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WhiteElephants
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Toledo Ohio
Mar 2000 time: 00:14
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I think cbn brought up an excellent point that seems to have been neglected -- "counter strike". While against the AI you CAN simple load up a ship and send it across the seas to strike your opponent, against more than one human player there is the danger of being caught with your pants down when your attack force is out sailing the seas.
Ned -- I agree that a navy and airpower are a bettter investement than defense, but they too come at a steep cost in simply having the required tech for air power and having the minerals and sea bases for a navy. Being that I play builder/hybrid I can't afford to build an extensive navy or attack force without a sacrafice to my infrastructure. So the next best thing is defense, which is cheap from a mineral perspective concerning units, and cheap from the perspective of using formers to build sensors as I extensively use formers anyway.
As you've pointed out in other threads the AI is ineffective at gathering a mass of units and coordinating an effective attack, while those wiley humans who play momentum factions ofter shot for impact rovers quite early in the game, often pre-airpower and without the proper scouting out of the lay of the land or the required defenses in place you'll find that your quite a juicy target for any marauding momentum human played faction.
I think Vel's samurai story illustrates this point well. For instance, if a momentum faction does happen to stumble upon you and your base/bases have the air of preparedness (i.e. two probes, two defenders, a couple of sensors, perhaps a perimeter defense -- this is all relative to the point in the game contact is made -- this also doesn't mean you are acutally prepared just so long as you maintain the appearance of being so) the attacker will most likely seek out an easier target.
If I understand correctly, you're saying that you'd much rather be the attacker, which I myself completely agree with, but some factions are simply not "geared" for that type of play, or like me, I generally don't play that way. And as mentioned in this thread ( or was it another thread?) there is a window of opportunity for the attacker who employs a "rover rush". As the game goes on the attacer is required to created a larger and larger force in order to gain any substantial ground and if no substantial ground is gained than the production of all those minerals and energy have gone to pot while the defender steams ahead in tech,energy, and minerals.
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DilithiumDad
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I have to say that my experience in multiplayer, both at ACOl and here at Apolyton, has been the opposite: whoiever attacks first wins. Of course, the other part of the assumption is "assuming equal forces". But the forces never are equal, are they? And the attacking faction is usually ahead in tech and population or they wouldn't be throwing their weight around.
In multiplayer, all too often the weakest faction is attacked by its neighbor. The attacker very quidkly doubles the number of bases they control and it's all over for the remaining factions, including the former #1. The moral I have learned is to keep an eye on your weakest opponents and do your best to help them out when they are attacked. Better yet, don't wait for your weaker opponents to be attacked, get a pact with them and shore up their defenses with your own units.
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Thantos
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Grand Junction, Co, USA
May 2000 time: 05:14
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Perhaps Ned but despite the heavy costs I paid for the war I felt compelled to fight it and I came within a hairs breath of pulling it off cheaply in the first assault wave (I have a 4-1-2 outside of his capital that died to his last defending 1-2-1 after that defeat he upgraded to 4-3-1s which made my life very difficult).
Also as expensive as the war was and as badly it affected my metagames position to not fight it would have been far worse. If I had not fought it I would not have been able to secure and develope Sunny Mesa from Spartan incursions that would have continued to push the border back between us from both the bottom of my empire and to the bottom left of my empire. And if Sunny Mesa fell it would have opened up my heartland to her as I had some serious river networks gifted to me from planet.
A still strong Sparta would have been a constant distraction to my southern frontier and would have put her in position to assault my later developed and extensive sea crawler fleet. This would have allowed the other human player to push the issue with me later in the game on our border which would have been intolerable now that we are living in the PB age.
In short the Spartan war cost me a great deal of my initial velocity costing me a great deal in terms of wasted turns and its successful conclusion still draws some of formers south trying to connect my far flung empire together by mag tubes and attempting to terraform the massive desert I inherited. However it did buy me piece of mind, and effectively secured both a flank and two important sea zones for me.
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