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Swissy
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Chicago,IL,USA
Sep 1999 time: 23:15
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Researching Infogrames, it appears that investors are reacting to two events in the US. First, the US tax rebate, of which not many have gone to purchasing PlayStation2 consoles. In fact, the US government was also disapointed in the number of those rebate checks that went to paying down personal debt, instead of going for purchases. The second, the WTC attack, which has many wondering how strong 4Q(Christmas) retail sales will be. Many believe this will be a down year, but their is hope of a late year recovery. Infograme may get a bounce with the XBox launch, since they will have two games released at the launch and a third before Thanksgiving.
As for the effects in Civ3, none as PC games are a small part of Infogrames biz. But as game console become more advanced, Infogrames may get out of the PC game biz. The main reason for Infogrames big buying spree of PC game companies was to get title rights to expand their console game biz, especially with the new consoles being launched in 2001/2002.
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crmeyer
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Snellville, GA, USA
Jul 2000 time: 05:15
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Yes ... capital position, market position, channel distribution, etc., are all important broadly to the software industry and specifically to the computer gaming industry.
The important BRAND here is not Infogrames, but rather Firaxis. Infogrames motto in the Civ3 relationship--Don't screw anything up! Leave Firaxis largely to their own devices, press the CDs, figure the logistics, and keep the books.
Most companies live and die by their "brand." The interesting thing here is that the publisher/distributor--which is focus of these threads--is the "least" important variable in the reputation of the product. Infogrames is little more than a VAR--traditional roles of publisher are largely handled by the Firaxis team itself (with a little help from folks like those that participate in Apolyton).
Firaxis has demonstrated a great ability to conduct strong launch campaigns--I remember the fanaticism and anticipation that surrounded SMAC--the most deftly conducted pre-launch campaign I've witnessed for computer gaming. Hell, probably for any product.
Pre-launch press, I suspect, is not an issue...Mr. Meier (no relation) can likely set up an interview with any industry press group at any place at any time.
The Civ franchise has a huge ... and though the participants here at the Apolyton site don't always demonstrate this ... stable customer base. The interesting thing is that those of us who were first mesmorized by Civ1 are "OLD" now. There is at least one, if not two waves of new gamers queueing up behind us geizers to broaden the base.
I submit, that Infogrames has a great opportunity to demonstrate it's business acumen. Their challenge is to maximize the profit potential with their new franchise player. Note, however, having a great product (see history of Xerox, the mouse, GUI, etc.) does not ensure returns.
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civcop
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First of all, no matter which side of the fence you sit upon (Firaxis will release and make loads of money vs. the sky is falling), I would be worried if I were an MP person or owned a Mac. I'm sure there will be Mac versions of Civ 3 available at the beginning, but the largest number of sales is toward the PC version. Let that be a lesson to all of you Mac users
Secondly, I'm surprised that someone hasn't started a debate over whether or not Civ 3 should include some type of global economy, as is true-to-life in our real world. If the U.S. economy enters a recession (and many say it already has) and stays there for any length of time, the economies of nations across the globe are affected. Thus, in the Civ 3 equivelant, if Japan and Babylon suffer recessions, the world economy in the Civ 3 games is altered toward the negative. Of course, having AI be 6/7 of the game would make this a crap part of the game. In MP it would likely be a better component of the game, but upon saying that we revert back to paragraph one of this message...
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