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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I think one possible cure may be the game's settings, more specifically as follows. Now, I wasn't successful when trying this against Dave(he found me early), but here it goes.
King level, medium or large map, waterworld, no continents (preferably archipelago?). 1x1.
Republic first strategy. Go for Republic instead of Monarchy. Try to get two to three cities (preferably close to the capitol) to size 3 (or size 2 with potential to reach 3 fast). Race for HG, grab it if possible. WLTCD, after that you should have 3 turns/discovery (depends on your number of cities).
If you don't get Pottery early, skip it and go directly for MC. A sleazer will certainly go for HG ASAP, don't even think about it if you don't get Pottery as an option immediatly after Trade. Be sure to have the caravans ready when you discover it.
Skip Colossus early on, the sleazer won't build it so you may be able to build it later. The key is surviving the early game, where the sleazer's advantage is more immediate.
Go for Invention, race for Leo's. MC may seem like a detour, but with WLTCD you should be able to get 3 turns/tech. If you miss LW, build GW instead (Masonry is on the way to Invention). Given the choice between GW and Leo's I would pick Leo's, warriors behind walls are no good against musketeers. I'm not good on the combat rules, but isn't even a pikeman behind walls in trouble against vet musketeers?
Granted, King level is beneficial for the sleazer too. But IMHO deity level unhappiness is harsher on a rep first strat than on a sleazer.
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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A clarification.
That was not in response to SG (2). The request for an early rep manifesto must be answered by someone more competent than me.
Carolus
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Yep, the best civ 2 players are the ones who would bribe your cities with the money they got from you as tribute. 
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