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faded glory is offline faded glory
King
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001
time: 05:15
  Old Post 22-09-2001 05:57
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#31 Report this post to a moderator
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Ya but as I said, what if they didnt? Wouldnt that delay the release?

It costs more to ship and license the stuff wholesale then it does to actually produce it.

GP, how much does a place like apolyton make

faded glory is offline faded glory
King
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001
time: 05:15
  Old Post 22-09-2001 05:59
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quote:
Originally posted by Moral Hazard
quote:
The costs are in the development


They're actually in marketing if the financial statements are to be believed. Civ3 will be fine, but what about Civ3MP.



MH, the MP decison would be based more on Sales...If the game doesnt sell good to the level of expectations. Forget it, Firaxis will pull the plug within 4 weeks like Activision did.

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:15
  Old Post 22-09-2001 06:05
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Researching Infogrames, it appears that investors are reacting to two events in the US. First, the US tax rebate, of which not many have gone to purchasing PlayStation2 consoles. In fact, the US government was also disapointed in the number of those rebate checks that went to paying down personal debt, instead of going for purchases. The second, the WTC attack, which has many wondering how strong 4Q(Christmas) retail sales will be. Many believe this will be a down year, but their is hope of a late year recovery. Infograme may get a bounce with the XBox launch, since they will have two games released at the launch and a third before Thanksgiving.

As for the effects in Civ3, none as PC games are a small part of Infogrames biz. But as game console become more advanced, Infogrames may get out of the PC game biz. The main reason for Infogrames big buying spree of PC game companies was to get title rights to expand their console game biz, especially with the new consoles being launched in 2001/2002.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:15
  Old Post 22-09-2001 06:11
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quote:
Originally posted by Moral Hazard
quote:
The costs are in the development


They're actually in marketing if the financial statements are to be believed. Civ3 will be fine, but what about Civ3MP.




If I'm a publisher, than do I report revenue based on prices charged to customers? Or to the channel? What kind of relationship is there with the channel?

Moral Hazard is offline Moral Hazard
King
of jack
Jul 1999
time: 01:15
  Old Post 22-09-2001 06:17
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So Swissy you saying it's a buy?

PC titles don't transfer well to the console, they may fair better on the Xbox but I'm not holding my breath. In 2000 Pc revenue represented 72% of thier total revenues; so they were strongly PC. Haven't looked at thier direction recently; so if they are pushing toward Console and away from PC; It could be quite a buy.

However thier quick is .55 while ATVI and ERTS sport quicks above 1.

DanS is offline DanS
Emperor
Kickball Capital of the World
Jan 1970
time: 00:15
  Old Post 22-09-2001 06:22 Visit DanS's homepage!
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Swissy: the numbers for Civ3 are actually high, as these things go. Some math, given some assumptions.

1m copies over the next two quarters x $30/copy = $30m revenue (Infogrames' quarterly revs are about $125m for Xmas, $60m Q1)
.5 x $30m = $15m Firaxis share, less cash advances already given (I'm guessing that Firaxis gets a good chunk on delivery of the game)

Assumes retailers get a ~66% markup.

Moral Hazard is offline Moral Hazard
King
of jack
Jul 1999
time: 01:15
  Old Post 22-09-2001 06:23
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Revenues are reported to sales to the channel. (Best Buy, EB in this case.) But it takes alot of money to get them to give you prominent placing. EB doesn't want your crap sitting on the shelf.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
Arrow  Old Post 22-09-2001 07:01
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faded glory,

Hm, their ability to ship is affected mainly by the amount of cash they have on hand instead of share price.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 22-09-2001 07:41 Visit KrazyHorse's homepage!
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Economics invading Civ3 Forum...

Must...destroy...capitalism...

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 22-09-2001 11:12
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Don't you get Adam Smith's Trading Company from Economics?

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:15
  Old Post 22-09-2001 11:39 Visit CapTVK's homepage!
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quote:
Originally posted by GP




If I'm a publisher, than do I report revenue based on prices charged to customers? Or to the channel? What kind of relationship is there with the channel?


GP,

It's comparable to the distribution of foodstuffs in the supermarket. You have the regional distributors and the stores who take about 60-70% of the sales price into account. A problem with games is that they are perishable goods, just like fruit. Meaning they only sell for a couple of weeks and for the rest just waste shelfspace. The larger software chains know this and can force the company to pay for shelfspace just like manufacturers have to pay the supermarkets to reserve shelf space for new products.
An additional problem for most companies is that there are provisions for unsold stock. If this would happen with Civ3 Infogrames would be forced to refund the distributor or software chain for those copies. These copies eventually find their way back to the public in the bargain bins.

crmeyer is offline crmeyer
Settler
Snellville, GA, USA
Jul 2000
time: 05:15
  Old Post 22-09-2001 14:49
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Yes ... capital position, market position, channel distribution, etc., are all important broadly to the software industry and specifically to the computer gaming industry.

The important BRAND here is not Infogrames, but rather Firaxis. Infogrames motto in the Civ3 relationship--Don't screw anything up! Leave Firaxis largely to their own devices, press the CDs, figure the logistics, and keep the books.

Most companies live and die by their "brand." The interesting thing here is that the publisher/distributor--which is focus of these threads--is the "least" important variable in the reputation of the product. Infogrames is little more than a VAR--traditional roles of publisher are largely handled by the Firaxis team itself (with a little help from folks like those that participate in Apolyton).

Firaxis has demonstrated a great ability to conduct strong launch campaigns--I remember the fanaticism and anticipation that surrounded SMAC--the most deftly conducted pre-launch campaign I've witnessed for computer gaming. Hell, probably for any product.

Pre-launch press, I suspect, is not an issue...Mr. Meier (no relation) can likely set up an interview with any industry press group at any place at any time.

The Civ franchise has a huge ... and though the participants here at the Apolyton site don't always demonstrate this ... stable customer base. The interesting thing is that those of us who were first mesmorized by Civ1 are "OLD" now. There is at least one, if not two waves of new gamers queueing up behind us geizers to broaden the base.

I submit, that Infogrames has a great opportunity to demonstrate it's business acumen. Their challenge is to maximize the profit potential with their new franchise player. Note, however, having a great product (see history of Xerox, the mouse, GUI, etc.) does not ensure returns.

DanS is offline DanS
Emperor
Kickball Capital of the World
Jan 1970
time: 00:15
  Old Post 22-09-2001 20:02 Visit DanS's homepage!
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crmeyer: it's not so simple as that for Infogrames. They had to acquire the rights for the Civilization brand, pay out advances to Firaxis, and then pay for all of the advertising. Now they have to pay Firaxis on delivery and pay all of the packaging and delivery costs. They'll definitely earn their 40-60% cut of the publisher/designer action, if they can fulfill their end of the bargain. The risks are large--even for an established brand (Civilization, not Firaxis).

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:15
  Old Post 22-09-2001 20:26
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The pay-off comes when they translate the game to X-Box and Cube. All the design is done just need to export, and with a stable platform it is very easy. Console games have a longer shelflife than PC games. MP players should look for a Civ3 multiplayer system that will easily translate to consoles. Online game play will shift to consoles as the under30 game player significantly outnumber the over30 gamer. Under30 are predominately(70%+) console players, over30 play on PC more(barely over 50%). That is where the money is and will be in the future, console gaming.

faded glory is offline faded glory
King
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001
time: 05:15
Lightbulb  Old Post 22-09-2001 21:23
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I dispute the notion that Civ3 is in Marketing mode and not in devolopment. It is obvoius the game has not been shipped out yet. Considering they are still tweaking with it..They have not produced it yet for ship out. Im sure license has been granted and contracts with wholesale dealers +Retailers have been made. Atleast Ide hope so

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:15
Arrow  Old Post 22-09-2001 21:35
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Help yourself to an AD-FREE life

terrorism hits video games too...

Civ III is too near its completion to be compromised.
Now what will happen to MoO3?

DanS is offline DanS
Emperor
Kickball Capital of the World
Jan 1970
time: 00:15
  Old Post 23-09-2001 05:57 Visit DanS's homepage!
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Swissy: many more people own PCs than own consoles, at least in the US, Canada, and Scandinavia. It is one of the phenomena that the internet has brought us. There are likely 4 or 5 times the number of potential users of Civ3 than Civ1, for instance.

isaac brock is offline isaac brock
Warlord
Amherstburg, Ontario
Aug 2001
time: 00:15
  Old Post 23-09-2001 06:15
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It would be foolish for infogrames to get out of the PC market. For one thing, there are too many different brands of consoles (all of which are incompatible). Computers can continually be upgraded to accept better and better programs, whereas with a console you keep it until a new one comes out. Consoles aren't useful for anything other than games, which is why people buy computers. for those who cannot afford the luxury of a computer and a console, a computer is a much more attractive option. if a company goes solely into console games, it'll be back. Consoles are never good enough to sell a nice, reliable computer for. Never

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 23-09-2001 06:20
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quote:
Originally posted by GP
Anybody interested in my Apolyton revenue model?


Any specific implementation plans?

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 23-09-2001 06:35
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quote:
Originally posted by isaac brock
For one thing, there are too many different brands of consoles (all of which are incompatible).


There are ways around this. Years ago in the good old days, all computers are different, even from the same company. So VIC-20 was different from Commodore 64, Apple II was different from Atari 800 (which surprisingly quite similar to the Atari 400), and so forth. Just like the consoles today.

Programs can be developed so all the hardware dependent bits are isolated in one spot, making it easy to change them.

Stromprophet is offline Stromprophet
Warlord

Sep 2001
time: 23:15
  Old Post 23-09-2001 06:56
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quote:
Originally posted by Skanky Burns
Seems like a good time to invest in them then. Assuming they survive until Civ 3 is released, they should be raking it in then. But then again, im not an accountant or anything...


Yeah, remember Infogames is also publishing Moo3. That's a huge deal. Plus I just downloaded one of the negotiation screens for Moo3. Very real, fluid, smooth.

It should be great as well. But I love Civ, I will always love civ. After almost 11 years I still play my original civ.

civcop is offline civcop
Chieftain
Ohio
Sep 2001
time: 00:15
  Old Post 23-09-2001 07:19
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I'm surprised. Support Apolyton, buy Call to Power 2

First of all, no matter which side of the fence you sit upon (Firaxis will release and make loads of money vs. the sky is falling), I would be worried if I were an MP person or owned a Mac. I'm sure there will be Mac versions of Civ 3 available at the beginning, but the largest number of sales is toward the PC version. Let that be a lesson to all of you Mac users

Secondly, I'm surprised that someone hasn't started a debate over whether or not Civ 3 should include some type of global economy, as is true-to-life in our real world. If the U.S. economy enters a recession (and many say it already has) and stays there for any length of time, the economies of nations across the globe are affected. Thus, in the Civ 3 equivelant, if Japan and Babylon suffer recessions, the world economy in the Civ 3 games is altered toward the negative. Of course, having AI be 6/7 of the game would make this a crap part of the game. In MP it would likely be a better component of the game, but upon saying that we revert back to paragraph one of this message...

DanS is offline DanS
Emperor
Kickball Capital of the World
Jan 1970
time: 00:15
  Old Post 24-09-2001 08:14 Visit DanS's homepage!
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civcop: while definitely interesting, adding some sort of global economic model would be very ambitious. Rather, the game does well enough by dealing with economics at the macro level using population and productivity. I think more fertile ground would be adding immigration as a factor.

"I would be worried if I were an MP person or owned a Mac."

Yes, I'm an MP person and am worried that they'll try to force me to support a failing bottom line.

 
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