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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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What I'm thinking is that the editor will essentially be the equivalant of cheat mode, map editor, and game files access (rules, graphics, etc.), rolled into one package.
It looks like to me that, just as civ1 came single player, civ multiplayer came out, then civ2 didn't have multiplayer, in civ3, first the single player will come out, and later things like scripting scenario language, multiplayer, etc. will be added.
Sounds good to me.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:15
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Dan, thanks a ton for posting that. For a long time I was in doubt if/when to buy Civ3 but now I know for certain that I won't buy it.
I mean, I'm sure it will be a nice game to play the first few times but after that I'll have seen so many things I'd like to change (I have this with all games these days, no matter how good they are - and with the knowledge I currently have, Civ3 doesn't even look all that good) which simply aren't changable it will frustrate the hell out of me and I'll have to give up playing anyway. I'm a hardcore modder: If I can't change a game, it ain't any good!
Yeah sure, you can probably mod this game just as easily and extensively as Civ2 or even better but it won't be leaps better without a decent scripting language or anything resembling it. I'm sure adding new units or civs will be easier than ever but without a scripting language, would it FE be possible to add a CtP-like PW system to Civ3? With CtP's SLIC it's possible to bring back the old Settler/Worker/Engineer system (noone ever did it but as experienced SLICer I think it's quite possible) but I now have serious doubts about doing the reverse in Civ3... Civ2's customizability was a total joke compared to CtP's (considering the time it was made it was in it was very good, but we live in a different time now), I can't imagine Civ3 will be that much better.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:15
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Steve,
For those people who do plan to buy the game I hope it's not true but perhaps the only way to make scenarios is in the ala the Civ2 Rome and WW2 scenarios: new maps, units, wonders, civs, etc but no events or anything of the like? They'll probably have some kind of event system though, ala Rules.txt, but it can't be much more sophisticated than that...
Grumbold,
No game is ever perfect, not even if it's extremely well balanced and totally bug-free. There's always improvements to make, new features to add (introducing CtP's PW system could be one example, natural disasters and other random events another (IIRC those aren't in yet) and there are hundreds of other things that one could think of). Granted, such things aren't not necessary for a fun game, but neither are scenarios and yet Civ2 had hundreds of those...
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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EU is Civ2 with real changes, but that doesn't assume it's a better game.
As one who is planning on spending 90% of the time playing scenarios, this is a critical issue for me. The scenarios that came with MGE (FW) were lame because no one had figured out how to make clever use of the events, rules and batch files. If the exact same type of files are available for us within Civ3 (plus the usual scenario options), then I am confident that folks like Kull, Cpt Nemo, Harlan, BeBro and Stefan can figure out to make great scenarios, taking advantage of the great features like resources, diplomacy, culture and more ways of winning.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:15
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Excuse me? Who's being disrespectful now? CtP is full-flegded Civilization, just as much as Civ2, ToT and SMAC are. It has the name, it has the same idea and philosophy behind it, it has all the key elements. The only thing it lacks, according to some people, is atmosphere and the one-more-turn feeling (it goes without saying that I, and many with me, disagree on this). It's absolutely proposterous to claim a game that doesn't have the name Sid Meier on it isn't Civ. If you must compare, it's like flying a Cessna compared to flying a Boeing (which one is the Cessna and which the Boeing doesn't matter): there are many differences, esp. in appearences, but it's still flying...
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cassembler
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Loud Cow Productions
Oct 2001 time: 23:15
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Ok, so it's labeled a "conservative sequel."
[I will not disagree with that statement- 99% of all sequels are]
The only one thing that I will buy this game for: improved AI. Everything else is, to me, icing on the cake. If the AI sucks, then the game will as well. It can't, however, be any worse than Civ2.
I'm not looking for challenge, I'm looking for opponents with integrity. Civ2 AI civs were just like the goomba troopers in Mario Bros... just there for the stompin'.
So, that being said, I think that that one improvement is worth my $50. I would understand someone not agreeing with that, but my question [honestly]: what other games are there? I know they exist because your oppinion is so strong.
(BTW, ever play Command HQ? Was there ever a sequel?)
quote: Oh wait, you're new around here (or at least not a regular visitor)? |
Yes, I am, and I see that you are not.
I give all due respect, lad.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:15
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Steve,
Have you ever played modded CtP? I am aware of the developments in Civ2 scenario design (I don't play or mod anymore but I do follow the news) and some cool things are done with it but without knowing the power of a scripting language you can't say it's not important. I have at least some experience with modding both series and I study Computer Science and from those experiences I can assure you that without basic concepts like variables or functions you are extremely limited in what you can mod. Without having experience with CtP or real programming languages you probably don't have a clue about the things that are possible with even a simple scripting language that aren't possible with the limited means for modding that Civ2 and even ToT provide. FE In CtP1 playing on flat maps was not possible but I wrote a simple piece of SLIC code that enabled this anyway, to my knowledge (relying on old memories here, feel free to correct me if I'm wrong) something like that would have been impossible in Civ2. I could give dozens of other examples and explain in detail what makes it work in CtP that Civ2 simply doesn't have but I won't bore you with that. I'm sure some interesting things will be possible with Civ3 but it took people many years to figure the more interesting stuff out for Civ2 and Civ3 is an all new engine so you'll have to start from scratch again. More importantly, the limitations will still be way too frustrating for someone like me. For 'simple' (in CtP terms) scenarios Civ3 will no doubt be well equiped but for 'serious' (again in CtP terms) modding it's probably not ready without a scripting language.
cassembler,quote: The only one thing that I will buy this game for: improved AI | In that case you shouldn't have waited for Civ3, you could have bought CtP and downloaded some mods years ago. The more advanced of those mods give even the most experienced Deity a tough challenge...quote: It can't, however, be any worse than Civ2 | From personal experience with other sequels, you'd be surprised... (no, I'm not saying Civ3's AI will suck, I'm saying don't take it for granted that newer is better)
Edit: since you're new here you may want to watch out for Yin26 He's slightly less radical in his criticism on Civ3 than me but he's legendary for eternally whining and whining and whining about it, while I only post about it when it happens to come up and I feel like complaining (not very often)...
Last edited by Locutus on 05-10-2001 at 05:12
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:15
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Steve,
Good plan, it's getting awfully late, at least in my timezone. However, from tomorrow onward I'll be out of town (and away from an Internet connection) for a couple of days, so don't be surprised if I don't reply to your reply anytime soon...
Anunikoba,
Actually, CtP gained the Civ community many more members than it lost (if any), something which you wouldn't know since I hardly ever see you in the CtP community so you don't who has a background there and who doesn't (I could easily name dozens of people who got into Civ because of CtP).
As far as the quality of CtP goes, you have your opinion and I have mine. I fully respect and can understand yours and I hope you do the same with mine (though seeing some of the posts you made today I have my doubts about that).
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