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Mixam is offline Mixam
Warlord
Edmonton, Alberta, Canada
Apr 2001
time: 05:12
Post  Old Post 04-05-2001 07:44
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#31 Report this post to a moderator
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I don't think I have ever gotten a nomad b4 laying down a city but I have gotten an advanced tribe b4 laying one. It could be that it was near or after ad because a few times during experimenting I have wandered that long. Sorry I don't recall the date but it can happen

Ming is offline Ming
Chief Minion

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Mingapulco - CST
Jan 1970
time: 23:12
  Old Post 04-05-2001 08:20 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#32 Report this post to a moderator
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If it was around AD... who knows for sure. Maybe somebody should do some tests... (anybody want to get your name in the GL )

You aren't the first person to claim to have gotten a city around AD.

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:12
Post  Old Post 04-05-2001 08:28
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#33 Report this post to a moderator
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i usually prefer a 2 move unit so i can go pop more huts, but settlers are good too.


i've gotten my first city from huts in at least 3 different games and at least 1 was an mp game. i wish i could remember more but with my memory and the length of time i've been away from civ...

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:12
Post  Old Post 04-05-2001 09:22 Visit Dis's homepage!
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#34 Report this post to a moderator
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horseman of course. within my first 3-5 huts I like a non settler. but that is hard to do sometimes. I'll take elephant of course

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 04-05-2001 16:08
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#35 Report this post to a moderator
Put an end to popups!

I went through an entire phase of explore forever on large maps without founding and once, just once out of a lot of games and a very large number of huts, I got an advanced tribe. And it was early, BC for sure.

I remember it because it had no palace and didn't offer me the option to build one. I put a regular city down and it too had no palace nor any option to build.

Seem to remember a post when Xin Yu recounted something similar.

Anyway, I think this is just a bug which surfaces in rare circumstances. The basic rule is clear and as stated.

By the way, I have recently appreciated that the trigger for advanced tribes having more than one citizen and an improvement or several is the tipping player's discovery of Invention. It's a while since I read William Keenan's slot property paper so I can't remember if this has been appreciated before or not.

Juggler is offline Juggler
Prince
from Durlag
Apr 2001
time: 06:12
Thumbs up  Old Post 04-05-2001 19:10
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#36 Report this post to a moderator
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Exploring huts with planes is much more fun than exploring with land units.

But seriously, can paratroopers explore huts? Never tried it myself.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:12
Post  Old Post 04-05-2001 23:01 Visit Marquis de Sodaq's homepage!
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#37 Report this post to a moderator
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Yes, paratroopers can tip huts; any land units can. Too bad about air units not being able to collect what's inside, tho. Why is it that you cannot find explorers in huts? That would be the best find of all...

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Ming is offline Ming
Chief Minion

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Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 04-05-2001 23:09 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#38 Report this post to a moderator
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quote:

Originally posted by Marquis de Sodaq on 05-04-2001 02:01 PM
Why is it that you cannot find explorers in huts? That would be the best find of all...



Yeah, the three movement factor of explorers would be nice early in the game... but I wish we could get diplos/spies from huts. Think of the possibilities

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:12
Post  Old Post 05-05-2001 02:49
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#39 Report this post to a moderator
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quote:

Originally posted by East Street Trader on 05-04-2001 07:08 AM
I went through an entire phase of explore forever on large maps without founding and once, just once out of a lot of games and a very large number of huts, I got an advanced tribe. And it was early, BC for sure.

I remember it because it had no palace and didn't offer me the option to build one. I put a regular city down and it too had no palace nor any option to build.

Seem to remember a post when Xin Yu recounted something similar.

Anyway, I think this is just a bug which surfaces in rare circumstances. The basic rule is clear and as stated.

By the way, I have recently appreciated that the trigger for advanced tribes having more than one citizen and an improvement or several is the tipping player's discovery of Invention. It's a while since I read William Keenan's slot property paper so I can't remember if this has been appreciated before or not.
you have to research something (cant remember what) before you can build a temple

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 05-05-2001 05:30 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#40 Report this post to a moderator
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ancient - for a Palace you need 'Masonry' for a Temple 'Ceremonial Burial' for Basics of the Game try the Civolopedia
______________________
The SG2 well into their second crate on a Friday night ....

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
  Old Post 08-05-2001 23:24
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#41 Report this post to a moderator
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Now bored nearly to tears. Two deity games with all pre B.C years spent exploring, founding no cities. Not one advanced tribe, not one nomad. In second game some of my NON units took a city from the barbs around 200 B.C. As I was already in Monarchy (yes, you can revolt even though you don't actually have anything to govern), it was a good little city, but no Palace and none in the city I then founded. Three or four other tries in this vein, both settlers were killed prior to AD. In both these tries, one had been killed. The AI goes on building, and precipitates barbs, quite without human assistance. Game conditions: SP, deity, raging, seven, large, else = standard. If two complete instances is sufficient, no barbs, no nomads, no advanced tribes, without founding at least one city.
[This message has been edited by Blaupanzer (edited May 08, 2001).]

 
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