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ToD.MB
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I've got a crazy idea. . .
Why don't we all stop moaning about the possible bad points of Civ 3 and actuallty wait until it's released?
Bewilderingly, the Apolyton forums are about 95% NEGATIVE about forthcoming Civ games. So here's a spot of advice: - if you don't like the Civ games or have a major issue about them: then DON'T BUY THEM.
"I hope Civ III has 'this and that'". Fair enough: there are a lot of superb views expressed on this site, but also so much whinging! Instead of examining the news about Civ III and immediately focusing on possible bad points, why not wait for it (NO ONE FINDS THIS HARDER THAN I), before we judge pointlessly?
Tod.MB
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ToD.MB
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My apologies for posting an 'odd post' in the eyes of our UK guardians, the Londoners: . . . .
I would suggest that my good countryman (Grumbold of London) is looking too deeply into 'stats and facts', when he should really be waiting for the game itself and how it 'feels'. By God - isn't London stressfull enough without computer games adding to it?
Still, Grumbold, I do take your point - I'm hoping that a combination of culture and military might pave the way to the domination of the globe. What do you think?
MSB
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by ToD.MB
Why don't we all stop moaning about the possible bad points of Civ 3 and actuallty wait until it's released? |
And do what instead? Discuss for the millionth time whether the US is a Civ? Talk about that same old screen shot?
Look all we can do is begin discussing the game and voice our concerns. Likely these are the same concerns Firaxis had when they implemented them. And either they have figured out why these concerns are unjustified or balanced them. And if they haven't then the concerns are justified and are going to destroy the game.
quote: Bewilderingly, the Apolyton forums are about 95% NEGATIVE about forthcoming Civ games. So here's a spot of advice: - if you don't like the Civ games or have a major issue about them: then DON'T BUY THEM. |
Disagree. Read some of the lists. Maybe a little over half of the posts. But certainly not near all of the posts are negative.
quote: Instead of examining the news about Civ III and immediately focusing on possible bad points, why not wait for it (NO ONE FINDS THIS HARDER THAN I), before we judge pointlessly? |
It is not necessarily whinning saying you don't think something is going to work or express a fear of what a system is going to do to the game. Nor is saying that you disagree with Firaxis' decision.
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Sabre2th
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quote: It is not necessarily whinning saying you don't think something is going to work or express a fear of what a system is going to do to the game. Nor is saying that you disagree with Firaxis' decision. |
If you had played the game, maybe not, but none of us has even seen the game yet. Since you have not played it and know next to nothing about it, it could definately be considered whining.
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by ToD.MB
Why don't we all stop moaning about the possible bad points of Civ 3 and actuallty wait until it's released? |
Because its easier to rectify any potential (minor) design-mistake at this stages, then it is after the game has been released. I agree that much can be fixed due the great mod-flexibility of this game - but not all. And the more they can "get it right" from the very start, the better it is.
Its true that being a "Civ Fan" or "Civ veteran player" doesnt garantee that once ideas is feasible or good. God knows how many ridiculously unrealistic & unfeasible ideas that have ever been suggested here at Apolyton. Just read THE LIST (there is some great stuff here and there also, of course). Or 100+ simultaneous AI-civs/ 500+ tech-trees?
But the opposite is sadly also true: One cannot say; "Leave it to the pro's - they know what they doing". If it was that simple there wouldnt be so many badly designed & halfhearted full-price games available. As for "badly designed"; look at CTP - as for "halfhearted"; look at SC 3000. And there are many more, even worse examples out there.
And Civilization III is after all, not just any old game-upgrade.
Debating over fundamental game-concepts, like Settlers or PW/ Unit Workshop or not/ SMAC-style SE or not/ different combat-model or not, IS of course a total waste of time at this late stage of the Civ-3 development. All such fundamental game-mechanical design-parts is of course already irreversibly in place since long ago.
Debating over AI-, gameplay-, game-balance and minor game tweak/emphasize-issues however, is another thing. If we cant talk over that, what else can/should we talk about?
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ToD.MB
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Whoa there TechWins, I'm not saying that I don't like the tone of this forum, only that I think that many of the posters do not realise the hardship of designing and coding a game (I don't myself - I'm in food retail, but have a friend who 'knows the business').
I read the forums because of the many interesting opinions voiced (yours and mine being examples) and feel that the forum is an excellent opportunity for different opinions to be exchanged. However, I do feel that the tone of many Apolyton threads is somewhat negative.
I'm not telling you to change - never do that, you never have to - I'm just saying that the threads are (to me) a little negative.
I think that Civ III will be a superb game, which addresses many concerns I used to have avout the previos incarnations - I'm looking forward to it, that's all.
Regards,
Tod.MB
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ToD.MB
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True enough TechWins.
But you must admit, there is a dearth of posts regarding the positive aspects of Civ III - it's all "what if Civ III doesn't allow me to do this and that, etc." and "what if it doesn't support this facility". The game is going to be the greatest ever produced, but of course it won't have everything everyone wants. Do you disagree?
All I'm saying is that (while the constructive criticism is undoubtedly interesting) perhaps more posts should explore the fascinating aspects of what we already know about Civ III rather than postulating possible deficiencies that we don't know even exist. What are your thoughts on this?
Tod.MB
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by ToD.MB
All I'm saying is that (while the constructive criticism is undoubtedly interesting) perhaps more posts should explore the fascinating aspects of what we already know about Civ III rather than postulating possible deficiencies that we don't know even exist. What are your thoughts on this? |
Well, I guess I can agree on that. Firaxis have revealed many very nice design-details already, like A: the close correlation between war, economy & resources, which give the civ-enemy some alternative ways of conducting war, then just sending combat-units at you, B: the new flexible diplomacy/trade bargaining-screen, C: the extended city-area model, with gradually introduced new special resources/ use of colonies, D: the whole culture-concept with expanding CI-dependent borders (no more instant border-boxing ala SMAC - good!), E: the new trade-model where we (at last) get rid of those pesky caravans, and so on...
In the end however it all depends if they put enough emphasize on strategically strong AI-civs, because this ties it all up.
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Chronus
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I'm glad people post their concerns about game features and such, even if it's negative, as long as it isn't overkill. Sadly, some of these threads, such as the ones asking to put the Spanish or the Vikings (or whoever) back into Civ are really terrible: they are filled with national and cultural arrogance, elevating themselves while bashing others . . . blah, blah, blah.
On the other hand, Firaxis Dan, in one of the Golden Age threads, has responded to the concerns over the GA trigger and said he would mention it to the developers. Yeah, I know ... he COULD just be saying that but you never know. Fixing a trigger, I would think, should be an easy task, even this late in production. So keep voicing the concerns ... but please, there's constructive criticism and there's destructive criticism.
Now to this thread (sorry for my preaching): I think the chariot is a bit weak. What really caught my attention is the Babalonian bowman having a movement of 2. Will these bowmen be on horses? It didn't appear so in the picture. This jumps at me because in the other civs, foot units always had a movement of 1, while mobile units were 2 or 3. Those are sure mighty fast Babalonians 
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:15
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Relative strengths of each unit aside, it does seem a shame that Firaxis has seen fit to perpetuate one of the frustrations for modmakers of Civ 2 in that they have left NO gaps in between the various units (unlike what was available in CTP & CTP2).
By setting Unit abilities to :
Standard Chariot 1a 1d 2move
Egyptian War Chariot 2a 1d 2move
Instead of (say)
Standard Chariot 10a 10d 2move
Egyptian War Chariot 20a 10d 2move
they have eliminated the ability to allow new units with small incremental improvements. Instead there must be large quantum steps between each type of unit.
For example, a Musketeer equipped with a Bayonet on his firearm (which does not obstruct the firearm from firing) might be 'a little' more effective in offense and defense that a Musketeer with none, but not 33% more.
In the current set of attack & defense ratios if :
Musketeer is 3a 3d 1move
then
"Musk with B" has to be 4a 3d 1 move (or 4a 4d 1 move) to make a difference.
But if a finer discrimination were possible I could have :
Musketeer 30a 30d 1move
"Musk with B" 35a 32d 12 move
Which is perhaps more balanced.
Really each "Unique Unit" shouldn't be a "Super" unt, but rather a Unit which is generally better than the other units of its type (but surely not DOUBLE the Attack or Defense ?).
Hopefully there will be no inbuilt upper limits in Civ3 which will stop me from multiplying all the Att / Def strengths by 10 so as to allow greater customisation while keeping the same overall relative strengths.
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Pagan
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Various
Nov 1999 time: 05:15
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Terrain adjustments to attack / defend should be sensitive to not only the type of terrain held by the attacker / defender, but also to the type of unit that is attacking / defending. For example, a tank defending in the mountains / swamp should not get the same modifiers as an infantryman. Perhaps they shouldn’t even be allowed to travel in that type of terrain until roads are built. Same goes for the chariot vs warrior, archer, etc.
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