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wotan321
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Nowheresville, Man
May 2001 time: 00:14
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...and TechWins, getting back to your suggestion about capturing the recently captured city of an ally... I don't know how the game logic works, but it seems to be that culture is an attribute of each city, and then there is a cumulative civ culture number, like there is with Civ2 city science and money. But if my Greek ally's city of Sparta is captured by the Aztecs, and I take Sparta next turn, then diplomatically I should return it to Greece. It would be nice if each city maintained (in AI memory) a score for the strength of each culture for that city alone, with a heavy weighing of the score going toward the city that founded it. The combined scores of the cultures there would determine the difficulty of a conqueror to keep the city, and if it did revolt, which civ it would side with.
It may be the case that all we will be able to do is earn brownie points for selling or giving the city back to our ally after we take it, use it for diplomatic trade-offs. But.... it would be nice if we had the option to immediately give it away, or keep it to trade, with the related negative effects of either choice.
...and again, to tie this back to the thread.... such actions between civs would only be fun if they had real, long term effects on relationships between civs. As it works now, I can agree to help Greece against the Aztecs by giving them a city, money, two technologies and my brother's Buick, and in two turns they will declare war on me, ally with the Aztecs and give the Aztecs my two technologies as Montezuma drives off in my brother's car! I experimented over the years with just giving and giving and giving to buy the friendship of AI civs, and their personality and my generosity never made any difference.
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