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Waaaaaayne
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The Frontier Coffe Shop
Apr 2001 time: 05:12
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I play Deity only very Rarely because I find that Civ II is just more fun when I don't loose all my hard work when the computer defeats me.
Also I find it a lot of fun to re-write history in bizarre and amusing ways (nuking knights is so stress relieving) especially when playing on the world map.
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The Mighty Asterix
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I can only win on deity if I reload games...
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Kitana
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Ottawa,Ontario,Canada
Apr 2000 time: 05:12
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I play all levels but I don't play Deity very often. I actually like starting games more than finishing them, I tend to get bored with all of the micro-management and all the moves of units. Probably why I play what I call Isolationist. I try to play with out going to other civs.
I like turns that last from 5-10 minutes and I can at times get bored with longer turns. That is also why I usually don't play MP, I tend to get bored waiting between turns. So it isn't that I can't play Deity it is that it requires more management than say King which I usually play.
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Kitana
Shogun of the Japanese
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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'Why do players find Deity so difficult? '
don't know AH. I've never lost a deity game. The AI can't wage war - on any level.
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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I am kinda like Kitana. I like to start games and sometimes don't finish them. I like founding my empire but once I have a lot of cities and there are units popping out everywhere. I find I usually just hit w or space until I can do what I wanted to this turn and then deal with the new units. I think that is the reason people like OCC so much. You don't have to worry about that. Myself I hate ICS. Not because I play multiplayer and someone kicks my ass with it but because I tried it a few times and there is so damn many cities to control with 100 units popping out a turn sometimes. Give me 4000 BC over 1500 AD any day!
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VetLegion
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quote:

I can only win on deity if I reload games...
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Try The Rock in your next game. Like this:
Build and grow your usual way (any is good, even pretty perfectionist). At the point you discover trireme, send them around to research map (always loaded with at least a warrior for huts!).
When you find an AI civ, find a chokepoint on their continent (they always exist) and put your unit there. If there are two chokepoints, secure both. If you brought a settler (or tipped from a hut) found a city near chokepoint, if not, bring one over from mainland. The purpose of this city is to build units to choke the chokepoint. AI will usually concentrate on your chokepoint and not send triremes with settlers around.
Do not let AI spread settlers around. Isolate the guy and he will never expand.
This is far easier then it seems. Usually even weakest units (warriors) are good for The Rock. If they kill it you make peace and build another. With some feeling for the map, you can do it fast, and secure all enemy civs before they have 10 cities (usually 3-6). Later you can pick them off one by one at time you see fit with strategy you see fit.
That is assuming you would like to win at deity, fast, and hate ICS, OCC and other weird stuff 
It is how I play. It is especially nice when you block off 4 city civ on a far away continent with room for 20 cities, and send elephants/crusaders 20 turns later to finish the poor guy.
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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quote:

And along this broad spectrum of play-styles, the AI is strongest in the middle. The two ends of the spectrum can be exploited strategically for easier victory. ICS occupies one end of the strategic spectrum and OCC the other. ICS expands more rapidly than the AI, builds bigger armies, becomes Supreme, demands tribute and goes for early conquest. OCC forms peaceful alliances, builds caravans, becomes Pathetic, requests gifts, and goes for early AC Landings.
Most people who have difficulty at Deity, I think, play a style that is in the middle of the strategic spectrum where the AI is toughest.
samson
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A very succinct and well written analysis. It's funny how we players gravitate towards one or both extremes in attempts to excel at the game. Perhaps the better challenge would be to purposely avoid either extreme and find the best way to beat the AI where it is strongest, in the middle.
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