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Richard Bruns
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NC, USA
Nov 1999 time: 06:15
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quote: Originally posted by Mark_Everson
I could put in an Education infrastructure class now rather than later, and give RPs for the amount of Education. |
That sounds like a good plan. The player would use the economy interface and infraclass to adjust the total input to the whole system, and the tech interface to adjust the relative inputs to the individual technologies.
There is one potential problem. We have to make sure the RP inputs add up to 100%. So what happens when the player bumps up the spending in one technology? The slider in civ2 could be annoying, and it only had three categories.
Perhaps we could write an algorithm to drop the spending of all other techs equally. So if there were 10 techs each getting 10% of the RP's and the player increased the RP of one tech to 15%, all the other techs would drop to 9.44%
There should also be the ability to lock a tech's spending so it can't be affected by this algorithm. I'll edit the table to reflect this.
Something like this would also be very helpful in the economy interface. Now, if I want to bump up sending in one category while keeping total spending the same, I have to manually decrase all the otehr categories a little. This algorithm would do that automatically.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:15
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Ships model is in and seems to be working, but I don't think we have an interface for boarding ships, and showing/moving them. Gary?
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:15
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On the issue of support for 800x600 resolution, Laurent said in an email:
quote: I would like to point out that under 800x600, D5 was
playable, but with the additional Road button in the top
bar, the End Turn button almost vanishes, and only
intuition allows one to click on the small bit of screen
over there... Windows are not catastrophic, but buttons
are. One question: Do you use the Move/End Move button? I
never do. It could be a way to gain some space on top? |
In response:
I use the move button. Since the econ orders buttons take up nearly half the real estate, I think those are the ones that should be put on a diet. I think the buttons could be changed to say "Square Econ Orders", "Province" and "Civ" without much loss of clarity. (They're already separaged from the others) For that matter, econ orders just aren't going to be issued all that often in the game, so they could be put in a drop-down menu to make room for other more-often-used features.
I guess we should also work out a set of default sizes for the frames for 800x600 and switch to them when that resolution is detected on the monitor. Is there anyone that still uses 640x480? I'm not sure we can fit everything in that size screen without reworking a bunch of things, so I'd prefer to avoid it.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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