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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Civilizations > Should there be more "Civilization Abilities"?
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Should Civ3 - Expansion pach have a seventh Civilisation Ability?
This poll is closed.
Yes 15 57.69%
No 2 7.69%
Don't Care 1 3.85%
Wake up! - Let's wait for Civ3 before we plan the expansion pack 8 30.77%
Total: 26 voters 100%
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jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 14-10-2001 01:30 Visit jdd2007's homepage!
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#31 Report this post to a moderator
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personally i think Militaristic/Peaceful makes sense. it does not say Warlike/Peaceful, it says Militaristic. a Mlt/Pcf civ would be peaceful, but would maintain a substantial military. they would not initiate conflicts, but if they did, they would have an army...now that i think about it, it could be a pretty powerful combination...

btw...agricultural ( fertile? )would be a perfect breeding ground for ICS...

Morley is offline Morley
Settler
of all disputes
Oct 2001
time: 00:15
  Old Post 15-10-2001 12:14
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#32 Report this post to a moderator
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I like the idea of an agricultural CSA. However I worry too about the ICS aspect. What if instead of increased food prod. at the city center (which is prob. unbalancing even w/o ICS), an Agr. civ's workers can irrigate faster? This would represent an increased understanding of how to grow food, which I assume is the idea behind having an Agr. CSA

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 16-10-2001 04:00
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#33 Report this post to a moderator
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I didn't get to vote in the poll- came too late.

But I don't know if I want another special ability for the civs. Afterall, besides each of our cultural nuances, how much is really that different from one civ to another? I think the underlying differences are covered enough with the current uniquenesses included already.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 17-10-2001 03:49
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#34 Report this post to a moderator
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quote:
Originally posted by Morley
I like the idea of an agricultural CSA. However I worry too about the ICS aspect. What if instead of increased food prod. at the city center (which is prob. unbalancing even w/o ICS), an Agr. civ's workers can irrigate faster? This would represent an increased understanding of how to grow food, which I assume is the idea behind having an Agr. CSA


'Workers work faster' is already part of the 'industrious' ability. However, I like the general idea that 'agricultural' should be linked to irrigating without unbalancing the game ...

What about this: If an 'agricultural' civ irrigates plains, the tiles yield two additional bushels instead of one. For balancing reasons, this 'super-irrigation' would not be possible on grassland or grassland with shields. (The second effect of 'agricultural' would still be 'enlarged city size without aqueducts'.)

 
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