth it in my view. I might try the GA emphasis for effect. I don't really ICS in the classic sense, since I always try to space my bases 3-4 spaces away, to allow for building and growth. Sometimes, however, you're stuck with the "near ICS" of the faction whose bases you've conquered.
I come down on the SMAC Fanatic side of the Morale debate. This just hasn't been much of a factor for me; number of units and the technology of my "guns" (as someone so elegantly calls them in this thread) seems to matter more. The only time it has been a serious factor for me was playing against the Alien factions.
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