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MORON
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Vancouver, Canada
Jun 2001 time: 13:14
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quote:
Artillery should be more valuable in Civ3 given that they now have a farther range. |
I still don't know what kinds of artillery we have fires over 200miles......
T-64/72 had 125mm Gun !?...you learn something everyday.
Did fixis release more info on combat? Its hard to run on dry gas.
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quote: Originally posted by MORON
I still don't know what kinds of artillery we have fires over 200miles...... |
There was a gun/cannon that could fire a long ways.. I saw it on the History Channel. I think the guy was American who was trying build it. Iraq was building one. They dug a big hole in the ground and had the gun about 50% to 75% complete when we found it. Sadam was aiming it at Israel. This gun is not mounted on any vehicle. It look like a water or oil pipe line laying on the ground, only its length is several hundred yard long. The gun has several "Y" joints in it. As the shell passes each "Y" another charge goes off to increase the speed of the shell, so when the shell leave the barrel its going very fast, and reaches a target very far away. Sadam gun would have hit Israel for sure. That mean the shell fired from Iraq flying over Jordan and hitting Israel. The bad thing about this gun is that once built, it cannot be move. All you can do is change the charges so the shell will not fly at far or add more charge to increase the range of the shell. If this is not making any sense, I understand. The gun would look like this.
I
I
Y
Y
Y
Y
Y
Y
I
I This example is upside down. This gun would have 12 charges.
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quote: Originally posted by Grumbold
Artillery should be able to counter-battery fire but I agree that the mix of units for best defense or best attack would probably be slightly different. Just as long as you can't roll 5 howitzers up to a city with 12 howitzers, 10 fighters and 10 bombers inside and bombard with impunity because its "your turn". Thats why making the bombardment part of a stack attack rather than a solo option is so important.
The Iraqi supergun was a big scandal in the UK because a UK firm was responsible for exporting some of the (seemingly innocent) component parts. No-one could agree whether the Ministry of Defence had really known about it in advance and let the sales go ahead. They were trying to scapegoat the directors of the export company. In WWI/II there were a few big railway guns that could fire pretty long distances but of course rocketry made most of these ideas redundant. |
The US had a 240 mm Atomic Cannon in the late 50s and Early 60s. It required two trucks to transport it. I have a model of the gun. The Army never downgraded the gun to non-nuc level. They just retired it. Germany has a new self-propelled big Gun. I have seen a picture of it, can not remember what MM it is.
If Firaxis used CTP 2 stacked method, both you and the enemy will have a change to win the battle. In your description above the city would win. So if you are the city you win. If you are the attacker you loose.
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MORON
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Vancouver, Canada
Jun 2001 time: 13:14
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quote: The M107 has a range of 32.7 km, and that's the largest range of any conventional artillery I know. |
I think M110 or some 175mm artillery have a rame of 67km....
quote:
Artillery should be able to counter-battery fire |
SMAC anyone?
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:14
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In CIV cannons and howitzer attack they don't bombard. That means they always get "into the line of fire" themselves. Which usually means they lose hitpoints.
CTP has made a few good points when it comes to using these kind of units.
In CTP there are a few landunits (catapults, cannons and artillery) which can bombard without actually attacking their target, so to say "from behind the lines". It's called ranged strength.
It's quite handy when you're beleaguering a city. First shoot (bombard !) all the defending units to pieces then move in (attack !) with the other units.
When you build up a stack in CTP to actually attack a target, these units, which have little defense, are usually lined up behind the units with more defensestrength (hitpoints). They then get the function to soften up the enemy-units which have more defensestrength for the units which actually have to attack. Building up a good stack can be become quite a challenge. I haven't reached my masterdegree there yet.
I would like it if tanks are given ranged strenght in CIV too (CTP doesn't have that). But the firepower should be rather low. Just enough to kill off a settler or antique units which are still running around.
Last edited by Vrank Prins on 29-06-2001 at 20:31
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