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old timer
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quote: Originally posted by Lou Wigman
A real AI that learns and adapts its play to its opponents is not even on the horizon. Sorry for being a wet blanket! |
To those of you who are saying that Lou's wrong about this...
I wrote an AI script for AOK that was much better than the one that came with the game. It took me over 7 months and the final script was over 20,000 lines long and yet it still fell far short of being an opponent that could "learn and adapt its play to its opponents". One reason it took so much work was that I was trying to make it unpredictable in an intelligent way (like a human player) and also adaptable to different situations. Nevertheless, it still fell far short of being even close in these respects to a good human player.
So while I won't even try to predict how long it will be before a truly great AI (=good human player) will be created, I can say that it's much harder than most of you seem to realize (which has been repeated in these forums for some time now by others in the know.)
When Civ III comes out, and assuming the tools are good enough, I'm sure you'll see people like myself making some pretty good improvements to the AI over time, but nothing groundbreaking.
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