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tniem
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Hope College
Apr 2000 time: 00:14
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quote: Originally posted by Warm Beer
ALthough I am in the buying both games camp, I agree with the above statement... However if they impliment half of what they are intending, MOO3 will most certainly be excellent... but, yeah, there is potential for too much innovation, if that is indeed possible. |
Of course it is possible to be too innovative. Black and White comes to mind. While, I personally liked the game, I did not play it to long. It certainly was innovative and took gaming to a new platform but was it fun?
Many would say no.
They may have been to ambitious and did not focus on what makes a game a game - the amount of fun you have playing it.
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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:14
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I hope Moo3 is worth purchasing, and I hope they keep the very nice ship graphics. I still love those glowing ablative shields.
What I hope they don't do is replicace SSI's very boring RTS (reach for the stars). I played it once and deleated the program.
One of the things that could definitly improved is the planets. Something like Deadlock II 's production structure building and resurce generations would be very very nice.
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tniem
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Hope College
Apr 2000 time: 00:14
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quote: Originally posted by Warm Beer
But from what I have seen, Moo3 seems to be making innovation in a positive direction, still keeping to some basic gaming principles (yes I know many of their chainges are quite controversial). |
Ah, yes but in the previews Black and White also seemed to be headed in the right direction. No one told us that it simply would not be fun.
quote: Civ3, on the other hand, seems to be focused on mainly improving on the previous Civ series ideas as opposed to making an entirely different game that's inspired by the earlier titles.. not that that is a bad thing. But, what do we really know about Civ3 at this point? Not to beat a dead horse or anything.... |
And here lies the problem for all sequels. If you make it too new with too many features and advancements do your fans complain? MoO3 fans have had both positive and negative things to say about the new additions. In the end it will come down to whether or not they all fit together for a good game.
Meanwhile, Firaxis is doing some new things for the civ series while staying with the same basic look and design. Many people, including myself, think it is not enough. That it will not keep us interested because we long ago stopped playing Civ I and that it will not be enough for the future generations to be taken into the genre. So then the question becomes have you not done enough with the game? I guess only time will tell...
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:14
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My gut reaction would be to say, "Hell, yes, I'm purchasing both games as soon as they hit the shelves." And, a couple of years ago, I would then have proceeded to do so.
However, looking back over the past few years, I have blown a significant amount of money on games I wound up playing for an hour and then abandoning. Now, both Civ and MOO have good track records. Furthermore, most of us are quite excited about the implementation of certain features to make the games more challenging and immersive experiences. I really hope everything pans out.
But, sometimes it doesn't. Some games, even games from quality designers, suck raw alligator. And there is enough concern about the designers ability to adequately implement and balance these prospective features that I feel I should err on the side of caution and wait to hear feedback from reviewers, fans, and the general public.
So, my feelings are this: I will wait for reviews, but will, in all probability, wind up buying both games. The real question is: will I buy a quality game for $50 from CompUSA, or wait several months and purchase a less-than-stellar game for $15 on eBay?
It's up to Firaxis and Quicksilver which action I take.
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Warm Beer
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The Evergreen State
Jul 1999 time: 21:14
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tniem: Yes, quite true... am suddenly reminded of one of they reasons why I enjoy the genre, the fans tend to be even-headed and thoughfull.
I have to admit the major (actually, one of the major) reasons I am up on Moo3 so much is the excellent PR job done on the official sight... I mean the Head designer and art team actually come out of thier Ivory Towers to chat about the game, almost daily even Of course, I understand that since Quicksilver is radically changing many game elements (the above discussed "innovations") and a lot of that communication is damage control (early-on on the official boards they had to calm down the pitch-fork and torch wielding mob that formed after the mention of IFPs and RTS) but, I think now they enjoy the disscussion with the community and bouncing ideas off the fans to see initial reaction. They do this, I must add, without giving away many of the suprizes that they have in store for the game.
Now I wish I could say the same about Civ3, but I understand that releasing this title is almost lile "Money in the bank" and different companies have different PR strategies (we could look to B&W's Lionhead as an example of "not-so-good", but that is a discussion for a different board). I am not trying to dog Firaxis at all, but in all fairness we (the community) can only pre-examine the game with what we know...
Sorry for the length... don't mean to seem like:
(I managed to use my 2 favorite smilies in this post, groovy)
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