Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Resources= Play-Balance Troubles
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
Lightbulb  Old Post 06-07-2001 11:05
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

There are many kinds of bugs though I won't burden you with their idenfications.

If an AI routine doesn't react the way you expect it to, is it a bug? Strictly speaking, not necessarily. Mostly likely the routine just can't handle a particular combination of input values, which is more of a design flaw instead of logical mistakes.

Now it is very likely that a lot of these unexpected situations exist in games such as Civ or SMAC due to their inherent complexity. If you look at some real life programs, such as Web browsers or http servers, you'd surprised how they could posibly have so many flaws, given the much more restricted set of inputs they could have. And these are not games, these are for *ahem* real.

As Yin pointed out it's not quite possible for the programming team to simulate the full range of these input values, so many of these games are released with these "bugs."

Think of it this way. Humans often react unexpectedly to outside situations, so it seems that we shouldn't be overly nitpicky about AI routines in such complex games. Now, if you are talking about chess, it'd be totally different

KoalaBear33 is offline KoalaBear33
Warlord
Toronto
Jul 2001
time: 00:14
Smile  Old Post 06-07-2001 11:53
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by DarkCloud
Resources just bring too many different figures to the equation for the AI to deal with... so, either Civ III will need a Pentium 700 with 256 MB of RAM or a scaled down version will have horrible AI.

Because of resources I predict that Civ III will be released Fall 2002.


I don't think the hardware requirements would have to be too severe. The game is 2D so that basically means that the low end CPUs are good enough (unlike 3D games like Black&White where you spend CPU cycles on graphics). Since this team has worked on Civilization, Civilization II, and Alpha Centauri, I'm sure that their code will be very optimal. I would guess that a 300MHz CPU with 128MB RAM should be enough for Civ III in single player. Multiplayer is a different story though (totally depends on how they do it).

KoalaBear33

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
  Old Post 06-07-2001 13:40
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Civilization 2

I reckon you don't need more than a PII-200 and 64MB RAM.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 06-07-2001 14:02
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
I don't think the hardware requirements would have to be too severe. The game is 2D so that basically means that the low end CPUs are good enough (unlike 3D games like Black&White where you spend CPU cycles on graphics). Since this team has worked on Civilization, Civilization II, and Alpha Centauri, I'm sure that their code will be very optimal. I would guess that a 300MHz CPU with 128MB RAM should be enough for Civ III in single player. Multiplayer is a different story though (totally depends on how they do it).


Actually the units are going to be in 3D, I believe. I think the requirements out of your system will diffently be higher than Civ2's were but lower than what your projected requirements are. Multiplaying will have the same requirements as SP will.


quote:
I reckon you don't need more than a PII-200 and 64MB RAM.


This sounds about right. You may even only need 32MB of RAM. Hopefully you only need about 4MB for your video card. I know I'll be really mad if I have to go buy a new video card to use it just for Civ.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
  Old Post 06-07-2001 14:06
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton or Terrorists Win

4MB video card sounds reasonable, maybe more if you want higher resolution or more colours.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 06-07-2001 14:12
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
4MB video card sounds reasonable, maybe more if you want higher resolution or more colours.


All I care about is to have the game run smoothly.

KoalaBear33 is offline KoalaBear33
Warlord
Toronto
Jul 2001
time: 00:14
Post  Old Post 06-07-2001 14:40
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by TechWins


Actually the units are going to be in 3D, I believe.


I just started following Civ III recently so correct me if I'm wrong... I think the units are 2D but they are 3D rendered units.

quote:

This sounds about right. You may even only need 32MB of RAM. Hopefully you only need about 4MB for your video card. I know I'll be really mad if I have to go buy a new video card to use it just for Civ.


yep... you don't need much.. but 32MB RAM sounds low... you probably need at least 64MB just for windows...

KoalaBear33

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:14
  Old Post 08-07-2001 10:14
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
As Yin pointed out it's not quite possible for the programming team to simulate the full range of these input values, so many of these games are released with these "bugs."


Yes, I don't want to over-use the term "bug" but rather focus on upfront time and effort spent testing and tweaking the AI, interface, etc. Basically I want to avoid at all costs the REAL testing starting after the game's release.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:14
  Old Post 08-07-2001 22:32 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by KoalaBear33



yep... you don't need much.. but 32MB RAM sounds low... you probably need at least 64MB just for windows...

KoalaBear33


I went with 16MB for windows for a long time, until certain games required 32, and so I upgraded... Windows ran fine with 16MB...

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0384 seconds (88.51% PHP - 11.49% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net