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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:14
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Okay, just to fill you in on how updating the Apolyton Pack is going:
- I've converted the WAW text files so they're compatible with AP (most of these files are hybrids of Cradle's text files). I've updated diplomod.slc to include the multi-player patch, and added in ComsForAIs, FortsForAIs & CityKill scripts by Martin. I've added the infrastructure/capitalism fix (can't remember off-hand who did it) which fixes that AI bug. I've also added in WAW's version of frenzy into it as well. It's all fitted in nicely.
I played a test game (8 civs/hard/huge) on my test environment, and played 100 turns. The AI's are ALL a mile in front of me. They've pulled away from me in all fields (economics, science, military & overall). I've already been in 2 wars, with no city changes but quite a few 2-4 stack skirmishes. I've seen a few other things that need adjustments as well. 
Oh, and I'm calling this V2.0 as this is a new breed of AP, with completely updated internal organs. Actually, I'm considering calling this breed the Super Apolyton Pack! The fans unofficial patch.
I'll keep you updated. 
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The Starfox
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When I play with the mod in, I will be playing fine with the republic govenment being used, then when I enact the governmet to democracy, the contry goes to crap. Happines goes way down, suddenly I am opperating at a negative savings, ect. in the original game with no maods, when ever I changed to democracy, everything got better not worse. I have uninsttaled and reinstalled, with activision patch, then apolyton patch 1.1. Problem still persist. It did it with the gigantic world setting also. Is it just me or is it a known problem? or is it suppose to be that way?
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:14
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quote: Originally posted by The Starfox
When I play with the mod in, I will be playing fine with the republic govenment being used, then when I enact the governmet to democracy, the contry goes to crap. Happines goes way down, suddenly I am opperating at a negative savings, ect. in the original game with no maods, when ever I changed to democracy, everything got better not worse. I have uninsttaled and reinstalled, with activision patch, then apolyton patch 1.1. Problem still persist. It did it with the gigantic world setting also. Is it just me or is it a known problem? or is it suppose to be that way? |
You mean inacting by pressing the button inact? If yes than you have to wait some turn until the new government will work until then you have to cope with the anarchy that give you crappy values in growth, productio and so on only the city limit is nice. The lenght of anarchy is one up to four turns and this is also the case in the originaly game and all other mods.
-Martin
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The Starfox
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What I mean is after anarchy, and the government becomes a democracy. As soon as that happens, happines drops, income drops, crime goes up. Its like democracy is far worse than a republic. When I switch it back to republic, everything goes back to how it was. This never happened in the unmodified game, where democracy was a big improvement over republic. I dont know if the same applies to later govenments after democracy becuase things got to bad to keep the contry running, riots everywhere, money dries up, ect ect ect.
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DeanToth
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San Diego California
Apr 2002 time: 21:14
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You may have already looked at the variables I'm about to mention so forgive me if this is a useless post, but here goes:
In the past, even with un-modded games, I too have had my civ go to crap after enacting new gov'ts, particularly the democracy
In my case, what happened was my war standing and the number of garrisons I had were way out of line with what the citizens of the democracy "want".
To wit, Democracy war-tolerance is very low. On top of that, it's military effectiveness is one of the lowest for any government in the game, thus requiring more units in your army just to keep your fighting forces competitive with the A.I.'s - this in turn leads to even more war discontent and more per-turn upkeep costs (making you go broke real quick)....
When you ran into this issue were you at war? Had a lot of troops garrisoned? I rarely use democracy so my assessment may just be wrong, but I thought I'd put in my two cents.
good luck
Last edited by DeanToth on 26-04-2002 at 14:07
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DeanToth
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San Diego California
Apr 2002 time: 21:14
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Oh yeah, one more thing:
Democracy, if memory serves, does indeed have a higher crime rate... which is realistic considering the liberal social freedoms inherent in such a government.
This would contribute to your higher crime, thus decreasing your per-turn income and leaving less to upkeep your weaker army... yet another viscious cycle.
Democracy is very good for science, so when I use it, I make sure I've been "out of war" for a good period, checkiing my war discontent ratings as they slowly fall. Even when you are no longer at war, the war discontent doesn't immediately fall to 0, it slowly slowly falls and falls even slower with democracy.
then, I enact democracy, using as few troops as possible and develop fewer but higher tech units.
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DeanToth
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San Diego California
Apr 2002 time: 21:14
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OK I've never modded CTP before but after all the glowing reviews of AP I am itching something fierce to try it out!!!!
I'm nervous though because there are apparently several versions (1, 1.1, 1.2... and now 2.0?).... Plus in reading thru all of the posts here I saw a mention that someone should install diplomod at the same time as installing Apolyton....
finally, on the files page, I see a apolyton pack download and a secondary download, but after d/ling them their readme files seem the same so I am experiencing great confusion at this. And neither of these downloads appears to be v1.2, but I saw the file attached on another post here and downloaded that.
HELP!! I don't want to screw up my ctp installation. If I install 1.0 can I skip 1.1 and install 1.2?
Can someone in the know clarify things for me in a step-by-step fashion?
Many thanks....
PS OH - and may I plug the multiplayer registry in the CTPII forum for all those who haven't yet registered there? :-) After the disapointment of CivIII, we need to keep the CTP community alive and playing!
Last edited by DeanToth on 26-04-2002 at 14:06
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DeanToth
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San Diego California
Apr 2002 time: 21:14
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Ahh, the fog of war has lifted from my mental-map of things.
Dale:
So, version 2.0 being worked on too? That sounds sooooo cool. It should kick @$$
I'm glad you are out there toiling away with line after line of SLIC code for us poor schlubs. Your work is appreciated.
Take it easy
(now for some serious civvin on my day off)
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Maajromax
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Hm, okay -- I think it's now fixed after downloading 1.0 from the main module hosting page, then installing 1.1 and 1.2 on top of it.
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