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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Capture catapults and cannons?
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DonJoel is offline DonJoel
Warlord
Stockholm, Sweden
Aug 2001
time: 05:15
  Old Post 22-09-2001 15:01 Visit DonJoel's homepage!
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#31 Report this post to a moderator
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Artillery was boring in SMAC.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:15
  Old Post 22-09-2001 15:15
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#32 Report this post to a moderator
Avatar Enlargement: We've got the solution

Catapults didn't have the same role as cannons. Catapults targeted walled fortifications and such, cannons did target people. Did anyone ever hear of something called the Civil War?

Artillery type units should be used this way:

They should be used to bombard fortifications and cities, in effect, destroying buildings and walls.

Also, when on the same tile as a conventional unit, they should provide ranged attacking bonuses while attacking.

This is a little bit of a CTP, but I'm not talking about having armies. Maybe a "Marines" unit with a "Howitzer" on the same square gets a 50 percent bonus while attacking. By the same token, I think that bonuses should be given to defending units as well.

I think this should satisfy realists and other alike, its simple, realistic, and doesn't hurt the gameplay.

Afghanistan 1979 -- Russia's own little Vietnam

Afghanistan 2001 -- United States' second Vietnam

Alfonsus72 is offline Alfonsus72
Prince

Aug 2001
time: 05:15
  Old Post 23-09-2001 11:15
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HOOOORAY
HOOOORAY

Alfonsus72 is offline Alfonsus72
Prince

Aug 2001
time: 05:15
  Old Post 23-09-2001 11:39
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quote:
Originally posted by Gramphos
We may capture them



NICE! This will change the military tactics, now you need to stack infantry with arty. Hope the AI will be good enough not to lose defense 0 units easily.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 23-09-2001 12:02
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#35 Report this post to a moderator
Get a bigger avatar today!

On the other hand, you will need to defend workers as well as your artillery units. Which will be a problem, as i normally have between 2 and 4 workers per city

Guess ill havta polish up my crack cavalry troops to take my workers back...

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 23-09-2001 15:50
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This news about being able to capture cannons offers an entirely new dimension to the game! Combat strategy potential is looking better all the time!

 
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