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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > WEIRD AI unit design...
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Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:14
  Old Post 07-07-2001 22:31 Visit Clear Skies's homepage!
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#31 Report this post to a moderator
Odd units... Lose 30 kilos (of popups)

Dee mass-producing Needlejet Transports is indeed one of the funniest things I've ever seen. Another good way to mess with the AI is to design a horrendously expensive unit, like a 30-12-x Gravship (they can't use the string disruptor or the stasis generator on anything other than this unit). This costs way more than your standard SP, so loads of their bases will be tied up for decades or maybe even centuries trying to produce them!

I tried this when Zak and Roze were my only opponents left in one game. It helped me beat Zak - about half his bases simply went mad trying to build these things!

Try it! It works - honest!

Other useful units to give the AI:

Drop formers
Clean sentinels (not so many minerals tied up supporting garrisons )
Marine naval units - I rarely if ever see the AI building these vital units!

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:14
  Old Post 08-07-2001 09:04
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#32 Report this post to a moderator
Enter the AD-FREE zone

My understanding is that interceptors defend with there weapon, but do not gain the +100% ASM bonus. Generally, attackers are more powerfull than defenders ( usually enemy needlejets use the best weapon available, while interceptors are considered low priority for weapon upgrades). This means the odds are usually going to be something like 6:4, 8:6, or so on. Also X-jets have the +50% bonus which applies in airbattle also.

These factors tend to mean that interceptors will never have better than 1:1 odds, and usually worse odds, so interceptors will usually lose.

That said if you have good weapon tech and/or are caretakers interceptors can be quite effective at defense, but they are a waste of time at tech parity (or against X-jets). Interceptors can make effective ZOC blockers, because they can defend. Also interceptors dont suffer the FM drone penalty (the only factor which really justifies the increased cost).

Back on thread I have seen the AI build fungicide military units quite often, and dee once started mass producing clean chaos rovers after probing one from me.

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:14
  Old Post 08-07-2001 21:44
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#33 Report this post to a moderator
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Just a small point here. The AI apparenty copies designs for which they have no couterpart technology. However, if they already have a design with that chasis type, weapon and armor, they can and probably will ignore your design.

 
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