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SCG
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of less than all that I see
Jun 2000 time: 00:12
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quote:

<font size=1>Originally posted by DaveV on 10-20-2000 10:42 AM</font>
Personally, I've always found monarchy a better sleazing government than republic. Big disadvantages of republic: shield support for all units, and hungrier settlers. Republic's ability to use luxuries to turn the black heads happy is a big plus, but you need an outrageous luxury rate to pacify the outlying cities where corruption is high. A republican city with temple and marketplace costs as many shields as four unimproved cities under monarchy. I think the main advantage of ICS is speed; republic negates some of that advantage.
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A lot of it is a matter of playing style. I tend to fight wars by getting the other side to fight for me - always have if i had a choice, even in games like AD&D and Bards Tale. So most of my military after I make republic is made up of units from revolting cities. The inner cities often have diplomats as their only defence, with the occasional strong 2-movement and strong defensive units scattered throughout. Reguarding corruption, republic has lower corruption than Monarchy, and with the greater science output, Democracy isn't that far off.
With reguards to the temple and marketplace costing 4 cities, it costs less than that because they are structures vs units, at least when you rush-buy. Secondly, once size 3, they can spew out settlers faster since they effectively don't shrink in size. Before I have republic, I will kick out settlers from size 2 cities. Again, its a matter of choice/playstyle. I would rather be able to kick out a settler every turn after waiting for it to initially get to size 3 (and celebrate to 4) rather than waiting for it to grow back to size 2 each time.
Edit: as you can guess, I've never played MP (only have 2.42) Naturally, I would try to concentrate a little more on city defence with more to worry about. But then again, what plan ever survives intact in the face of a competent foe 
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Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.
[This message has been edited by SCG (edited October 20, 2000).]
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The Capo
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of the Baltimorons
May 2000 time: 05:12
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I know everyone is going to say what the hell are you talking about to me. But I have played plenty of multiplayer games (though I am very much a rookie) and there is *NO* such thing as too much defense (well there is, but not generally).
MP games are the worst for city defense, I have not found out why yet, but some of the "bigger" guys in this community do not defend their cities properly, they just leave them open without consequence, if you build a few horsies on a small map, you can usually find yourself a nice lil' city already made for you.
But since you are talkin AI here, they will have their cities defended, and in some cases quite well. Therefore your military should be split into attackers and defenders. The defenders are your Archers and Legions in early times, despite what people say, cheap units result in a cheap army, so don't build em cheap in later years. If you have Legions running around your homeland, and Cats and Elephants waiting in your cities for boats to send them off, that usually counterbalances your rioting problems.
At least early on and in time of peace, in time of war it is usually desireable to have your cities well defended, so it also kinda balances this out, but temples and crap are needed without a doubt.
I suck, but I usually go to Republic ASAP, at first its hard, but when you are shooting your enemies Knights, the rewards start comming in, if ya know what I mean.
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