Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civ3.com: 16 Civs in a huge world!?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Madine is offline Madine
Warlord

Sep 2001
time: 23:15
  Old Post 29-09-2001 22:19
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton buy from Amazon

What Mike said makes it seem like the only way to change the number of civs is with the editor.

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:15
  Old Post 30-09-2001 04:03
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Steve Clark
Didn't I say that earlier?


Maybe, but your personal opinion doesn't carry the weight of an official pronouncement from FIRAXIS.

quote:
] Originally posted by Steve Clark
Do you have the patience to play a single Civ3 game that could possibly take 40+ hours to complete?


YES! What's your hurry? When I'm playing the latest version of the greatest game of all time, I'm happy as a pig in mud. The longer, the better!

aebbeka is offline aebbeka
Warlord
Nebraska, USA
Nov 2000
time: 23:15
  Old Post 30-09-2001 05:25 Visit aebbeka's homepage!
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Crowded map Support Apolyton, buy Galactic Civilizations

When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.

Is this the case for all of you, or am I doing something wrong???

Adam

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 30-09-2001 05:33
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

My personal opinion is NOT the same as a Firaxis annoucement?!?!?

No seriously, remember what I have kept harping on all of these months? Holding to Firaxis' promise that Civ3 will be extremely customizable. This one of the earliest things they promised (pre-civ3.com) and anything/everything like the number and type of civs, I expect would be customizable.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:15
  Old Post 30-09-2001 06:00 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

yin.. the world is just not perfect enough is it

I have two thoughts for you to think about, but I won't tell them to you until after you reply to the above sentence (if you do)

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 30-09-2001 07:39
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton buy from Amazon

This is the best piece of news about Civ 3 yet!!!

Huray, huray, huray!!!

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 01-10-2001 01:37
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by aebbeka
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.


On a screenshot of a Civ3 game taking place on a large (not huge) map someone counted about 120 cities. With 16 civs, that would be 7-8 cities per civ on average, and ranging from perhaps 5 to 12. Provided the smallest civs adopt a cultural strategy and therefore can not be taken over easily by the bigger civs, this should result in very interesting games – full of war and diplomacy.

(Speaking of diplomacy, IŽd really appreciate a foreign advisor screenshot with 16 civs.)

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:15
  Old Post 01-10-2001 06:33
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Got spare money?

simple question maybe but it's been a while since i played civ2 and ctp. how big were the biggest maps on these games?
just to compare. thanks

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:15
  Old Post 01-10-2001 06:40
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by lockstep
(Speaking of diplomacy, IŽd really appreciate a foreign advisor screenshot with 16 civs.)

Me too ... 16 civs is nice to have, but if the foreign advisor screen will not show all of them at once then there's a problem.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:15
  Old Post 01-10-2001 06:56
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
can it yin.

i would actually like it if the ai was better, maybe you wouldn't... but hey, youre entitled to your own opinion...


What a pathetic waste of a troll! LOL!

izmircali is offline izmircali
Chieftain
Izmir, Turkey
Sep 2001
time: 05:15
  Old Post 01-10-2001 11:21
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Re: Crowded map Suffering from ads?

quote:
Originally posted by aebbeka
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.

Is this the case for all of you, or am I doing something wrong???

Adam


I played a game with 32 awhile back, it ws on the word map I down loaded. I didn't play aggressively. more like trying to keep balance of power in regions. Some civs were small like 3 or 4 but my three big competitors had 20+ cities. I reached 45 fairly fast too. So it should be possible depending on the map.
**************************************

I'm all for 16. More would be nice. 256x256, you can have a good roman empire (historic size) on the world map now! A scenario of just Europe though reminds how big the expanse of European Russia was in some Civ2 Maps.

I hope you can edit it to have civs pop up later, A colonialism scenario with a trigger of an actually American player instead of barbarians would be SWEEEEEEEEEEET.

gremalkin is offline gremalkin
Chieftain
Europe
Jan 2001
time: 05:15
  Old Post 01-10-2001 16:13
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Got spare money?



Well done Firaxis!! Now make sure that AI kicks-ass and you will have done all I require!!

Goodbye old pc - I'm gonna have to upgrade for this!!

Goodbye girlfriend - you won't see me till xmas!!

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:15
  Old Post 01-10-2001 17:26
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Increase Your PM Length

quote:
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.



Aebbeka,

Did you download all the Apolyton mods? One of them contains a huge map designed especially for playing with large amounts of civs.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 01-10-2001 17:52
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Re: Crowded map Support Apolyton buy from Amazon

quote:
Originally posted by aebbeka
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.

Is this the case for all of you, or am I doing something wrong???

Adam


In CTP 2 the max. map size is actually 32768 times 32768 tiles!!! You just need to edit it in the text files.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
  Old Post 01-10-2001 19:10
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

You lot have got me thinking that this is going to be like my first ever civ experience but better once I get going, a huge world, all those other civs to meet. The one thing that could be handy for larger maps is for units to have increased movement rates, eg, x2, but maintaining the attack parameters the same (eg, a tank may move 6 but will be only able to attack 3 times, ie, 1 movement point will mean movement of 2 squares)

Increased number of civs in the game was a major desire of mine, the number 1. With this in and all the other things implemented into the game, I am quite excited!

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:15
  Old Post 01-10-2001 19:16
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Support Apolyton or Terrorists Win

Quick question: When you use the editor, don't you have to 'seed' the civs? So unless you use a scenario made by somebody else, you'll always know where all the civs are once you've placed those 16 civs on the 'non-standard 16-civ map.' Sorry to state the obvious...but unless you plan to play with 16 civs on the standard map, the editor option will be rather irritating.

Firaxis: Please just let us determine the number of civs and maps size without having to do editor hacks. Feel free to put in the AI warnings as needed. Thank you.

faded glory is offline faded glory
King
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001
time: 05:15
  Old Post 01-10-2001 19:48
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I agree with brain damage...


Better AI, not more. I dont want the preplanned boneheads of CTP and CIV2. All they did was build irrigation and make for pathetic adversarys. Neither of the games do I recall losing more than a few cities out of the 3 years I have been playing. Yet i have taken thousands of AI cities.

Dont get me wrong, 16 is great. But how long will the turns take? just using a calculator and the Civ2 AI time frame.. it would take about 3 minutes to complete a turn .

Do I want 16 stupid nations running around? Make an alliance with them like in Civ2, only to have them turn around and pillage a road...or Demand heaps of tech just to stay friends?


Better AI will satfisy me.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 01-10-2001 20:09
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Don't think so Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by yin26
Quick question: When you use the editor, don't you have to 'seed' the civs? So unless you use a scenario made by somebody else, you'll always know where all the civs are once you've placed those 16 civs on the 'non-standard 16-civ map.' Sorry to state the obvious...but unless you plan to play with 16 civs on the standard map, the editor option will be rather irritating.

Firaxis: Please just let us determine the number of civs and maps size without having to do editor hacks. Feel free to put in the AI warnings as needed. Thank you.


First, in Civ II editing you didn't have to seed the civs. You could just make a map and when you started the game, if the civs weren't placed by you, the game randomly placed them on the map.

I think you're mistaken in how you are viewing the editor. You are looking at it like the scenario editor of Civ II. This isn't a scenario editor--it's a program to modify the entire game, which will allow you to change the very rules of the game.

From everything I've seen and read, The editor will be very easy to use and robust. There should be nothing stopping you from having the game randomly place civs on the maps.

Cheers.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 01-10-2001 20:21
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Full PM-box? Change here!

Boris is quite correct. This would mean (as with Civ2) that several civs will be randomly placed in a very bad spot (like a single square island) and won't grow.

I also want to add, again, I really don't expect most of you will have the patience to play with 16 civs. It would be tedious than fun, esp. taking into account what faded glory said about it can take 3 minutes per turn. Assuming 5 minutes for your turn, that's 40+ hours FOR ONE SINGLE GAME of Civ. And I really believe that that figure is underestimated. But we'll see.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 01-10-2001 20:32
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Steve Clark
Boris is quite correct. This would mean (as with Civ2) that several civs will be randomly placed in a very bad spot (like a single square island) and won't grow.

I also want to add, again, I really don't expect most of you will have the patience to play with 16 civs. It would be tedious than fun, esp. taking into account what faded glory said about it can take 3 minutes per turn. Assuming 5 minutes for your turn, that's 40+ hours FOR ONE SINGLE GAME of Civ. And I really believe that that figure is underestimated. But we'll see.


I think the initial placement of civs will be much better in Civ3. They've said that the game will be much smarter at placing the civs in more suitable areas for growth. Let's not start putting Civ2 presumptions on Civ3 (something people seem to do a lot...folks, Civ3 is a DIFFERENT GAME).

I will certainly try the 16 cive game, but only on a very large or huge map. I personally don't have the time to play for 6+ hours straight (which is why I don't vare one bit about MP), as I usually only play for 2 hours max on weeknights when I get home from work/the gym/going out/etc. On weekends, I may get some playtime in the mornings, but not likely. I think having 8-10 civs, including my own, will prove to be enough for me. But, like I said, I will gladly give it a try! :-)

OH, and since we don't know how gameplay in Civ3 is going to be just yet, let's not assume that it will be as tedious as Civ2 games could get.

Cheers.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 01-10-2001 20:42
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Boris Godunov
They've said that the game will be much smarter at placing the civs in more suitable areas for growth.


Did Firaxis or a preview really state this? IŽd like to see a link.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 01-10-2001 20:46
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Browse Apolyton AD-FREE

Boris, you and I have the exact same gametime schedule and while I expect all of my strategy games to take around 30 hours (2 weeks of playing), much more than that would just be a bit much, unless Civ3 can hold that attention after the initial excitement wears off.

I understand what you are saying about the differences. For a spaceship win, I believe the game will go faster. But if you are playing bloodlust or 2/3 of the world for a win, it would take a looong time to find the remaining civs (esp. since more would last into the latter eras). Someone said that it would take 45 turns just to send a battleship around a huge map, in a straight line. So 20 turns just to get a fleet of caravels or battleships half way across a map is the basis for my point on having patience and perhaps be tedious for some. This is not taking into consideration having to move an army, esp. when moving on roads/rails would be somewhat limited (as they should).

No, I really believe at this point that 8-10 civs (as you said) on a normal map would be more than enough, esp. since we will taking more time for diplomacy, culture and resources gathering.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 01-10-2001 20:47
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Support Apolyton

quote:
Originally posted by lockstep


Did Firaxis or a preview really state this? IŽd like to see a link.


I THINK it might have been Gamespot, since I rely on them the most for in depth coverage. BUT I could be confusing a post here from way back that mentioned it.

However, with the general improvements in the AI and such that we already know of, and with the undoubtedly strong feeling of gamers in this regard, I would be seriously surprised if Firaxis hasn't already addressed the issue. Seriously.

Cheers.

Wernazuma III is offline Wernazuma III
Emperor
Decolonize!
Aug 2000
time: 06:15
  Old Post 01-10-2001 20:55 Visit Wernazuma III's homepage!
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Ha, I already told my girlfriend that I won't have time for a week or two when Civ3 comes out. But 16 civs and huge maps will keep me busy for a month at least without the possibility to stop for even a second!! And after that month I will invent new govs and customize and customize and customize... gotta break this post up before my excitement overwhelms me!

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:15
  Old Post 01-10-2001 21:12
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
...if the civs weren't placed by you, the game randomly placed them on the map.


O.K. That sounds good. Now for the quality of the placing...LOL!

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 01-10-2001 21:29
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Ok... Remove this text

quote:
Originally posted by Steve Clark
Boris, you and I have the exact same gametime schedule and while I expect all of my strategy games to take around 30 hours (2 weeks of playing), much more than that would just be a bit much, unless Civ3 can hold that attention after the initial excitement wears off....

No, I really believe at this point that 8-10 civs (as you said) on a normal map would be more than enough, esp. since we will taking more time for diplomacy, culture and resources gathering.


Don't take this the wrong way...not meant as a slam...but what are you complaining about? No one is going to force you to play with 16 civs on a huge world, so why do you care if some other guys you don't know decide they want to try it? It doesn't in any way effect you, so why keep posting on it? Trying to convert them?



As I've said all along, the customization ability sounds like it will solve a lot of the gripes with the game.

Cheers.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 01-10-2001 21:51
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Support Apolyton or Terrorists Win

Nah, just following the edicts from the Civ3 Realists Club by-laws. Part of such realism is predicting what's going to be realistic as oppose to pre-release hype and excitement.

Customization is where Civ3 is going to be at, without a doubt. Not to fix "problems" but to tailor the game to suite any of our widely varied needs and desires (and for me to spend 90% of my civ time playing scenarios).

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:15
  Old Post 01-10-2001 22:10
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Gramphos
Dan, can you have a 16 civ interface up as a screen next week. I like to see how the foreign advisor screen looks, now when you have added support for it.


This latest tidbit from Firaxis said nothing about 16 civ support on the advisor screens. The last we heard was that 8 civs will be the most supported. I hope they do support 16, but as of now I dont think it's the case.

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:15
  Old Post 01-10-2001 22:24 Visit Slax's homepage!
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Re: Don't think so Support Apolyton buy from Amazon

quote:
Originally posted by Boris Godunov
First, in Civ II editing you didn't have to seed the civs. You could just make a map and when you started the game, if the civs weren't placed by you, the game randomly placed them on the map....


How did this work in SMAC? Wouldn't this be a better indicator of how things might happen in CIV III?

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 01-10-2001 22:27
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by HalfLotus


This latest tidbit from Firaxis said nothing about 16 civ support on the advisor screens. The last we heard was that 8 civs will be the most supported. I hope they do support 16, but as of now I dont think it's the case.


Picture that advisor screen with 16 civs (and all of their lines). Don't you think that it would render the screen unreadable and thus, unuseable?

Personally, I prefer a matrix as done in many other games, not colored lines. That's how you could fit in 16 civs and their relationships.

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0757 seconds (93.72% PHP - 6.28% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net