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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Apolyton Pack v1.0! CTP2 the way it should be!
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Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
  Old Post 16-04-2002 17:55
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#151 Report this post to a moderator
Rumours rumours...... Support Apolyton, buy Civilization 2

Anyone checked out this page recently?

Lou Wigman is offline Lou Wigman
Warlord
Newcastle,Australia
Jun 2001
time: 15:14
  Old Post 17-04-2002 09:34
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#152 Report this post to a moderator
Support Apolyton buy from Amazon

Good stuff. I'm looking forward to it.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
  Old Post 17-04-2002 18:17
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#153 Report this post to a moderator
Apolyton Pack V2.0 update.... Enter the AD-FREE zone

Okay, just to fill you in on how updating the Apolyton Pack is going:

- I've converted the WAW text files so they're compatible with AP (most of these files are hybrids of Cradle's text files). I've updated diplomod.slc to include the multi-player patch, and added in ComsForAIs, FortsForAIs & CityKill scripts by Martin. I've added the infrastructure/capitalism fix (can't remember off-hand who did it) which fixes that AI bug. I've also added in WAW's version of frenzy into it as well. It's all fitted in nicely.

I played a test game (8 civs/hard/huge) on my test environment, and played 100 turns. The AI's are ALL a mile in front of me. They've pulled away from me in all fields (economics, science, military & overall). I've already been in 2 wars, with no city changes but quite a few 2-4 stack skirmishes. I've seen a few other things that need adjustments as well.

Oh, and I'm calling this V2.0 as this is a new breed of AP, with completely updated internal organs. Actually, I'm considering calling this breed the Super Apolyton Pack! The fans unofficial patch.

I'll keep you updated.

The Starfox is offline The Starfox
Settler

Apr 2002
time: 05:14
  Old Post 21-04-2002 03:11
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#154 Report this post to a moderator
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When I play with the mod in, I will be playing fine with the republic govenment being used, then when I enact the governmet to democracy, the contry goes to crap. Happines goes way down, suddenly I am opperating at a negative savings, ect. in the original game with no maods, when ever I changed to democracy, everything got better not worse. I have uninsttaled and reinstalled, with activision patch, then apolyton patch 1.1. Problem still persist. It did it with the gigantic world setting also. Is it just me or is it a known problem? or is it suppose to be that way?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Post  Old Post 21-04-2002 03:35 Visit Martin Gühmann's homepage!
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#155 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by The Starfox
When I play with the mod in, I will be playing fine with the republic govenment being used, then when I enact the governmet to democracy, the contry goes to crap. Happines goes way down, suddenly I am opperating at a negative savings, ect. in the original game with no maods, when ever I changed to democracy, everything got better not worse. I have uninsttaled and reinstalled, with activision patch, then apolyton patch 1.1. Problem still persist. It did it with the gigantic world setting also. Is it just me or is it a known problem? or is it suppose to be that way?

You mean inacting by pressing the button inact? If yes than you have to wait some turn until the new government will work until then you have to cope with the anarchy that give you crappy values in growth, productio and so on only the city limit is nice. The lenght of anarchy is one up to four turns and this is also the case in the originaly game and all other mods.

-Martin

The Starfox is offline The Starfox
Settler

Apr 2002
time: 05:14
  Old Post 21-04-2002 07:03
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#156 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

What I mean is after anarchy, and the government becomes a democracy. As soon as that happens, happines drops, income drops, crime goes up. Its like democracy is far worse than a republic. When I switch it back to republic, everything goes back to how it was. This never happened in the unmodified game, where democracy was a big improvement over republic. I dont know if the same applies to later govenments after democracy becuase things got to bad to keep the contry running, riots everywhere, money dries up, ect ect ect.

DeanToth is offline DeanToth
Chieftain
San Diego California
Apr 2002
time: 21:14
  Old Post 26-04-2002 12:27
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#157 Report this post to a moderator
RE: enacting Democracy Tired of ads?

You may have already looked at the variables I'm about to mention so forgive me if this is a useless post, but here goes:

In the past, even with un-modded games, I too have had my civ go to crap after enacting new gov'ts, particularly the democracy

In my case, what happened was my war standing and the number of garrisons I had were way out of line with what the citizens of the democracy "want".

To wit, Democracy war-tolerance is very low. On top of that, it's military effectiveness is one of the lowest for any government in the game, thus requiring more units in your army just to keep your fighting forces competitive with the A.I.'s - this in turn leads to even more war discontent and more per-turn upkeep costs (making you go broke real quick)....

When you ran into this issue were you at war? Had a lot of troops garrisoned? I rarely use democracy so my assessment may just be wrong, but I thought I'd put in my two cents.

good luck

Last edited by DeanToth on 26-04-2002 at 14:07

DeanToth is offline DeanToth
Chieftain
San Diego California
Apr 2002
time: 21:14
  Old Post 26-04-2002 12:31
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#158 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Oh yeah, one more thing:

Democracy, if memory serves, does indeed have a higher crime rate... which is realistic considering the liberal social freedoms inherent in such a government.

This would contribute to your higher crime, thus decreasing your per-turn income and leaving less to upkeep your weaker army... yet another viscious cycle.

Democracy is very good for science, so when I use it, I make sure I've been "out of war" for a good period, checkiing my war discontent ratings as they slowly fall. Even when you are no longer at war, the war discontent doesn't immediately fall to 0, it slowly slowly falls and falls even slower with democracy.


then, I enact democracy, using as few troops as possible and develop fewer but higher tech units.

DeanToth is offline DeanToth
Chieftain
San Diego California
Apr 2002
time: 21:14
  Old Post 26-04-2002 13:10
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APOLYTON PACK INSTALLATION CONFUSION - PLEASE HELP Enter the AD-FREE zone

OK I've never modded CTP before but after all the glowing reviews of AP I am itching something fierce to try it out!!!!

I'm nervous though because there are apparently several versions (1, 1.1, 1.2... and now 2.0?).... Plus in reading thru all of the posts here I saw a mention that someone should install diplomod at the same time as installing Apolyton....

finally, on the files page, I see a apolyton pack download and a secondary download, but after d/ling them their readme files seem the same so I am experiencing great confusion at this. And neither of these downloads appears to be v1.2, but I saw the file attached on another post here and downloaded that.

HELP!! I don't want to screw up my ctp installation. If I install 1.0 can I skip 1.1 and install 1.2?

Can someone in the know clarify things for me in a step-by-step fashion?

Many thanks....

PS OH - and may I plug the multiplayer registry in the CTPII forum for all those who haven't yet registered there? :-) After the disapointment of CivIII, we need to keep the CTP community alive and playing!

Last edited by DeanToth on 26-04-2002 at 14:06

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
  Old Post 26-04-2002 18:24
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#160 Report this post to a moderator
Installing Apolyton Pack for CTP2! Support Apolyton, buy Civilization 2

Version 1.02

Okay, there's been a little confusion from newbies and old veterns returning from Civ3 (good on 'em ) about how to install the Apolyton Pack. The latest stable player version is V1.02 and is about 12 months old. The current CTP2 files database is a little out of date (today being 26th April 2002).

1. Install CTP2.
2. Install the Activision patch.
3. Install ModSwapper.
4. Install Apolyton Pack V1.01.
5. Install the Apolyton Pack V1.02 update.

Load up ModSwapper and double-click on Apolyton Pack. Now you should be playing.

Version 2.0

Currently this is in development and the only playable version in the world is on my hard-drive. You'll hear about it when it's ready.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:14
  Old Post 26-04-2002 19:32 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#161 Report this post to a moderator
Increase Your PM Length

Dale, is a 'proper' v1.02 download available anywhere? I.e. one that can be installed directly, without the v1.01 install being necessary? It's time the databases get updated properly...

DeanToth is offline DeanToth
Chieftain
San Diego California
Apr 2002
time: 21:14
  Old Post 26-04-2002 20:42
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#162 Report this post to a moderator
THANKS!! Inflate your Upload Space

Ahh, the fog of war has lifted from my mental-map of things.


Dale:
So, version 2.0 being worked on too? That sounds sooooo cool. It should kick @$$

I'm glad you are out there toiling away with line after line of SLIC code for us poor schlubs. Your work is appreciated.

Take it easy

(now for some serious civvin on my day off)

Ashura is offline Ashura
Settler
France
May 2002
time: 05:14
  Old Post 06-05-2002 17:02
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#163 Report this post to a moderator
Get a bigger avatar today!

Hi,

I installed Modwapper, Apolyton Pack 1.01 and 1.02 but when I ask modwapper to start the appolyton pack it said that "APOL_const.txt is absent from asset tree".
I looked up to find if I misintalled something but the file is absent from the download...

Can someone helo me

Thanks

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
  Old Post 06-05-2002 17:25 Visit Immortal Wombat's homepage!
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#164 Report this post to a moderator
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here y'go

Attachment: apol_const.txt
This has been downloaded 4 time(s).

Ashura is offline Ashura
Settler
France
May 2002
time: 05:14
  Old Post 06-05-2002 17:30
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#165 Report this post to a moderator
Help yourself to an AD-FREE life

thank you, actually I just find my error

I follow the instruction by Dale somewhat above and forget to install the main file (I installed only update 1.01 and 1.02, I have now installed the full pack)

Ashura is offline Ashura
Settler
France
May 2002
time: 05:14
  Old Post 06-05-2002 17:30
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#166 Report this post to a moderator
Increase the size of your Attachments

thank you, actually I just find my error

I follow the instruction by Dale somewhat above and forget to install the main file (I installed only update 1.01 and 1.02, I have now installed the full pack)

It should work.

Maajromax is offline Maajromax
Settler

May 2002
time: 00:14
  Old Post 07-05-2002 01:36
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#167 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Odd... I'm getting errors about missing APOL_wondermovie.txt and (after creating a blank wondermovie.txt) APOL_unit.txt

I followed the links in the instructions above (patch, modswapper, 1.1, 1.1->1.2), and have verified that the files are in fact missing from the zip's. Is there some step I missed?

--

Don't you hate it when you typo your username _as you register_?

Maajromax is offline Maajromax
Settler

May 2002
time: 00:14
  Old Post 07-05-2002 19:40
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#168 Report this post to a moderator
Support Apolyton buy from Amazon

Hm, okay -- I think it's now fixed after downloading 1.0 from the main module hosting page, then installing 1.1 and 1.2 on top of it.

 
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